Primal Rage 32X
Primal Rage is a graphic buffet, coming soon to an arcade near you. It includes seven characters, all of which are fantasy or mythological creatures, including various dinosaurs, giant apes, and more. Some unique features of this game (other than the incredible stop-motion animation that makes the game look light years ahead of the competition) are its four-button joystick configuration which is employed instead of the standard five or six we re so used to seeing, and the two-punch and two-kick buttons which feature specially mapped "power hits" that allow for easier to manage special moves and combos. Revision of traditional fighting games don't stop with the joystick configuration, though. The one-player game does not end after defeating all the characters. At that point the player is thrown into a shorter sequence, a no-room-for-error second round that's sure to make you kick a few arcade cabinets. The Two-player Mode is reminiscent of the "push-pull" engine most employed in Neo-Geo fighting games. Best of all, this great new fighting game is scheduled to ship in August.
Almost everything about this game is different. From the Character Selection Screen to the conquest of the new Urth. Even the P.C. "No animals were hurt in the making of this game" Screen is different! The Primal Rage production team, made up of nearly 30, was organized more like a Hollywood film crew than a typical game design team.
Sauron is what this game was originally intended for--the large yellow Tyrannosaurus Rex with a huge temper. His moves are, for the most part, large and bumbling, but he gets the job done.
He really uses his size to his advantage, with such moves as an Earthquake Stomp and the ability to rip with those giant jaws.
Chaos is a wildhaired gorilla who is human-like in a lot of ways. His attacks use his hands and legs to crush the opponent. He can climb on anyone and his fists and feet are equal in strength. He's not afraid to hop around either, as his leaps can easily reach the top of anyone. His power is almost the same as Blizzard, his "brother."
Blizzard is the "Ryu" of the two gorillas. He doesn't have as many leaping abilities as Chaos does--he prefers to sit back and let his power do the talking. That right hook of his is lethal! He's been known to level buildings on a slow day. His stage is set in the Himalayas, and his powers are mostly freezing moves, with freezing breath and more.
Talon is aptly named, as he likes to claw his way into anyone. He is almost a cross between the ferocity of a tiger and the look and intelligence of a Velociraptor. He can leap from long distances and be at your throat in seconds. He is also very agile and has been known to climb up an opponent to reach the head and throat.
Diablo, the smaller of the T-Rex creatures, has a fiery personality and the moves to match. Mostly we have fire breath and his volcanic stage matches the color scheme. Diablo is primarily a fiery crimson red with streaks of black. The patterns are similar to what many scientists think ancient dinosaurs may have looked like.
Vertigo is part cobra and part effraasia.
His attacks are extremely fast and just as lethal. His blue stripings match his stage which is an eerie almost Atlantis-looking city. His tail is the most dangerous part of his body, giving him the longest reach by far of any other character in the game. His neck is almost just as long.
The character of Armadon combines elements of a tricer-atops, ankylosaurus, and stegosaurus, creating a dinosaur that has very dangerous horns, a somewhat long body, and an almost hunchback aura around him that strikes fear into smaller opponents. He also appears to have a strange pair of eyes due to lack of sunlight.
Other games by
Primal Rage 32X DownloadsPrimal Rage 32X download
My first impression was that I got what I expected. The technology of today's portables tends to severely limit arcade translations.
I expected a fighting game somewhat resembling the arcade smash Primal Rage, and that's what I got.
Its best feature is the picture. I rarely had any trouble seeing the action--a problem common to games on the portable systems. Furthermore, there was no problem with blurring.
A Boss! After you defeat all of the characters in separate battles, you then fight them all again in one round, but there is no new character as a Boss. Also, the difficulty! Even on the harder settings it's too easy.
WILL YOU LIKE IT?
Well, if you like Primal Rage arcade, then maybe you'll want to check it out. Otherwise, there's nothing here you haven't seen before.
MANUFACTURER - Probe DIFFICULTY - Easy THEME - Fighting NUMBER OF PLAYERS - 1
Finally, this monstrous fighting game has made it from the arcades to your homes. If the thought of some carnivorous cranium crunching makes your heart pop (and it will), this game is for you.
- Use Armadon's Spinning Death to quickly get across the screen or to pass under a jumping foe.
- Beware of teleporting with Vertigo. She's vulnerable when she comes up.
- When Armadon goes into his Bed-O-Nails, he's susceptible to a low hit
All the Rage
Once upon a time, long before Bedrock had indoor plumbing, dinosaurs ruled the Earth. They were gods that represented life and death, good and evil, insanity and decay, hunger and survival. A magician named Balsafas saw the threat these beasts posed, and entombed one. The others went into hiding, and millions of years later, after man had his shot at the planet, the encased dino escaped. Now the prehistoric gods once again rule the planet.
You play as one of seven skin-ripping fighters, each with its own unique fighting style. Some half-breed DNA disasters, like Vertigo, can hypnotize and spit acid, while others, like the steel-plated Armadon, rely mostly on punches and kicks to finish the best two-of-three round matches. Human worshippers also run around in each match, but they serve mostly as snack food to replenish a dino's health. It's all exactly like the arcade version, albeit with smaller sprites.
