From the publishers of Monopoly, Scrabble, Risk, and Clue Master Detective, now comes the newest in addicting strategy games.
- 1,2,3, and 4 player modes
- 9 skill levels for a never-ending challenge
- An "on-screen" custom playfield designer plus an additional 512 pre-programmed playfields
- Commercial-quality animated graphics and sound
SPOT RATING: G. Great entertainment for the whole family.
Spot DownloadsSpot download
A strange phenomenon has swept the nation these past months leaving in its wake a mass of frazzled soda drinkers. If you think you too may be a "soda sufferer," ask yourself these questions: Do you hesitate to leave a can unattended in your home or office? Have you experienced high-pitched fits of laughter when you turn your back on a 7UP? If you've answered "yes" to either of these questions you may be suffering from a bad case of "Spotitis."
Don't panic! "Spotitis" is not fatal and the infectious culprits behind all this madness are all quite harmless. In fact, these friendly, playful, feisty little characters, better known as the 7UP spots (you've probably seen them on T.V.) have been squeezed, by Arcadia, into the NES video-dimension. Now, with controller alternation or via the Nintendo Satellite you, or you and some friends (up to 4), can challenge the Spots to a dizzying game of strategy in this new board-style game called, what else, Spot! Get a move-on gamers 'cause the spotlight's on you!
Spots B-4 Your Eyes
The object of Spot is to outwit your opponent (computer or human) by filling in as many spaces on the board as possible. You have the option to use either regular chips or the Spots themselves as markers. The "basic" board set up has 49 available spaces. However, with over 500 different board patterns to choose from (you can custom edit a board too), the total number of spaces to be captured at any one time will vary.
- Establish an immediate stronghold by lining up at least one solid square in a corner of the board. Do not leave any empty gaps inside the square. If you do, your opponent will be able to move inside of the square taking control of not only that space, but all those immediately surrounding it as well.
- Move one space down or across as often as possible. This will help you begin to establish the borders of your "safe corner".
Snappin' Your Fingers
If you want to crank up the pressure a few notches, try selecting the timer option from your menu screen. The available options enable you to choose as little as 5 or as many as 30 seconds in which to make your play. If sweating it out against the clock is not your idea of Nirvana, just switch off the clock and take all the time you need.
Try to memorize the patterns of takeover. This will help you begin to visualize all possible moves ahead of time, enabling you to picture how many spaces you actually stand to gain before you make the move. For example, if you put your Spot into an empty space that Is surrounded by your opponents pieces they will change to your color.
See Spot Run
One of the worst possible scenarios is to be forced into making a radically suicidal move simply because you have nowhere else to go. Rest assured it happens to everyone. However, if nothing else, these Spotsters will keep you laughing with their child-like antic sand acrobatic stunts. Make a diagonal move and your Spot may roller-skate, pole vault, nose dive, or even Moonwalk his way across the board.
By the way, the maximum spaces your Spot can move in any direction is two and you cannot move onto a space that is already occupied.
Use your mind's eye, once again, to both visualize ahead and to try to anticipate your opponent's next move. In other words, if there are several different moves you could make, take into consideration what spaces you'd leaving open and how much damage could be done to you when your opponent makes his next move.
Whew! Who would have ever thought that a bunch of smart-alecky little Spots would be so clever at strategy? Cute, clever, acrobatic, these guys: have got it all so be prepared to run the gamut of emotions when you try to match wits with these rotund pranksters. As Shakespeare's MacBeth said, "Out, out darn spot!"