Incantation is okay for beginners, but veterans should look elsewhere for good platform action.
As a magician's apprentice, you explore forests, caves, and swamps for spells and gold while avoiding easy enemies. The traps are basic; the bosses big, slow lugs. The one-button control is too reminiscent of 8-bit games.
The sound effects and weak music add little, and the graphics are cartoony. We need new 16-bit titles, but Incantation isn't one you'll remember long.
- Nail the Stage Three boss as you dodge the rocks he drops on you.
- Shoot the spheres the Stage One boss throws, and then run toward him so he jumps over you.
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Incantation was made so late in the lifetime of the Super NES (1996), where you are controlling a young wizard who has to complete several Jump'n Run-levels. Enemies are defeated by using different spells (have different ranges and attack power) that can be found throughout the levels. Before a level can be completed, a certain number of items has to be collected, and at the end of some levels, a boss-fight awaits the wizard.