To do a good four-hit combo using Armadon, jump in with Button 1, then hit Button 2, and rapidly alternate between Buttons 1 and 2 as you land.
The game has a basic combo system, and multi-hit combos are registered on the side of the screen. Combos rely mostly on deft button pressing, since only four buttons are required to execute them. Simple controls make this game easy to learn and fun to play.
Purists looking for the arcade version's heart-stopping graphics will be somewhat disappointed. Although this version is a lot better-looking than the Genesis version, the graphics are not as crystal clear as they should be. The fighters lose some detail and their colors are murky. The backgrounds, though, are well done and imaginative, from fiery lava ruins to an abandoned city.
The sounds excel in the SNES version. Each roar, fart, and skin-ripping sound effect is right on target. The music is hokey, but it doesn't impair the action.
A Rage to the Finish
Primal Rage is an imaginative concept, but the sluggish gameplay and less-than-spectacular graphics don't give this game the roar that Killer Instinct or Virtua Fighter possess. Still, this dino has teeth.
Sauron's strength is his unsuspecting air throw (Button 2 and Button 4 when in the air). Use it when enemies try to come in with flying moves, such as Armadon's Iron Maiden.
Primal Rage on the Game Gear is a three-inch masterpiece. In addition to great head-to-head fighting, this version has buckets of primal yuk.
The combos are smooth and easy to pull off. You have lots of moves plus special and finishing moves. Overall, the control is good, and the action stays fast.
There haven't been Game Gear graphics like these since MK It's debut. The sprites are big, detailed, and all present except Vertigo.
The soundtrack is, however, just ordinary. Pops and thumps serve as sound effects, but the dinos are silent.
Primal Rage is a must for handheld fighting fans. It's a reptile ragerforall.
- Special moves like Buzzard's Air Toss (hold Buttons 1 and 2) make for easy three-hit combos.
- Talon Is the quickest dinosaur. Use his high-speed attacks to score easy wins.
For the Sega fanatics out there, Time Warner is developing a translation of Primal Rage for the Game Gear. Surprisingly close in terms of both looks and game play, fans of the arcade should be pleased.
Primal Rage takes the standard one-on-one fighting game format and gives it a Jurassic twist. Players have a variety of dinosaurs to choose from (plus two apes), each with a number of set powers.
Six of the warriors can be played in all, giving you a dose of portable dino action. If you enjoyed the arcade, this is sure to become one of your favorites.
- Time Warner for Genesis
You gotta ask yourself why these dinosaurs didn't remain extinct after taking a look at this sorry excuse for a port-over from the arcades. The graphics really suck and the action isn't much better. If you wanna play this, go to the arcades or a better system.
- Manufacturer: Time Warner
- Machine: Genesis
You gotta ask yourself why these dinosaurs didn't remain extinct after taking a look at this sorry excuse for a port-over from the arcades. The graphics really suck and the action isn't much better. If you wanna fight as a dinosaur, go to the arcades.
- Genre: fighting
- Players: 1or 2
- Publisher: Time Warner Interactive
- Developer: Probe Interactive
There is a certain amount of attention guaranteed to popular arcade games when they make their way to home consoles, and Primal Rage should enjoy a taste of this notoriety. Beyond the initial excitement, however, a game must be able to stand on its own as a quality title, ready to endure the inevitable comparisons to the original.
The first inclination of most gamers is to compare the graphics to the original which, unfortunately, immediately puts this game in the negative column. The downgrade in graphic clarity is, of course, to be expected from arcade to home console, but in a game like Primal Rage, which depends so dearly on the detailed look of its prehistoric characters, it's essential to get everything possible out of the host system. Instead, what's here is a rather bland and fuzzy version of the original characters, all possessing that distracting 'pasted on the screen' look. The home version also falls short in the sound category, which should help set the mood of the game, but somehow manages to be strangely flavorless in this version.
On the other hand, there is an impressive list of attacks here, including the bloody, tasteless, and disturbing moves that made the original on much fun to learn. Also included are combo and finishing moves. Most moves beyond punch, kick and jump are not exactly easy to pull off, but they're not impossible either, and at least they're all there. Oh yeah, and you can eat people too.
In the end, without the extra touches contained in the arcade version, this game ends up dangerously close to just another 2-D fighter. This one is for diehard fans of the original, and fighting game fanatics.
- Manufacturer: Atari
This is the first in a series of planned updates for Time Warner Interactive's dino-brawler, and the updates are in machines now! This update adds a new finishing move for each character, adds more gore for each finishing move, and gives extra health for chomping on the natives. This update also tweaks some of the character damages to further balance the game and allows players to use familiar button moves as well as the original 'Rage' style.
The Primal Rage update is nothing but good for gamers and arcades, 'cuz Time Warner is putting the thing in free of charge. Better get some more quarters and see if you can hang with the new and improved Primal Rage.
32X owners have been feeling left out of the video game loop, but this killer version of Primal Rage is the best of the series so far.
