The legendary Batman is now available from Sunsoft for the Genesis. Play the part of the Caped Crusader as you pursue the Joker and his henchmen through the streets, sewers and buildings of Gotham City. Hop in the Batmobile or Batwing as you chase after the enemy in order to save the kidnapped Vicki. Watch the animated cinema intermissions between levels as you close in on the Joker.
The ultimate side-scrolling action game for the Genesis is finally available! Batman features the hero in a variety of scenes straight out of the movie. Great action, Batmobile and Batwing shooter sequences are all combined to make a superb game that's just a little too short!
Easily one of the best playing Genesis titles ever made. Good solid game play backed by excellent 16 bit graphics, sound effects and animated intermissions. True to the movie plot but it could have been a bit longer. Long in coming, but it's worth the wait!
A great title that almost never made to the Genesis legitimately. Great graphics and incredible music make this one of the best action carts available. Perfectly follows the movie's story and even has Batmobile and Batwing scenes as well as cinema displays. A bit too easy though.
What can I say? It's great, but not the best. Once again, another simple game for the Genesis. The gameplay is true to the movie plot and scenery, but the bosses are too easy and don't last very long. Anyway, Batman is a lot of fun and full of huge levels to keep you busy. Solid.
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Batman DownloadsBatman download
- Number of Levels: 5
- Theme: Action/Adventure
- Difficulty: Hard
- Number of Players: 1
- Available: March '90
THE DARK KNIGHT WAGES WAR ON THE JOKER IN BATMAN ...THE VIDEO GAME!
All through the summer, one film constantly packed theatres with movie fans of all ages who thrilled to heroes and villains, ugly thugs and pretty girls, and a title character who guaranteed plenty of action and adventure!
We're not talking about Indiana Jones or Ghostbusters either. The summer movie that brought new meaning to the words action and hysteria was none other than BATMAN. This blockbuster movie, which undoubtedly will go down in history as one of the most successful films of all time, brought together the perfect blend of all-star names (Nicholson, Keaton, Bassinger), top notch visual effects, perfect cinematography, a fab soundtrack, and most important of all, a dynamite story that brought the comic book Caped Crusader to life!
Now Sunsoft, always a leader in Nintendo softs, has unveiled the video game version of this soon-to-be classic motion picture. And, unlike some movies that become games, Sunsoft has successfully captured the spirit of the film while creating a gaming experience that is truly outstanding.
The video game version of Batman encompasses five different levels of play, including some familiar sights like the Axis chemical plant and the giant Bell Tower. Each level is broken up into separate parts that include one to three rounds of action against the Joker's compatriots and a final round against a more powerful Boss attacker.
The game play itself might remind you of Castlevania or other similar types of action/adventure contests where your hero occupies a central position on the screen at all times.
Besides fighting your way through the game's graphically detailed rounds, you can also perform a very helpful maneuver that seems a lot like the wall climb out of Ninja GaiDen. Skillfully jumping and pressing the button at the right time, makes Batman climb up walls and through passages, jumping from one wall to another as he progresses up or around screen objects.
Colorful intermissions are also played between levels and capture some of the exciting scenes from the movie, like the explosive entry of THE BATMOBILE into Axis Chemical, and the high-speed flight of THE BATWING over GOTHAM CITY. Some of the still pictures (which are displayed with text) look like they popped right out of the movie and into the cart!
Besides boasting some fantastic punching and kicking skills, Batman can also acquire different power-up weapons as he progresses to his final battle against the Joker. These weapons play an important role in later levels of play, and can be collected to insure proper stockpiles when more difficult situations arise.
Among the devices that Batman can pick up during his journey are a missile that fires straight ahead and explodes with great force at any target it hits. Batman will also discover a Batarang that flies out and slowly arcs back into his possession, inflicting damage on anything it hits along the way. Other special power-ups are also sure to turn up during Batman's battles.
Batman is one of the most exciting games we've previewed in recent months. With the possible exception of some stiff competition set to come from Acclaim's Double Dragon 2, Batman...the Video Game looks to be the best NES game.
STOP THE JOKER!
