Super Mario World
Super Mario World is a game formerly known as Super Mario Bros. 4 in Japan, developed and released by Nintendo for the Super Nintendo Entertainment System (SNES). Super Mario World is a platform video game released for the first time in 1990 and followed by lots of releases and ports. Takashi Tezuka directed the game along with Shigeru Miyamoto.
The main characters are Mario and Luigi, who need to save the Dinosaur Land from the main villain of the game, Bowser. The two brothers travel across seven worlds in this huge success of the 90s, which sold more than 20 million copies worldwide. This version introduces new power-ups compared to the previous Mario games.
The game is a 2D platformer. The player controls Mario or Luigi from a third-person perspective and shares the same gameplay as in the previous Mario games, although this version has new elements. In this game the player can also float with the help of special items and also execute jumps such as the spin jump.
There are in total two game screens: an overworld map, which displays an overhead presentation of the current world, and a level playfield. The player has to complete stages to progress through the overworld map. Each stage has its own boss that needs to be defeated in order for the player to progress.
In this release the multiplayer option is available too, allowing two players to cooperate in the game. However, the player can’t control the characters in the same time and they will have to take turns in this multiplayer option. Yoshi, a dinosaur companion that featured in the following releases as well was first introduced in this version.
The plot follows the two brothers in their vacation on Dinosaur Land, but in this time Pricess Toadstool disappears and Luigi and Mario go to save her. They come across a giant egg in the forest that hatches and gives birth to Yoshi. After finding out who their enemies are, Luigi and Mario go on a quest to defeat them and save the princess.
Super Mario World is one of the most popular games in the history of the world, regardless of which platform we consider. The game was a critical and commercial hit and still continues to receive great reviews. On Game Rankings the users voted the game with a total average of 9.6 out of 10, which is more than impressive for a game released in 1990. The game was rated as the 8th best Nintendo games and Famitsu readers rated the game as the 61st best game in the history.
As stated earlier, the game sold over 20 million copies over the world, but this is not all. Super Mario World was the pack-in title for the SNES and helped the console to become more popular, aiding Nintendo to sell around 50 million units over the world.
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- Number of Levels: 6+
- Theme: Adventure
- Difficulty: Easy
- Number of Players: 1
- Available: Nov 1990 (Japan)
A Brand New world of Adventure!
Our favorite duo, Mario and Luigi, are coming back for a fourth time in their largest and most difficult quest yet! The game is Super Mario World and Nintendo is using it as the premier piece of software for their new Super Famicom 16 bit game system.
In this quest Mario has a whole world to explore! Like in his previous adventures, Mario's world is divided up into 6 different kingdoms, and each kingdom is further subdivided into individual levels. The last level in each kingdom is a castle, and the end Boss in each castle is one of the familiar foes Mario has battled before. After defeating the Boss we see a short intermission where Mario is shown actually blowing up the castle!
This being the SUPER Famicom, one would expect to see some amazing things being done in the game and that is putting it mildly! Remember Bullet Bill from the previous games? He has grown up and is now huge, about one-third the height of the screen! In other levels gigantic cylinder shaped rocks, as tall as the screen, drop down from the ceiling without warning.
Many of the characters and items from the earlier SMB games are back for an encore in SMB 4. The mushrooms increase Mario's size, the flowers give him firepower, the stars make him invincible for a short time and the power block converts bricks to coins.
Other characters have evolved into new creatures.
The piranha flowers now jump out of the pipes. There is a new turtle who wears a football helmet and cannot be destroyed. And in addition to the regular surprise boxes, some of the question mark boxes now have wings and can fly around the screen!
