Ninja Gaiden 3: The Ancient Ship of Doom
If you think you're into video bushido and you've read this far without getting an adrenalin rush, then turn in your Nintendo Ninja Society membership card! You just "dissed" one of the most popular shadow warrior sagas ever!
New and Improved Ninjitsu
Ninja Gaiden III: The Ancient Ship of Doom continues Tecmo's saga of Ryu Hayabusa of the Dragon Clan and his one-man battle against the dark machinations and the gruesome forces of the demon, Ashtar. If you're a fan of the other Ninja Gaiden games, you must, repeat MUST take on this game. The single player action and the graphic style fall right in line with the previous Ninja Gaiden games (and that's pronounced" "guy" as in "hey, guy" -- "den") but it's much more difficult.
Irene Lew's missing in action again. This time Ryu Hayabusa's the prime suspect. Did Ryu off Irene? Well, you see him do it in the opening story scenes. The story sequences between stages are as sharp-looking and dramatic as ever, and the stage backgrounds are a knock-out.
ProTip: If you ever reach Stage 4- 1A look closely. The answer is "Yes".
As usual Ryu's quest quickly becomes a massive bug-beast-and-bot hunt. A horde of creepy thingies backed by mean traps and nasty obstacles make this game the toughest Ninja Gaiden yet. Even things that are actually easy prey, such as the little grey bots, the flying robo-bugs, and the leaping howlers; become real pains, merely by their locations on a stage. As in the earlier episodes, position, timing, and knowing when to fight and run mean everything.
In the Desert the little round robots don't look powerful, but they take a toll. The Windmill Throwing Stars help.
You have to reach Castle Rock Fortress TO solve the mystery, and to get there you slash and dash through seven stages and 48 scenes of brain-busting action. The Stage 1 Lab is a pushover, but that's it. You'll go nuts everywhere else - the desert, a castle, two enemy bases, a swamp, a huge airplane, and roughly five different caves.
То make matters worse (and more fun), the forces of evil have recruited eight new bosses such as the pesky, flying robo-bug Night Diver, the double trouble Great Kogane, and the sneaky Sandeater.
To beat Stage 3's boss Great Коgane use the Fire Wheel and the Dragon Sword. When the clones first appear, immediately empty your Fire Wheel flame holts at either one of thеm. To dodge their throwing stars, wait until they toss them to make your moves.
Weapons Past and Present
Ninja Gaiden students will recognize most of the ninja arts. The slick Windmill Throwing Stars are as sharp as ever, the Fire Wheel and the electric Fire Dragon Balls are still a blast, and the Invincible Fire Wheel remains "hot" protection.
The new art is the Vacuum Wave, which shoots deadly energy blades simultaneously directly above and below you. Naturally, you need to grab Dragon Spirit Crystals to. power-up, but this time you can see what they are before you cut them down.
Don't forget if you use Windmill Throwing Stars, jump just before they return to bust a deadly move.
In the Swamp, the second power-up maxes out your Ninja power! The Vacuum Wave Art helps you get it.
Always grab Dragon Scrolls to increase total ninja arts power. That's critical!
A great new weapon is the Dragon God Sword. It's suspiciously similar to Strider's Cyber Sword, but it's the best all-around weapon. Unfortunately, Ryu's ghost ninja clones from NG-II have vanished.
In addition to Ryu's traditional repertoire -- running, crouching, somersaulting, and, of course, climbing -- he's got a slick new move where he jumps up to grab overhanging scenery, such as vines, or pipes, and pulls himself across it hand-over-hand or flips up onto it.
Doesn't sound like much, but you'll find that it is. And, at last, Ryu can flip to the top of a wall once he climbs it in a single, simple move.
As you work your way up through the vertically-scrolling Magma Cavern, try to bump up against the top of the screen. Jump onto ledges the instant a space appears and you'll get bad guys before they move.
You can easily make some enemies disappear by making the screen scroll past them. For example, “erase” Piranhas attacking you from behind in the Swamp by quickly running ahead of them until they disappear.
On vertically-scrolling levels you can make pulsing energy balls fall below you if you make the screen scroll down over them as soon as they appear. This help in the Stage 3-2C cavern.
Did we mention that this game's a toughie? And this time around continues are limited to five (still 3 lives and 15 life points, though). "Passwords?" you ask Bite your tongue.
То snatch that enticing 1-Up in the Swamp, first move to the left of the moving platform to get the Piranha. Then move right until one foot is off the platform. Finally, slash the 1-Up and grab it in midair as you jump to the next platform.
Thinking of Ryu
If you like ninja fighting, this is a no-brainer. Go for it. Even the sounds rate above average for Ryu's "hili-yahs" alone.
Tecmo hints that this is the final chapter of NES Ninja Gaiden (which, by the way, roughly translates as "Tale of a Ninja in a Foreign Land". But before you run out and commit seppuku, consider this: Maybe ending Ninja Gaiden is okay. Maybe Ryu should finally hang up his sword and find peace. Maybe Irene should enjoy life instead of always losing it. Maybe Ashtar should just chill out... Nahhhhh1!
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Thrilling new cinema screens
Follow the story Ryu's epic adventure through TECMO's movie-like cinema screen animation. As you complete each level, a new part of the story unfolds.