When you reach the end of the fifth level, you'll come face to face with the Joker himself. The Joker isn't kidding around either! When you confront the master criminal of Gotham in the Bell Tower he'll brandish a loooooooonnng pistol with incredible destructive power! Help Batman exact revenge on the murderer of his parents and clean up Gotham City!
Batman begins his adventure on the streets of Gotham. This is your chance to master the different techniques in the game.
Batman uses the Batmobile to blow his way into Axis Chemical! Watch out for the toxic pools and drains as well as the electrical conduits.
Continue your journey through the sewers of Axis, avoiding the Joker's helpers. You must battle your way through a rock-like structure to reach the Boss.
Leap over flaming pits and defeat the monstrous thugs out to stop Batman in Level Four. Batman is almost there!
Take the Batwing to the Bell Tower! You must now move Batman to the top of the Tower to take on a final Boss and then the Joker himself!
The ultimate crusader of justice in Gotham City, Batman has incredible fighting skills and a score to settle with his arch-nemesis, the Joker.
This beautiful reporter is Batman's love interest and the object of the Joker's affection. Can Batman save her and Gotham City?
The most vile villain Gotham City has known and the killer of Bruce Wayne's parents. Can he and his henchmen stop Batman?
After you defeat the final Boss in round 5-2, the Joker will appear in the Bell Tower for a final fight against Batman! A thrilling finale awaits those who are skillful enough to overcome the Joker's fiendish plans and restore order to Gotham City.
The long awaited sequel to SunSoft's hit game is here. Batman 2: Return of the Joker features larger characters than the first game as well as multiple scrolling backgrounds. The Evil Joker has returned and Batman must locate and defeat him. To do this, you must fight your way through 7 levels of action, past a whole new gang of bad guys to reach the ultimate goal -the Joker himself!
I really like the original Batman a lot and I have to say that the sequel lives up to the first game in most respects. The larger characters have much more depth and detail and although the overall goal remains the same, the extra enhancements that SunSoft has made are welcome!
Batman 2 really shows just how far 8-bit power can go. The paralax scrolling is truly impressive-almost 16-bit quality. The Bosses are also detailed, with many different attack styles. Even though Batman has an entire arsenal up his sleeve, the theme of the cart is still exciting!
This cart has about the best looking visuals that I've seen on the NES. Despite the graphic improvement there is something missing from this sequel that made the first so good. The game play is limited to a walk and shoot contest with pretty graphics and shallow game play.
Batman is back, but he's had a face lift this time! This title could easily be called anything if the main character didn't look so much like Batman. The Batarangs are gone, and now one of my favorite heroes is strutting around with lasers strapped to his arm. Not bad, just not what I expected.
The Joker is back terrorizing the people of Gotham City. Worse yet, Vicki has been kidnapped and Batman must fight his way through the Axis Chemical Factory, Museum and finally up to the belfry of the Gotham City Cathedral for the final encounter. Gather power-ups to give you rapid fire, waves, batrang and tranquilizers to help you defeat the Joker's henchmen along the way.
This is a great GameBoy game! Batman has a little bit of everything, including multi-scrolling action/ad-venture, flying/shooting and much more. The graphics, by GameBoy standards, are superlative, with intermissions and Bosses! Superb!
NES Batman was great and GB Batman is very, very good. Probably one of the best GB titles of the year. The speed is right for the slow GB screen, the game play challenging, the sound better than the NES, and the intermissions outstanding.
SunSoft took a different approach when bringing the Dark Knight to GameBoy. In this version his main weapon is a gun which can be powered up. It has the same music from the NES version, but better in stereo. Digitized cinema displays and Batwing side shooter scenes too!
Gee Batman, better lose a few pounds and put that gun away and slug it out like you're supposed to! A good game with great music and special effects. One of the better GameBoy carts!
- Manufacturer: Sunsoft
Batman is here! Batman is here! Genesis owners are cheering. And why not? The Mega Drive game based upon that marketing juggernaut of 1989 - better known as the Batman motion picture - was one of the most sought-after titles last year in the video-game importing business (the Japanese "gray" market). Yet, like the movie itself, Batman the Genesis game, after months of expectations, will probably evoke the same response in the end: Geez, what was all the big deal about?
