After Capcom obtained the licensing agreement with TSR (the grandfather of role-playing games) Alex spent the next few years creating the first non-linear video RPG ever to hit the market!
This basically means taking one character at a time into a series of labyrinths under the city to beat past levels of bad guys and finally take on the level boss.
It's nice to see the occasional role-playing game that isn't formulaic, something that shows the developer took some time to create a plot worth living in a game worth playing.