But what is a new SMB without fresh, new characters? Without a doubt the best addition to the game is Mario's pet dinosaur! When Mario grabs the golden egg power-up, it splits open and a smiling, green dinosaur appears! Mario can then hop on and ride his pet throughout the level, using the creatures abilities to take on the advancing groups of enemy creatures. Should Mario get hit by an enemy while astride the prehistoric power-up, the dinosaur drops Mario and quickly runs off the screen. Besides giving Mario an extra life, the dino also has a long sticky tongue which can whip out and eat the enemies coming at him! The bad guys give dino indigestion and he can use them as a weapon. Press the fire button when other nasties appear and dino spits out heartburn type fireballs! But the most impressive new move is reserved for Mario himself! When he grabs a special feather, he puts on a cape and can fly on the screen like Superman!
Like the previous Super Mario games, SMB4 doesn't set new standards for graphic detail and resolution but it does utilize many of the new features built into the hardware of the Super Famicom. One such new trick is the creation of multi layers of screen graphics. On the Super Famicom up to 4 layers of action can move independently! In one level, for instance, Mario is inside a castle. The back wall of the castle is one layer. A cyclone-type screen fence is a second layer. A third layer is a group of turtles climbing the outside of the fence and the fourth layer is another group of turtles climbing the inside of the fence. Mario must also scale the fence but in doing so he has to avoid the turtles coming at him. If he finds a revolving gate, he can hop on it and it rotates him around to the other side of the fence. This technique increases the play options even more!
Another new use for this layer technique is the ability to realistically duplicate the way items look when they are in water. Previously all that could be done is to have water around a character as he swims. Now by adding another graphic layer in between the swimmer and the screen, the real translucent look of the water can be duplicated. Waves and currents along with other moving objects can be added in layers to further enhance the appearance of the game.
In addition, the game now progresses visually a lot smoother. With the scaling feature built into the Super Famicom Mario can now 'zoom' in and out of the different areas in his new world.
He can zoom in from an overview of the world to a close-up of the section of the level he is on, and then further into the actual game screen - all with the scaling that only arcade games could previously provide.
SMB 4 shows off all the great new features of the Super Famicom while still providing the longest, hardest and most realistic adventure yet for Mario and Luigi.
Number of Levels: 12 Theme: Action Difficulty: Average Number of Players: 1 Available: 1990
A Whole New Land Of Adventure...
Super Mario Bros, is easily the most popular game in all of Nintendoland, so it didn't come as much of a surprise that one of the first games for the GameBoy system would star the tiny Italian with a heart of gold. The way the game plays, however, has proven to be a surprise to everyone.
Instead of adopting a strange new play theme like in Super Mario Bros. 2, Nintendo has wisely opted to bring Mario back to his roots for his first GameBoy adventure. Super Mario Land is not so much of deviation from the original as it is an extension of the original's basic plot and play theme.
All of the features from the original Super Mario are intact, with a few modifications. There are mushroom men as well as the turtles, only this time the half-shelled nasties turn into explosive bombs that detonate in a deadly blast!
Most of the other familiar Super Mario sights can also be found, like coin-filled bonus rooms and tubes which Mario can drop down into. Mario starts out short, becomes "Super" once a mushroom is collected, and becomes armed with fireballs when a flower is found.
Other new enhancements on the Super Mario theme include 1Up Hearts (as opposed to the different colored mushrooms), Flower Power that can actually retrieve coins as well as eliminate the enemy characters, and a bonus round after every stage is completed. It is in these bonus chambers that up to three free men and Flower Power are awarded. Though flower power is a cool feature, it makes the cart a bit too easy once you've played a couple of games.
Super Mario Land, while short on game time (there are only four worlds, with three rounds each), has great scrolling scenes, tough Boss villains, and even new vehicles like a torpedo-firing Submarine and a missile-launching Airplane that rocket Mario to even greater levels of action.
Even though it's in B&W and on a 2-inch screen, Super Mario Land is a fantastic game that is, above all, very fun to play. There are loads of things to discover and all new worlds to chart. It's a bit short (only 12 screens), but there's enough challenge here to recommend this one.
