Advanced Dungeons and Dragons: Pool of Radiance

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a game by FCI
Genre: Adventure/RPG
Platform: NESNES
Editor Rating: 7.1/10, based on 5 reviews
User Rating: 8.0/10 - 2 votes
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See also: Dungeons and Dragons Games, Advanced Dungeons Games
Advanced Dungeons and Dragons: Pool of Radiance
Advanced Dungeons and Dragons: Pool of Radiance
Advanced Dungeons and Dragons: Pool of Radiance
Advanced Dungeons and Dragons: Pool of Radiance

Are you ready to enter the world of Pool of Radiance? you arrive in the city of Phlan. As you enter the city you meet a man who will give you a tour explaining all the sights of Phlan. This city is divided into two, one side infested with monsters and one side populated by people. As you travel farther into the game you will engage in many battles, all of which you must survive in order to continue your journey. With three of your own characters and three of your workers you travel throughout the land to find the Pool of Radiance. Now, pick up your sword and put on your armor as you must be off on your quest.

Download Advanced Dungeons and Dragons: Pool of Radiance

NES

System requirements:

  • PC compatible
  • Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
  • P-200, 32 MB RAM

Game Reviews

  • Manufacturer: Strategic Simulations, inc.

A grand adventure is unfolding in the mysterious Savage Frontier!

Enter the foreboding lands of an area never before explored in a computer fantasy role-playing game: the Savage Frontier! Sail the Trackless Sea, conquer the heights of the Lost Peaks, brave the ruins of Ascore, guardian of the Great Desert, visit magical Silverymoon and much more! Your quest: hall the murderous conspiracy of dark invaders from afar. Success will be yours only if you can uncover ancient mystical items of power to destroy the malignant invasion!

Based on an enhanced version of the award-winning game system used in Pool or Radiance, Curse or the Azure Bonds and Secret or the Silver Blades, Gateway to the Savage Frontier gives you the freedom to make the story happen the way you want it to! Plus, an all-new wilderness style adds new exploration and excitement to all of your outdoor adventure!

How can you resist?

The Savage Frontier awaits!

  • Manufacturer: Strategic Simulations, Inc.

A grand adventure is unfolding in the mysterious Savage Frontier!

Enter the foreboding lands of an area never before explored in a computer fantasy role-playing game: the Savage Frontier! Sail the Trackless Sea, conquer the heights of the Lost Peaks, brave the ruins of Ascore, guardian of the Great Desert, visit magical Silverymoon and much more! Your quest: hall the murderous conspiracy of dark invaders from afar. Success will be yours only if you can uncover ancient mystical items of power to destroy the malignant invasion!

Based on an enhanced version of the award-winning game system used in Pool or Radiance, Curse or the Azure Bonds and Secret or the Silver Blades, Gateway to the Savage Frontier gives you the freedom to make the story happen the way you want it to! Plus, an all-new wilderness style adds new exploration and excitement to all of your outdoor adventure!

How can you resist?

The Savage Frontier awaits!

You and your band of adventurers smirk at the stories of gruesome monsters and hideous guardians that litter the way to the Pool of Radiance. The glory and gold you seek is too tempting to let a trifling matter like death stand in your way.

"Advanced" Dungeons & Dragons

The key word here is "advanced". The city of New Phlan needs your help, and only serious Role Players need apply! In order to squeeze any fun out of Pool of Radiance by FCI, you'll need to have a good working knowledge of things like charisma levels and THACO (To Hit Armor Class). This game's two most important attributes are HP (hit points) which shows how much punishment you can dish out, and AC (armor class) which shows how well you can avoid being hit. Pick characters with a high HP and low AC.

You begin the game by creating your own band of warriors or by using three presets. There are fighters, thieves, clerics, magic users, or combinations, like a thief/magic-user and a cleric/fighter. Different players need different strengths. For example, fighters need higher HP's, while thieves need higher dexterity levels. When starting out, you should make everyone "neutrals" (the middle-of-the-road sissies of the RPG world). Since the game play is sluggish (often times players will hit out of turn or repeatedly get hit out of turn without being allowed to defend themselves) you should set your characters for "AUTO" when beginning the game and watch the battles with a detached eye. You might want to turn the sound down as well. The music and sound effects are repetitive and uninspired.

ProTip: Don't listen to too much gossip in the tavern. After the second attempt at eavesdropping, a fight always erupts.

By the Book

The standard RPG format follows throughout. Your warriors must rid the land of monsters, find something magical/mysterious and watch out for butt-chomping bad guys. On your way, you'll encounter familiar opponents, such as ores, trolls, goblins, Lizard Men, Giant Frogs and other assorted ugliest! Of course, there are treasures, magic spells, weapons, and mysteries galore.

Keep bows and arrows in the early levels. Although not high in damage points, you can shoot them from a distance and they are usually pretty accurate.

You start the game in a classic 3-D perspective that switches to a overhead battle view, where the graphics are small and nondescript. You may have trouble telling your party from your opponents' In the 3-D scenes, keep an eye on your direction meter, since the walls are indistinguishable from each other. Use the "AREA" command (a handy auto mapping feature) as much as possible. You'll encounter fewer monsters and have a better idea of where you're going. Also, make maps of your own. You'll need them. If you flee during a fight, you'll lose the ability to use "AREA".

  • Never resist the guards unless you are powerful enough to fight them! Guards begin as Level 8 Fighters.
  • After clearing Sokal Keep, you can sail anywhere. Head East. The monsters are weakest here, and you can rack up valuables in the Kobolds' cave.
  • When the old man in the slums asks for the potion, go to the entrance of the Rope Guild and continue Southeast.

RPG Lite

Don't dive into Pool of Radiance with your eyes closed. The graphics and sound are pretty weak. The manual reads like the Tibetan Book of the Dead and is harder to understand than calculus. If your idea of a fun afternoon is figuring out dexterity levels as opposed to personality alignments, then by all means jump feet first into this Pool.

Pod of Radiance, FCI's second contribution to the NES Advanced Dungeons and Dragons series, is here. This RPG adventure takes place in and around the city of Phlan, which is set in the world of Krynn. The people of Phlan have been driven out by an evil force. Your task is to gather a group of followers and save the city from ruin. You must also seek out the Pool of Radiance, whose legendary waters hold magical powers that will help you in your fight. As you search, you and your followers discover a variety of special weapons and spells. Collect as many as you can to use in battle against a cast of horrid creatures, including trolls, centaurs, and giant frogs.

Snapshots and Media

NES/Famicom/Dendy Screenshots