They're mind-boggling perplexing, challenging, and maddening! If you're in need of a puzzle game fix, this title from independent NES publisher American Video Entertainment could be just what you've been craving.
The first game is a Tetris-clone called "Pyramid." Pyramid is similar to Tetris but without the Russian; the background music sounds Egyptian, and the border graphics are of a sphinx. But there are also key differences that make Pyramid unique enough to entertain even Tetris diehards.
The object of the game is simple. Your game board is an upright rectangle. Within this rectangle, puzzle pieces drop from the top to the bottom, one at a time. As each piece falls you must twist and turn it so that it fits with the pieces that line the bottom. When a row is completely filled (without any gaps) it disappears, and the rows above it drop a notch. Sound familiar? Tetris has the same object. Also similar is the way the pace quickens as you eliminate completed rows.
But now, the differences. Pyramid's pieces are angular rather than blocky. There are triangles (two different types), small rectangles with a corner missing, and squares with a quarter missing. Because of the angular nature of the pieces, you can only eliminate two rows at a time maximum. In Tetris, you can wipe out anywhere from one to four rows at one shot.
The other difference is the addition of bombs. Pressing the В button and Up simultaneously causes a bomb to fell slowly from the sky. Then, you can guide it to a target, ideal for destroying sections that were constructed incorrectly.
ProTip: You'll gain an extra bomb if you complete two rows at once.
Pyramid picks up speed every time you complete 20 rows. And in this game, there are no "Tetrises" to save you.