There's an I've-played-something-like-this-before flair to Batman. Depending on your degree of video-gaming jadedness, this can be interpreted as either nostalgically familiar or run-of-the-mill boring. As expected, Batman is a scrolling side-view action kitsch game. The straightforward, linear game play is based on action sequences from the film, including the grand finale atop the Gotham City Cathedral, where you dance with the Nicholson-esque Joker in the pale moonlight for the final showdown.
The game first pits Batman against minor thugs - a few shooting firearms - on the streets of Gotham. He can punch and kick them as well as jump and do a midair tumbling spin. Batarangs can be thrown, too, and more may be obtained by picking up Bat logos scattered throughout the game. A grappling-hook pulley allows Batman to climb up onto certain spots, and there are heart symbols to gather that restore his life energy.
After negotiating obstacles throughout the Axis Chemical factory and defeating bazooka men, Batman has to knock Jack Napier down into a vat of toxic waste that transforms the hood into the Joker. From there, it's onto the Flugelheim Museum to rescue Vicki Vale, dodging collapsing chandeliers and battling axe-throwing heavies along the way. Two end bosses challenge Batman here - a diligent swordsman and a big guy who throws his jam box and then his own body weight. The subsequent scenario is a race through city streets in the Batmobile, where fighting against various cars, vans, tanks and mobile missile launchers is not unlike dealing with the L.A.P.D. armored division.
Next, you go through an alleyway where back-flipping mimes lurk, some armed with flame-throwing lighters. Like their real-life counterparts, dealing with these pantomiming fiends is a nightmare. The end boss here is a machete-happy thug out to literally cut down the Caped Crusader. Then it's off into the skies in the Batwing to blow away the Joker's helicopter fleet and clown balloons filled with nerve gas.
The final trek through the Gotham Cathedral is an arduous mission with more gun-shooting enemies and an encore medley of all human end bosses from previous levels. The climb up into the cathedral tower requires skillful use of the grappling hook and Batman's jumping ability. Once you make it to the top, The Joker frantically fires his long-nozzled revolver at you and burns the floor with energy balls. Making him kiss the pavement merely requires several rapid shots of Batarangs - that's all.
The anachronistic Gothic look of the big screen movie is faithfully recreated. The "cinema display" sequence shown upon completion of the Flugelheim Museum level nicely depicts a key scene in the film. Especially impressive are the mighty cool-looking Batmobile and Batwing, both of which look exactly like the toys kids' parents were buying two years ago.
There's nothing imaginative here - then again, most movie-licensed video games aren't. What's more, this Genesis game is a rather easy one to beat, even on the "hard" setting. If there's anything new to be said, it's that experiencing this residue of a fad from two summers ago ought to hold you over till that next big international event coming in summer 1992.
No, not the Olympics - Batman 2.
The most popular movie of 1989 - and perhaps the decade - was Warner Bros. Batman. With Michael Keaton, an unlikely choice as a Superhero to many, in the title role and Jack Nicholson as evil Gotham City gangster Jack Napier, better known as the Joker, the stage was set for a wild confrontation.**
Now Sunsoft has taken the premise for this first Batman film and turned it into a fast-paced game pak for the Nintendo Entertainment System, which should be released to stores by the time you read this.
The Making of Batman
We spoke to Jay Moon, Sunsoft's software development manager, who told us a little about how the game came into their hands and the delicate nature of converting a big-time movie hero to the video-game arena. Particularly with a major trademark like Batman, all aspects of the game's design were scrutinized by Warner Bros, for accuracy. In fact, all characterizations had to go through Keaton, Nicholson and, in some cases, Kim Basinger (who played the part of Vicky Vale, Batman's/Bruce Wayne's love interest in the film).
Development of the Batman game began with the first storyboards - the sequence of drawings that outline the proposed action - being created in October of 1988. Two months later, Sun Electronics Corporation, Sunsoft's Japanese parent company, started working on programming the game at their Konan City, Japan, office under team leader, Mr. H. Suzuki. By the end of the project, the team numbered seven members (between the ages of 20 and 26), though most of the work was done by one programmer and two graphic designers.
