James Pond 2 - Codename RoboCod

a game by Vectordean

Platforms: Sega GenesisGenesisSega Master SystemSega Master SystemGameGear

Genres: Action, Platformer

See also: James Pond Games

Your name is Pond, James Pond, and you're back for yet another impossible mission. This time the sinister Dr. Maybe has planted time bombs shaped like penguins throughout Santa Claus's main toy factories in the North Pole. To stop him you must become a landlubber, so you're issued a Robosuit to keep your scales healthy on land. Hence your new codename: Robocod.

Saltwater Subterfuge

James Pond II Codename: Robocod is Electronic Arts' latest installment in the taiL.uhh, tale of codfish secret agent Pond. This sideview multi-scrolling hop and squish game takes place through nine rooms in Santa's toy factory.

Robocod's graphics are good-looking and sugar-coated. The lushly painted toyland backgrounds include giant teddy bears and other toy land motifs. Pond and his foes are cartoon cute.

James Pond II looks light-hearted, but don't let that lull you into thinking the game's a pushover. Each room is filled with tricky deadends, and Maybe's menagerie keeps the pressure on.

Your task is to flip flop through each room to find all the Penguin Bombs before I they blow. Along the way you plant your swishy tail on the beans of Dr. Maybe's crew, which includes snakes, playing-card pterodactyls, mechanical men, and gumby guys. Each time one of them tags you, you lose a Robosuit battery. When you're out of batteries, you're fish meal.


  • Flashing Baiter Poles are exits, but they aren't the only way out of some rooms.
  • All the walls aren't as solid as they appear. Look for several hidden rooms throughout the castle.

Live and Let Swim

Pond moves pretty good for fish out of water, and he's got a slick elastic trick to pull himself out of hot water. Pond can "streeeetch" upwards like a rubber band in order to grab onto any overhead scenery, no matter how high it is. His tail half quickly snaps up and he can pull himself along past obstacles and drops.

You can also find saltwater secret agent type gear such as Bulletproof Sparkling Armor, Golden Ankhs for extra life, Umbrellas to float not fall, and Wing Attachments, which enable you to fly. There are other goodies galore, which you can stomp on for points towards extra lives.

  • You can get to Level Four before you complete Levels One thru Three if you go to the gold colored flat rooftop on the right side of the factory, then walk left into the wall.
  • You get an extra life for 500,000 points.

Calling All Cods

James Pond II is no thumb-buster and its cutesy graphics will have great appeal to younger gamers or the terminally sweet. However, saving Santa's toys really pumps your brain. There's something fishy going on here, and that's a good thing.

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James Pond 2 - Codename RoboCod Downloads

Sega Genesis James Pond 2 - Codename RoboCod download

The ever-popular James Pond is now appearing on the Game Gear. The one-player action cart takes Pond jumping, stretching and climbing across nine missions and through more than 64 worlds. Pond rides airplanes, cars, and bathtubs as he stretches, climbs, and jumps through this 4-meg adventure.

reggie posted a review

James Pond is back in a new Game Gear cart, and his enchant-ingly goofy game play is back as well. James Pond II is a direct translation of the SNES title, and its colorful graphics and merry-go-round music make it one of the better-looking and bettersounding Game Gear carts.

Pond swims and hops through more than nine levels (64) of simple action/adventure as he searches for different objects, like ice cream cones, balls, stars, and rubber duckies. Pond is almost too cute. In fact, a little more excitement and variety in the action would've made Robocod a bigger fish in the pond.

Pond is better in his original Genesis adventures. However, if you really can't find any other way to spend an afternoon, check out James Pond II.


  • Stretch to find hidden platforms that you can grab onto. If an enemy is In your way, repeatedly tap Button 2 to keep your height steady.
  • Stretch to find hidden platforms that you can grab onto. If an enemy is In your way, repeatedly tap Button 2 to keep your height steady.
reggie posted a review

James Pond, that fearless secret agent, has made his way to the Amiga CD 32. This remake of a popular Genesis cart has better music and more colorful backgrounds. Essentially, the game is the same. The ruthless Dr. Maybe has taken over the North Pole toy factories and has made all the toys into deadly weapons. Try to collect all of the evil toys and stop Dr. Maybe.

New to the Amiga CD 32, it has some full screen full-motion video cinemas which gives background on our favorite fish. If you want a taste of 32-Bit, James Pond will whet your whistle for non-stop action and adventure.

reggie posted a review
  • Theme: Action
  • Release: 1994

People say:


James Pond may be fine for the Genesis, but this game doesn't belong on 32-Bit Amiga system. The full-screen full-motion video is extremely pixelized. The music is really good, and it suits the game well. It is also very colorful if not too much in some areas. The whole adventure isn't all that exciting, but at least it's fun. The control is precise despite the weird controller. Overall a good action title.


As one of the earliest releases for the new Amiga, James Pond II features some very good, but very strange music. The backgrounds can be a real strain on the eyes but are colorful nonetheless. The real problem comes in knowing that this game is extremely old here in the States but does have some nicely pixelated full-motion pictures at the beginning. All in all, it's not a bad first game.


I never was fan of James Pond, but I was hoping a 32-Bit version of this game would change my mind. Well, it did, but only slightly. The adventure didn't grab me much like the previous games, but it was a bit amusing. The graphics are very colorful, as one would expect from the Amiga CD, but, at times, it would get to be an eyesore from looking at the psycho-patterned backgrounds. It's not too had of a game, though.


The moment I loaded the disc in, I knew I wouldn't be satisfied. Well, what do you know, it didn't change my mind. I can't even tell the difference between the Amiga CD and the Sega version. I hope at least the music would change, but there wasn't any big change to it. Another thing is that it was still choppy. The game would be good for small kids who really don't care about graphics and sound.

reggie posted a review

It's a fish; no it's a robot! Wrong again. It's Robocob, the sequel to James Pond! James has a few new tricks up his sleeve, not to mention new looks. He now has a suit that can make him stretch to nearly unlimited heights! Jump on your enemies and put them out of commission. This is one crazy platform game that has dazzling graphics and hilarious game play. Gain invincibility, wings and a number of power-ups.

reggie posted a review

The world's most famous underwater spy returns for his second adventure. Using your special suit of armour you must travel around the North Pole in order to find the hidden bombs that have been planted by Dr. Maybe, your arch nemesis. There are several levels of water based fun to be had with differnet gadgets to use along the way. The fate of the world rests on James Pond's shoulders....

In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them.

The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub levels), a boss must be faced.

reggie posted a review

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