Exciting new power and weapons
Over the years Ninja Ryu's fighting skills have improved to induce fantastic new powers and weapons.
Action packed Ninja adventure
Can you get Ryu through his most challenging last adventure, as he battles the hideous ancient forces of darkness to save mankind?
- Game continue mode
- 5 Special weapons
- 6 Power-ups
- New cinema screens
- 8 New "Bosses"
- New action techniques
- Manufacturer: Atari
- Machine: Lynx
- Theme: Action
- No. of Levels: 8
- Release: Apr 1994
Ninja Gaiden plays a lot like the NES classics. The game plays especially well for the small screen. The blurring inherent to the system is pretty bad, particularly because your character is so small. The magic is really easy to use, and it helps out tremendously. Ninja Gaiden is a good title to pick up if you have a Lynx. If you can bear the blurring, you will be in for a real treat. Games like this don't come out often.
How's this for a surprise? Ninja Gaiden III is a decent translation from the popular series. Play control is very good with precise movements. The graphics are simply brilliant on the Lynx's great screen. There are lots of hidden surprises to find and the magic really helps out in tight situations. But, alas, the characters are microscopic, making the game almost a chore to play. A rare gem but a bit tarnished.
Ninja Gaiden is a game that the Atari Lynx has been longing for. Like its Nintendo counterpart, Ninja Gaiden has great game play that exceeds many of the other action games in this genre. The sound, 8-Bit, is OK and gets the player hyped. The problem I run into is the small characters. They are so small that you can't tell where you are sometimes. Anyone with a Lynx should pick this one up.
This game has some of the qualities as the NES version which had some fun action scenes. Game play is pretty decent for a portable but the character is a bit hard to keep track of due to its small size and somewhat blurry look. However, the sounds are decent and the control is pretty good. From one ninja to another it's an average game. If you're a fan of the series, then this portable cart is for you.
- Manufacturer: Tecmo
- Machine: NES
- Number of Levels: 7
- Theme: Action
- Difficulty: Hard
- Number of Players: 1
- Available: July 1991
He Third Time's A Charm!
Finally, the third chapter of the Ninja Gaiden saga is here! Undoubtedly one of the most popular series to appear on the NES, Ninja Gaiden just gets better every time! In this story, Irene is apparently killed by a ninja going by the name Ryu! The real Ryu must set out to find this renegade ninja and discover his plan. Along the way, he must search laboratories, castles and passageways! Ryu has some new tricks up his sleeve, however. Now Ryu can grab some platforms from below and he can also gain a longer sword. He has a new magic which shoots waves of force vertically, up and down. He'll need all the power he can muster for this journey!
At last! Ryu has reached the lab that Irene was investigating!
Once there, he is attacked by a new group of enemies and finds a new array of power-ups.
After checking out the strange lab, Ryu meets a shady character who needs him to go to the Castle Rock. The reason why eludes Ryu, and the man won't explain. All will be clear in Level Two!!
Guess what? Forrester makes his usual grand entrance! He has a dangerous mission for Ryu that involves the mysterious Castle Rock, known for its various traps and pitfalls. On to Level Three!
The mystery deepens with the appearance of a ninja dressed like Ryu! Can you help Ryu discover the truth?? On to Level Four!
It's tough to keep a good ninja down, and NES martial artists know Ryu Hayabusa of the Dragon Clan is a great ninja. Ninja Gaiden III: The Ancient Ship of Doom will materialize any day now. Here's what we've dug out of the game so far.
A Ninja with Attitude
Ace Ninja Gaiden CIA analyst Irene Lu uncovers another world-threatening plot, but once again the bad guys find her out, too. (Somebody get that girl a good disguise kit!) Poor Irene plunges to watery doom courtesy of her assassin -- Ryu Hayabusa!
It looks bad for our favorite Nintendo ninja as he takes the rap for Irene's murder, but did he or didn't he do it? Even he's not exactly sure what's going on.
Basic Video Ninjitsu
Ryu's quest to avenge Irene, clear his name, and bring the evil dudes to justice takes him across the usual Ninja Gaiden landscapes. This third episode of the Ninja Gaiden saga covers seven deadly stages, each divided into multiple rounds of martial arts action. Ryu's adventure takes him to far out and far-flung locales such as a hellacious high-tech bio-lab, a castle fortress, a scorching desert, inside a lava-filled cavern, and through a murky swamp.
Naturally, Ryu dishes out a slew of Ninja Arts, which he can grab after he downs adversaries. There are six weapons in all including the familiar Fire Dragon Balls and the Fire Wheel. The new weapons are a Strider-like power sword and double chopping blades that rip through the air above and below you. This time around, too, he can jump up, grab some scenery, and scurry horizontally hand-over-hand.
Graphics stay right in step with the other Ninja Gaiden games. That means great Japanese-style, vertically and horizontally-scrolling graphics. You'll dig the multi-scrolling scenery, too. And, of course, no Ninja Gaiden game would be complete without those dramatic story sequences between stages.
Will Ryu find out what happened to Irene? Will he dig out the evil power behind the vicious evildoers? What is the Ancient Ship of Doom? Will Irene return from the dead for Ninja Gaiden IV? Gee, Ninja Gaiden III raises a lot of questions. But the answers, as always, are at your fingertips.