Ogre Battle 64: Person of Lordly Caliber
Ogre Battle certainly seems to be shaping up nicely, with a huge amount of variety in the game-playing details. For instance, attacks must be planned to take character alignment (position relative to the enemy) and element type (fire, earth, water and wind) into consideration for maximum effect. Terrain type affects movement and falls into three categories: grassy, class has a distinct, and appropriate, set of attacks (Dragon or Magician-types, for example, can't use items, so they conjure up attacks by summoning their dragons).
Character status after an attack is also indicated visually, rather than using a if poisoned, your chap will reel with purple blotches above his head, (purple seems to be the official colour of poison in Japan), or appear consumed in lightning when totally incapacitated.