"When I went to visit [the Batman programming team], it was obvious that these kids took pride in what they were doing", Moon said. "And the final game shows it".
By far the most difficult aspect of designing the Batman video game was that the movie hadn't been released at that point and was extremely top secret, so information was at a minimum. For this reason, the designers frequently had to work off sketches and photos, and all aspects of the game bounced back and forth between Japan and Wood Dale, Illinois (Sunsoft's American office), as well as between Sunsoft, DC Comics (in New York) and Warner Bros.
Luana Chambers, software licensing manager for Warner Bros., relayed to VG&CE their satisfaction at the final product. "Batman required an enormous amount of teamwork between Warner Bros. and Sunsoft. Sunsoft's tremendous dedication to this property has resulted in an outstanding videogame program. We couldn't be happier".
Interestingly enough, other video- game versions Batman will be created by Sunsoft - most notably for the PC Engine, Mega Drive (the Japanese counterparts of NEC's TurboGrafx-16 and Sega's Genesis, respectively) and the Game Boy. Only the Game Boy will see the light of American stores, as the contracts limit the systems that Batman will be released on in America. As of this writing, the Game Boy version of Batman is finished and is being looked over by Warner Bros. for final approval. No firm release date has been set, though Moon guesses it will be available in mid-1990.
What makes the situation more interesting is that all three video-game console versions of Batman were developed by different design teams, to prevent any crossover of concepts and designs, and to ensure that each product stands apart from the others. Moon feels that the NES version is the best of the trio.
Also holding that opinion is Bob Bernstein, Sunsoft's vice-president of sales and marketing, who noted "Batman has been a tremendous undertaking [for Sunsoft] from the very beginning. There were many obstacles to overcome during the development stages of the game. However, we are ecstatic with the completed program and anticipate nothing short of a blockbuster hit with the Nintendo community".
Batman: The NES
Again, the Sunsoft version tries to stick to the movie as much as it can, highlighting Batman's trek toward a final meeting with the Joker. Similar to Blaster Master, another of Sunsoft's popular NES cartridges, you have to move Batman through various scenes, gathering weapons by battling the enemies that cross your path.
After an adversary has been defeated, he'll change to an icon that will either build your arsenal of weaponry (featuring a Batarang, a spear gun and a tri-directionally firing dirk, in addition to straight fisticuffs), Batman's life force (through the acquisition of hearts) or bonus points (designated by the "B" icon).
As you go on with the mission, you'll face 15 different types of enemies and five bosses through five levels that increase in difficulty and seriously test your control-pad prowess. By no means is Batman an easy game.
The game begins with Gotham City planning their 200th anniversary festival, though the city is corrupt with crime that goes right up to the highest offices in government. Who else but the Caped Crusader can clean up Gotham City's act?
From the streets of Gotham City, the action moves into Stage 2, the Axis Chemical Factory, the control center for the Joker's crime reign. It's here that Batman must maneuver around the liquid-waste floor, the spark floor, the conveyer belts (which move the Joker's
- Manufacturer: Sega
- Machine: Genesis
- Difficulty: Moderate
- Available: October 1992
- Number of levels: 7
- Theme: Action
Ok, so you are a tad skeptical about games that come from movies (and with good reason) but rest assured, this game totally rules! There is plenty of attention to detail. Just look at the big map of Gotham City's rooftops and you'll understand. This is only one of many levels of great graphics. You go from the rooftops to the broken down clown building, then on to the castle where you first meet the Penguin. The battle ensues, and before you can catch your breath it is down into the streets where a bunch of killer motorcycle freaks are totally out of control and a strong man tries to make you permanently short! As if this were not enough (and it almost is!) you also get to walk through a fancy office building where a band of circus rejects try their hardest to stab, bludgeon and fry you to a crisp. You should see how they have destroyed the place! If you are good enough, you might even get a shot at the Penguin in the basement. Then it is off to the zoo that is inhabited with crazy organ grinders and demented fellows who look a lot like elves!