WOW! Mario's back and now he's portable! Easily the best GameBoy cart, Super Mario Land should be your first purchase. Pipes, hidden coin rooms, and 1Ups- they're all there, just waiting to be discovered. It's Super Mario Bros, all over again and it's fantastic!
Like Super Mario Bros, for the NES, Super Mario Land is filled with the same kind of running and jumping action. There are loads of secret things to uncover, and new screens that add to the Super Mario theme. This is the best GameBoy game I've seen so far.
A great GameBoy game! Excellent scrolling graphics make Mario Land look and play just like Super Mario Bros. All the bad guys, mushrooms and other features from the original are here, along with new characters, 1Ups, hidden coins, and more! A portable Super Mario Bros.!
Remember the desert thrills of SMB 3? Doesn't it look better now?
Listen up all you Mario maniacs out there! All your favorite Mario games from the NES are coming to the Super Nintendo in one big 16-Meg cartridge entitled the Super Mario Collection. This cart is comprised of the four following games: the original Super Mario Brothers, Super Mario Brothers 2 (which was never seen on these shores), the epic Mario 3 and Our Mario 2, where our favorite plumber took on Wart.
As you can see by these pictures, the graphics have been improved tremendously, and the music is better, too. If you are worried that your favorite tricks and glitches (like Mario walking through the wall) are gone, believe me, they have been deliberately programmed into this great collection!
Old fans will shed tears of nostalgia at the now gorgeously detailed, but still recognizable landmarks from the classic 8-Bit versions. Of course, new generations will marvel at the incredibly addictive and challenging game play that these revitalized titles deliver to their screens.
Fortunately you won't have to buy this great title. Nintendo is packaging it with the Super NES. This has got to be one of the greatest games of all time. After four sequels you think that they would of run out of ideas. Each level in this game has something new, a new character, a new power-up, or a new secret to figure out. That's pretty impressive if you consider that there are 96 levels in all! Fantastic graphics and hilarious animations accompanied by superb music and sound effects. It's a good thing that it's being packaged with the Super NES or you may have been waiting in line for this hot cart.
- Type: Action
- Available: September 1991
- Levels: 96
- Difficulty: Average
King Koopa's back! This time he's kidnapped the princess and hidden her away in his underground fortress! Travel through 96 areas of action to reach her, fighting Koopa soldiers and Goombas all along the way. King Koopa's Family is helping him, however, so Mario and Luigi have their hands full! Luckily, they are not alone in their quest. Four different Koopa-eating Dinos are ready to help. Go Mario!!
While Super Mario World may not be the ideal cart to show off all the fancy things that the Super NES can do, it is a solid continuation of the Mario series. Even more secrets, hidden games, special moves and great game play can be found, with the addition of 16-Bit looks. A winner!
Easily the best Mario adventure yet but I had hoped that Nintendo would do more with the game than just make another Mario adventure. This should show off the system's capabilities but there just aren't enough special effects when compared to other S-NES games.
Super Mario 4 is the biggest and most fun to play game ever! Each level has something totally new! You would think after 3 sequels that the big 'N' would suffer from idea burnout. Almost perfect, but then again no game is perfect. I'll take 96 levels of Mario over 20 of Sonic any day!
Here you have it! The ultimate Mario adventure' Super Mario World is a perfect subtitle, with 96 areas to explore! Everything just plain blew me away! Only one game in this genre rates higher in my book, but since tens are impossible, Sonic will have to share the same rating.
This was one of the first two releases for the system and undoubtedly will be the biggest seller. This Mario possesses larger characters (just check out the size of the Bullet Bob in the screen shot below!), multiple-scrolling backgrounds, and incredible sound and music. Mario also has a dragon pal, named Yossie (at least in the Japanese version) that he can ride or use as a springboard. We were blown away by the echoing sound effects when Mario is in a cavern and the transparent graphics at the ghost house (notice how you can see the house through the clouds in the screen above).