a game by Psygnosis
Colony Wars is a galactic adventure that spans five solar systems. This real- 'ZZ time 3-D action title includes an intricate mission system as well as in-the-cockpit fighting positions where the player is in a fight for his/her life in an action-based, one-person shooter.
As a rookie pilot in the League of Free Nations caught in the middle of a vicious war to free the Colony Worlds, adventure and intrigue await the daring in Colony Wars.
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COLONY WARS maintains the futuristic space theme at Psygnosis, and should give the Wing Commander series-a real run for its money. The game is played out in 18 "acts" comprising 70 missions in total, teach the finish and-you'll be rewarded with one of six eroding.
When you begin, the missions are basic, like escorting trarisports and general dogfights, but as you progress, you're given more responsibility and fly recon and spy missions, chasing down enemy scouts and flying into major battles with specific targets to take out.
Your main screen features a very slick 3-D space map and targeting system which locks onto the nearest enemy ship, making life a lot easier. You have a "rear-view mirror" view to check who's on your tail.
Graphically. Colony Ware is exceptional. The space backdrop is amazing, with beautiful, texture-mapped planets and suns, excellent light sourcing and lens flare and highly detailed enemy craft. The game runs at 30 frames per second and is hi-res (5.12x240 resolution), which really makes a difference. The weapons are truly awesome; you've got six primary weapons to select, plus missiles, torpedoes and defensive light mines. There's even a grappling beam which allows you to stun other ships and keep them at a distance!
Be warned that this is an immense game, and one of the best we've seen in the genre.
Psygnosis may be hyping G-Police as their key, take-no-prisoners Christmas title, but the jaw-dropping Colony Wars certainly won't hide in its shadow. This explosive space combat sim turned plenty of heads at EJ with its hi-res graphics and ultra-bright lighting effects and is easily one of the show's most promising titles.
Yes, Colony Wars is similar to the Wing Commander games, complete with several rendered cinemas narrated by a guy who must be the best James Earl Jones impersonator on the planet. But the game's visuals, designed by the same artists who worked on Krazy Ivan and WipeOut. are light-years ahead of what we've seen in the WC ports. Explosions and laser blasts are so vibrant they'll light your living room, while enemy ship-slook straight out of Star Trek.
The space environment itself looks especially convincing, with shimmering planets moons, asteroids and suns. You'll battle through five solar systems over the course of the game, and each is realistically scaled; fly toward a distant planet long enough and you'll eventually crash into it (try that in Wing Commander IV!). And you get all these visual perks in high-res, 30 frames per second.
Colony Wars' story, told through 25 prerendered cinemas, set several centuries hence, when humanity has spread from Earth to innumerable, far-flung colony planets. Yet Earth's government still maintains a stranglehold on the galaxy, and the colonists are fed up with slaving away for the mother planet (it's that whole taxa-tion-wifhout-repre-sentation thing that got England in trouble about two centuries ago). So they form the League of Free Worlds and revolt, thus dropping you into a the pilot's seat of one of six different ships to take on Earth's armada. Ship types include standard and stealth fighters, nimble scouts, bombers and heavy assault gunboats, each with its own weapons and virtual cockpit (although out of-cockpit views are available).
Colony Wars packs 70 missions, divided among 18 acts. These missions-which feature plenty of digitized radio chatter-follow a non-linear structure; your degree of success in one sortie will determine what happens in the next. Depending on which mission path you follow, you'll see one of six different endings. Six additional training missions teach the ins and outs of zero-g dogfighting, as well.
You'll need the practice, too because spaceflight in Colony Wars is pretty darn realistic. Your ship obeys the laws of inertia, and will keep cruising in the same direction you last thrusted (a sweet tactic during strafing runs). No. you don't have to be a NASA shuttle jockey to play the game, but the true-to-physics flight is just another perk in this already highly polished package.
MANUFACTURER - Psygnosis THEME - Space Combat NUMBER OF PLAYERS - 1