The superb graphics are comparable to the 3DO versions. Little breakup or slowdown mars the action, while bright, vivid colors enhance the primeval backgrounds and lavishly colored dinosaurs.
The music and sound effects also live up to the game's reputation. Good grunts, clear hits, and muffled roars all exist in the lost world of Rage. The game demands a six-button controller, and the moves are easy to accomplish. You could start playing even without a manual.
ProTip: Blizzard and Sauron use air throws a lot, so stay out of the air against them.
Rage fanatics will want this one on their shelf, even though the next-gen versions are coming out soon. Until then, this Rage rules.
- Attack whenever an opponent tries a projectile move against you.
- Forget head-to-head chomping against Talon. Go for the bite, and then back away.
Primal Rage stomps from the arcade to the Genesis without even denting the plastic on the 16- bit hardware. Finger-snarling controls leave a scratch or two, but solid arcade game-play and respectable graphics will snare fighting fans.
The seven original dinos and apes duel to rule once again, commanding the same blistering special moves and combos that they did in the arcade. Each prehistoric power lashes out with six standard moves (high and low quick, fierce, and power strikes), as well as a sweep and an uppercut. Winners of the best-two-out- of-three matches gain the loser's land and worshippers.
ProTip: Sauron's Cranium Crusher (hold High Quick and Low Fierce, then tap Down, Up) effectively takes out opponents when they jump in.
The fast, smooth gameplay revolves around combos: One-hit attacks, even if they look brutal, never pack the heat that a wicked five-hit combo does. The search for effective combos -- and the practice required to pull them off -- makes for fun, deep action that outshines the less polished SNES version.
The controls exactly duplicate the four-button arcade layout, but they should've been adapted to fit home controllers. Many special moves are executed by holding down three or four buttons while motioning on the directional pad -- a feat that only the most rubber-limbed gamers will be capable of on a three- or six-button pad. With a fighter's joystick, this problem vanishes and the moves respond seamlessly, but gamers who can't spring for a joystick will have a hard time.
Graphically, this version puts on a decent but not flashy show. The backgrounds and dinos pop with color, and you'll recognize everything from the arcade. The sprites, however, are a tad too small, and their movements stutter slightly -- the SNES world definitely looks better.
Diablo torches his defeated foe with the Fireball fatality: Hold High Fierce, Lorn Quick, and Law Fierce, then tap Toward five times.
The sounds lack the spine- rattling bass boom of the arcade, but the effects and music perform well for a home conversion. The smacks and cracks of combat definitely keep the pace lively.
With an impressive list of options and a widely adjustable challenge, this strong conversion of the arcade dino basher will engross fighting fans despite its few shortcomings. Rage!
- Take advantage of Talon's lithe speed by jumping in for quick combos, then leaping away.
- As Armadon, catch your opponent in midair with a High Quick followed by a High Fierce.
- Chaos's Fart of Fury (hold High Fierce and Low Quick, then tap Down, Toward, Up, Away) dizzies opponents, so follow it with your best combo.
- Slash foes from afar with Vertigo's Scorpion Sting: Hold High Fierce and Low Quick, then tap Toward twice.
Thundering straight out of Jurassic Park but taking on the fierce qualities of Mortal Kombatants, the deadly dinos of Primal Rage are coming. Rage is a slick one-on-one brawler that will grab you with its awesome character animation, and it may keep you around to pull some crazy ten-hit combos and a few gnarly Fatalities, too.
This side-view street fight doesn't present a revolutionary new perspective, as Virtua Fighter did. It will raise the bar for digitized graphics, though. While the version we tested was a bit rough around the edges, the seven prehistoric beasts have a stunning stop- motion look to their digitized movements. Couple this with some red hand-drawn backgrounds and great cinema, and you have pix that might make Mortal 11 look like it was fashioned by grade-schoolers with Crayola markers. (Okay, that's overkill, but then so is this game!)
Game play mixes Street Fighter II with MK and adds a twist. Your four-button attack layout is like a scaled-back SF, except you do special moves by holding down two buttons and then doing the controller motion. There are a ton of combo possibilities, and -- joy! -- you can do both two-in-one combos and air juggle combos. There's even a combo meter to report the number of hits per combo and the amount of damage.
The GoreFactor for Rage is definitely a 5.0. Atari promises several Fatalities, and the middle- of-the-match action features spouting geysers of blood, an occasional chunk of flesh, ora human consumed for bonus life.
Big, Dumb, and Clumsy?
As outrageous as all this sounds, Rage may have to work its way up the fighting-game food chain. The near final preliminary version we saw had only seven characters, and two of them were palette-swap duplicates (in other words, exactly the same as their twins except for special moves and skin color). The dinos didn't feel as responsive and smooth as characters in other fighting games (imagine a semi- sluggish arcade version of Clay Fighter).
Even if Primal Rage doesn't improve before release, it should make a major gash into the coin-op revenues of Midway, SNK, and Capcom. If Time Warner Interactive adds real polish and shine, look for Rage to consume its competitors in one chomp and take on Sega and Nintendo for dessert.