This puzzle game was developed and published by Bullet-Proof Software, and in 1992 it was released apparently also as a standalone arcade console.
Hatris game play is quite like Tetris (which was designed by the same person, Pazhitnov). Only in Tetris the game objects are falling from the top of the screen and must be set in exact patterns in order to gain points and keep the play area clear. As to Hatris, it has got different hat styles falling from the top and accumulating at the bottom. To remove those hats from the play area, the player must stack five hats of identical style. Since these different style hats stack in a different ways, the game strategy must be considered thoroughly. In order to make progress in the game and succeed at "Hatris", you have to use the help of Bruce, a small, bearded man. He will steal 2 hats, once you achieve a certain level of charisma.
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- Machine: Amiga
Sometime in the first decades of the 21st century (the world's fragile economy not-withstanding), mankind is expected to establish its first permanent outposts on the moon. These moonbases will be the second leg of NASA's space-exploration triad - the first being a space station in near-Earth orbit, and the third a manned trip to Mars. A moonbase could contribute considerably not only to our understanding of outer space, but also to the advancement of high-tech industries.
Moonbase: Lunar Colony Simulator puts you in charge of establishing and developing a lunar colony under the auspices of NASA. Using a game display and a player interface quite similar to those found in Maxis Software's Sim City, you set up your colony for maximum utility and efficiency. For the first ten years of operation, the base is funded by NASA. After that, however, you're on your own.
The heart of Moonbase is the juggling act you must perform with your resources - both human and natural - and your base's output. You want to make the colony profitable as soon as possible, which usually means getting into the production of liquid oxygen. On the other hand, you can't afford to overlook power generation and thermal control. The latter is an especially tricky, but very essential, task to master. Once you've made the base profitable by industrial means, you may want to think about whether you should allow tourism or leave the colony a strictly scientific installation.
Some things, however, are beyond your control. Just when everything seems to be rolling along, a sudden disaster - such as a lender crash, a reactor meltdown, or a workers' strike - can put you right back where you started.
If anything, Moonbase may be almost too realistic. It painstakingly demonstrates the trials of establishing and maintaining a colony in such a hostile environment, resulting in almost continual frustration.
Little of that frustration can be blamed on the game's design, however. Numerous pull-down menus and information windows make it easy to gather vital information and input your decisions. And the graphics are extremely detailed.
If you want to gaze at the probable future of space exploration, Moonbase: Lunar Colony Simulator may be the crystal ball for you.
- Machine: Nintendo
Alexey Pajitnov and Vladimir Pokhilko, the Soviet creators of Tetris, have developed a new game called Hatris - but it can't hold a candle to their previous hit.
Hatris, like Tetris, is simple in concept and easy to understand. Once again, objects fall from the top of the screen and you have to find somewhere to put them - but the similarities between the two games stop there. In Hatris, the objects aren't geometric shapes; they're funky - looking hats that seem to pile up a lot more quickly than the building blocks in Tetris.
As random pairs of hats drop down from the top of the screen, you have to stack them up to match five hats of the same type. Each time you make a match, the stack of hats is sold, earning you a cash bonus.
Before the game starts, you can select a "shop level" from 0 to 5. Shop level 0 is best for beginners because it starts with no hats on the screen. The higher the shop level, the more hats appear when the game begins.
Each shop has ten stages, numbered 0 to 9. The hats fall faster in each successive stage, making them harder to stack. When you complete stage 9, you'll start the next shop level at stage 0.
There are six types of hats to stack: top hats, baseball caps, cowboy hats, derbies, wizard hats, and crowns. The six kinds of hats never appear all at once in shop level 0, but in the rest of the shops, all of the hats appear in all of the stages.
Two helpers, Alexey and Vladimir, help you out of tight situations. Each time you sell five stacks of hats, you earn one helper. Alexey can pull hats from the bottom of the piles and throw them away. Vladimir can move entire piles of hats from one position to another.
Hatris offers a turbo-speed mode for advanced players, but it doesn't seem much more super-charged than the normal game speed.
The Nintendo version of Hatris is an average puzzle game, but is not as interesting as Tetris. For more of a challenge, try the Game Boy version.
Translated from the computer game, Hatris is a worthy sequel of Tetris, following similar guidelines. Move the falling hats to match other headressings of like design.