Street Fighter II Turbo: Hyper Fighting Cheats

SNES Cheats

Special move selection

Select Vs. battle mode and choose characters. Press Down, R, Up, L, Y, B on controller two at the stage selection screen. A screen that allows special moves to be toggled will appear.

No special moves

Power on the SNES, wait until the game music starts, then press Down, R, Up, L, Y, B.

Ten star speed

Power on the SNES, wait until the Turbo logo flashes, then quickly press Down, R, Up, L, Y, B on controller two. The speed may now be set up to the ten star level.

Easy great ending

Enable the "No special moves" code. Press Down, Right, Up, L, Y + B at the Capcom logo. Set the difficulty level to one star and begin game play. Complete the game to receive the great ending.

Character profiles

Hold L + R on both controllers during the opening screen.

Skip a fighter

Press Start on controller two then the vs. Screen appears. Use controller two to select the fighter that your character was about to fight, then get an easy victory.

Game Genie Code

Here is another great code for Ken and Ryu that will make their Dragon Punches disappear and reappear about 2 to 3 inches forward. This combined with air moves and (no delay) slow and fast Fireballs makes a great code for those fans who just can't get enough!

Cheats:

  1. 31A4 - 6707
  2. B9AO - DD60
  3. 5BAE - DD60

Game Genie Codes

DC38-1D6D -- Chun Li's medium Whirlwind Kick goes farther.

DF38-1D6D -- Chun Li's light Whirlwind Kick doesn't go as far.

DC38-1D6D -- Chun Li's light Whirlwind Kick goes farther.

DF3B-14DD -- Blanka's hard Rolling Attack goes slower.

DC3B-14DD -- Blanka's hard Rolling Attack goes faster.

DF3B-1F6D -- Blanka's medium Rolling Attack goes slower.

DC3B-1F6D -- Blanka's medium Rolling Attack goes faster.

DF3B-1FDD -- Blanka''s light Rolling Attack goes slower.

DC3B-1FDD -- Blanka's light Rolling Attack goes faster.

DF3C-1DOD -- Blanka's hard Vertical Rolling Attack doesn't go as far.

DA3C-1DOD -- Blanka's hard Rolling Attack goes out farther.

DF3B-17AD -- Blanka's medium Vertical Rolling Attack doesn't go as far.

DA3B-17AD -- Blanka's medium Vertical Rolling Attack goes out farther.

DF3B-170D -- Blanka's light Vertical Rolling Attack doesn't go as far.

DA3B-170D -- Blanka's light Vertical Rolling Attack goes out farther.

Game Genie Codes

You must have a Game Genie peripheral for your Super NES to make these codes work:

  • D071-E460 - No charge for many special moves.

Game Genie Codes

DDF1-7D60 - Mid-Air moves.

DD18-570D - One hit dead.

1585-7D60 - All players teleport (Just press DOWN)

Fight With No Special Moves

Now you can make the game more difficult. When the Capcom logo appears on the screen, enter this specific code: DOWN, R button, UP, L button, Y, B. Make sure to enter this code before the Capcom logo fades out. After entering the code, you will hear musical tones that indicate the code worked. Now, press START, set your options, and choose Turbo or a Normal game. Now pick Game Start from the Title Screen and choose any character. This will not work in the VS. Mode. When you go into the game and fight any character, your computer opponent will have all of his special moves, but you will be without any of your special moves for any character you choose.

Button Configuration Trick

The trick that worked in SF II also works in the Turbo version. To configure your buttons without using the Options, go to the Character Selection Screen and pick your character(s) in a 1- or 2- player game. Hold SELECT. Once you choose (or fly to) your stage, the Configuration Screen will appear.

Vega's Flip

In Turbo mode, press all 3 punch buttons simultaneously. In Normal mode, press back two times on the control pad.

The instruction manual doesn't say anything about a move that Vega has to make him backflip. In the Turbo game, it is done by pressing all three punch buttons at the same time. In the Normal game, it is done by pressing back two times on the control pad. This is a great escape move from fireballs, etc.

Button Configuration Trick

On the Character Selection screen, choose your fighters and hold the SELECT. Choose your stage and it will appear.

The trick that worked in Street Fighter II also works in the Turbo version. To configure your buttons without using the Options, go to the Character Selection screen and pick your character(s) in a 1- or 2- player game. Hold SELECT. Once you choose (or fly to) your stage, the configuration screen will appear.

Game Genie Codes

You must have a Game Genie peripheral for your Super NES to make these codes work. At the Game Genie's code entry screen, just enter the following passwords from Galoob for various results:

  • D63B-C70D - Sagat's hard Tiger Uppercut goes farther.
  • D63B-C4AD - Sagat's medium Tiger Uppercut goes farther.
  • D63B-C400 - Sagat's light Tiger Uppercut goes farther.
  • D439-340D - Sagat's high Tiger Shots are disabled (you can do the move, but no projectile comes out).
  • D838-CF0D - Sagat's hard Tiger Knee goes farther.
  • D83C-C70D - Sagat's medium Tiger Knee goes farther.
  • D83C-CF0D - Sagat's light Tiger Knee goes farther.
  • DF39-C40D - M. Bison's hard Psycho Crusher is slower.
  • DC39-C40D - M. Bison's hard Psycho Crusher is faster.
  • DF39-CFAD - M. Bison's medium Psycho Crusher is slower.
  • DC39-CFAD - M. Bison's medium Psycho Crusher is faster.

Game Genie Codes #2

  • DF39-CF0D - M. Bison's light Psycho Crusher goes slower (not in normal mode).
  • DC39-CF0D - M. Bison's light Psycho Crusher goes faster (not in normal mode).
  • DF31-CD6D - M. Bison's hard Scissor Kick goes slower (not in normal mode).
  • DC31-CD6D - M. Bison's hard Scissor Kick goes faster (not in normal mode).
  • DF31-CDDD - M. Bison's medium Scissor Kick goes slower (not in normal mode).
  • DC31-CDDD - M. Bison's medium Scissor Kick goes faster (not in normal mode).
  • DF39-C76D - M. Bison's light Scissor Kick goes slower.
  • DC39-C76D - M. Bison's light Scissor Kick goes faster.
  • DF69-7DD1 - Balrog's first Dash Punch goes slower.
  • D869-7DD1 - Balrog's first Dash Punch goes faster.
  • D432-CF0D - Balrog's first Turn Punch goes slower (and a little backward).
  • DC32-CF0D - Balrog's first Turn Punch goes faster.
  • DC38-1F6D - Chun Lis hard Whirlwind Kick goes farther.
  • DF38-1FDD - Chun Li's medium Whirlwind Kick doesn't go as far.