Next comes the carnival of carnage. It is a mad house with clowns who jump out of mirrors and ferris wheels full of bomb chucking bad guys (not to mention devils who breath fire). Then comes the circus train where Penguin appears again. This brings you to the Gotham City bridge, which is in bad need of repair, filled with gargoyles that are tough! These are just a few of the many challenges that await the caped crusader. Batman Returns looks and plays like its movie namesake, with action that won't disappoint!
- Machine: Sega Genesis
Sega Genesis Game Of The Month
Gotham City is planning its bicentennial celebration. The dark, towering skyscrapers of Gotham's famous skyline are being sandblasted clean; the streets are hosed and washed; and banners hung everywhere proclaim the city's 200th anniversary. Local businesses, the news media, and the city government are working together to paint a festive facade over the gloomy metropolis.
But in his hideout at the old Axis Chemical plant, the infamous Joker is at work on his own twisted plans. He has concocted a terrible nerve gas that distorts its victims' faces, freezing their features in a parody of the Joker's own hideous grin. Death follows quickly. And now, while the eyes of the nation are focused on Gotham City and its celebration, the Joker moves to unleash his nerve gas on the innocent people of the city.
As Batman, the Caped Crusader, you'll battle the Joker's thugs in the Flugelheim Museum. You'll race through the streets of Gotham City in your Batmobile, and take to the skies in the Batwing. Finally, you'll climb the towering Gotham Cathedral to face the Joker himself.
The Caped Crusader is once again appearing on the Game-Boy. This time, it is based on the popular animated series.
It seems that the Joker is up to mischief again, and it's up to Batman to stop his latest and most horrible plot. Your GameBoy will rock with the intense action this cart provides. It looks good and is coming soon from Konami.
- Levels: 8
- Theme: Action
- Players: 1
- Difficulty: Easy
The Caped crusader is back in Gotham, ready to take on the Joker and his band of thugs to the death. Use a variety of punches, kicks and your batarangs to take out the Joker for good!
THE CAPED CRUSADER GOES 16-BIT
Batman is finally here for the Genesis! The Mega Drive cart that has become a legend in the mail order houses is now available in the U.S. All of the incredible graphics and sounds are still there as well as the great game play that goes right along with the movie. The U.S. National Video Game Team is going to blow this one apart for you, with special maps, tips, and tricks to help you clean up Gotham and put an end to the Joker's wicked schemes. We'll show you how to get through levels 1 through 4 and next issue we'll continue with 5 through 7 to help you finish the game.
When you get to this area, you can max out your Batarangs. First defeat the Axeman, then grab the Bat icon and walk off the side. You'll land on a platform and when it brings you back up, the icon will reappear. Do this until you have 99 Batarangs and it will make fighting the end bosses extremely easier.
In this level there are many moving platforms. These platforms are spiked on the bottom so watch out when jumping up or using the grappling hook.
Watch out for falling chandeliers in the first area and near the moving platforms. Do flips to get past them faster. This is not recommended when jumpimg on the moving platforms though.
Everyone on the streets knows Batman might show up anywhere, anytime. Now he's in a hot pinball machine that features the '90's edition of the Caped Crusader a' la the movie.
Before you spring into action, take a second to check out the scenes on the board. This pinball's laid out with gorgeous comic-style graphics from the movie. Bat-architecture also graces the ramps, the chutes, and the skill shots.
Shoot a ball up the Bat Cave Ramp and you might score a cool million. Sink the Axis Chemical Factory Skill Shot to open up the Flugelheim Museum, free Vicky Vale, and fire-up screaming multi-ball action. When you get your flipper-to-eye coordination down take a crack at the Joker; a steelie in his eyes or his mouth nets you the last laugh and mucho points.
Bat-score? Check out the smooth dot matrix display. Four grades of shading help flash some cool animation as well as your points.
- Before you release a ball, watch the digital scoreboard for arrows that point to the holes in the Axis Chemical Factory Skill Shot. Try to sink balls in them.
- Sink balls into the Joker's eyes in a left-right-left combination for two mill.