Back before extreme sports started popping up, street bike racing was considered extreme. Nowadays people equate extreme sports with skateboarding, snowboarding and BMX racing. Well, call me old school, but I'll take a good dirt bike or street bike racing game over these other so-called extreme games any day of the week. Thanks to Moto GP, I now have a great street bike racing game to add to my collection.
Moto GP is a very accurate adaptation of the real sport of street bike racing. You will find no arcade physics or unrealistic jumps and obstacles. Think of this game as the street bike version of NASCAR Heat without the insane amount of tinkering under the hood. What you will find are very tight controls and bikes that require a steep learning curve to master. All of the courses in the game are modeled after real-life Grand Prix courses so every hair pin turn and long straightway allows you the opportunity to experience what real life riders experience.
The developers chose to go with a bike upgrading system that worked quite well. Instead of unlocking new bikes with better attributes, you pick a bike to start with and as you win races, you are awarded points to distribute between cornering, braking, top speed and acceleration. Your race finish position determines how many points you are awarded. The reason I even bring this up is because this game forced me to do the exact opposite of what I normally do when it comes to point distribution. Normally, I max out top speed and acceleration and worry about braking and handling last. I found the braking and corner was far more important in this game than top speed so most of my points went into those two skills. I actually found it refreshing to be forced into rethinking my strategies that I have used in games for years.
This game is not going to be for everyone, however. The steep learning curve, breaking old habits formed by more arcade style racing games, and the overall sim feel to the game may appeal only to the racing fans that prefer realism over insane jumps and power slides. While it is not as intricate as some of the NASCAR or INDY games out there, be prepared to invest a bit of time before mastering this one.
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Welcome to the wild world of high-octane motorcycle racing. Enter the racing circuit and burn up your tires on 16 Grand Prix races, choose your rider, your country and which two-wheeled rocket that will either make you the fastest racer on two wheels or just another one of the faceless names who left 24 inches of skin on the track in Tokyo.
The first thing players will notice is how surprisingly smooth the frame rate is. This slick setup is complimented by a friendly and forgiving control scheme. Given the rate of speed and the winding tracks, navigating the bikes is done with an ease that makes me think the game makers wanted to play the game as badly as they wanted to make a quality cart.
The game offers a variety of options that make the game that much more worthwhile. Starting up, players can choose from the quick race, the time attack, the tournament and the Grand Prix. The quick race allows players to jump in and take one of several bikes for a spin. The time attack allows for a little friendly competition, as the object is to see who can have the single fastest lap time. The tournament allows for a completion of four leagues on increasingly difficult tracks and lastly, the Grand Prix. This is the mode genre players want to play for its adjustable difficulty and engaging points system. Players must remain competitive in order to finish first in the point standings.
This is a solid racing title for the GBA, the perfect game to either become deeply involved in, or start up and rock through a single race, not to mention one that fans of the racing genre will really eat up. Since motorcycle racing may not be for everyone, this game ranks in as fans only.