Tecmo Secret of the Stars
The fighting scenes in this RPG are nothing to get excited about. They are pretty much the same as all the other RPGs out there. The view is a lot like Phantasy Star and SOTS plays like it, too. The enemies are standard and as usual, get progressively harder as you play. You can let the computer make command decisions by choosing auto.
Entrances to caves are not particularly noticeable. It will take some looking to find them. You must search everywhere. Listen to the townspeople--they usually give hints on the location of entrances. If you are having problems, walk around and into everything; eventually you'll stumble upon something.
I felt like I went back in time. I thought I had turned on my NES instead of my Super NES. I pinched myself really hard in order to wake up from my bad dream, but when my eyes opened, the graphics were still the same.
The backgrounds in the fighting sequences.
Just about everything. I've said this before and I'll say it again: An RPG doesn't have to be graphically spectacular as long as the story line shines. The story line in this game is just so typical and bland that it didn't excite me at all. The graphics and game play don't even help this game.
WILL YOU LIKE IT?
If you are really desperate to play a new RPG. then you might not mind playing this one. When there are games out there like FF3 and Shadowrun, this one just doesn't cut it. I can't see any advanced RPGers bragging about this game.
MANUFACTURER - Tecmo DIFFICULTY - Moderate THEME - RPG NUMBER OF PLAYERS - 1
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The secret of Secret of the Stars is that it's harder than it appears. Its kiddie characters and an easy-to-use RPG design will appeal to young beginners, but the epic-length adventure and multitude of monsters will challenge wily RPG vets.
The Secret's Out
You play that famous boy hero Ray, who must vanquish an evil dude named Homncruise (no relation to Tom). Secret isn't as complex as Final Fantasy, but you're in it for the long haul if you want to see the conclusion.
Magic Point by Point
Secret's gameplay is pretty much McRPG...that is, you can get it fast, and it's relatively easy to digest. Standard RPG stuff includes moving two parties across a terrain map, interrogating characters, and hunting monsters for experience points, magic points, and gold.
- It may get crowded, but your party can restore hit points by hopping into a bed. Inns restore all HP and MP for gold.
- To beat the Ringo Brothers, concentrate your attack on Bingo. Use Magic. When he's defeated, attack Leach.
- You must find Morgan in Giant He likes to dig, so check out this hole in the northeast comer of town.
Of course, monster mashing is the primary way to amass various points, discover spells, and build an adventurer's inventory. Secret's seriously overrun with monsters, sort of an X Files with a sense of humor. At first, there are a lot of goofy goons with names like Cat Boo and Badbad the Vampire, but later the creatures get tough.
The solid, turn-based combat system helps you hold your own, though you have to wade through four inventory screens to find creature- crunching gear. A helpful Auto feature saves your fingers by carrying out an attack for you.
You wield weapons, but magician's skills are Stars' forte. The spells include 21 that you can power up to three levels at any time and 11 Unity magic spells created by combining the various spells of party members.
- The Star Temples max out HP and MP.
- Don't let the loincloth fool you. It's stronger than chainmail.
The simple graphics get the job done. The character sprites are typically sugary and squashed. However, the combat screens depict the wide variety of monsters in impressive detail with picturesque backgrounds.
Soundwise, this ain't MTV. The typically flutesy cutesy music continually threatens to drive you batty, and the effects are nearly nonexistent.
Stars shines as a solidly crafted and fun RPG for all skill levels. Secret's out, pass the word.
To beat Golan the Giant, you need the Graviton. Professor Dynamite in Decatas can make one, but find Morgan first