Let's be honest here. War Gods was an arcade flop. Few gamers played it (thanks to its limited distribution), and even fewer liked it (thanks to its less-than-spectacular gameplay). And this cold reaction was a surprise considering the hype surrounding the game, not to mention that Midway is famous for producing arcade gold, not garbage.
But to Midway's credit, they're trying to set things right with the home versions of their first 3-D fighter. For starters. War Gods is now 20 percent faster, not just in animation but in control response. New moves have been added, too. including combo breakers, a few counters and Wake-up moves (which are activated by holding Forward. A and B as soon as your warrior is knocked to the ground).
While both the Nintendo 64 and PlayStation versions benefit from these improvements, only the N64 game boasts the supercharged, antialiased visuals we've come to expect from the system. Projectile attacks-although they're still 2-D-looking bitmaps-no longer look as pixelated as they did in the arcade and PlayStation versions. And the arenas look especially spectacular. Hie war gods themselves appear fairly faithful to the arcade original's motion-captured combatants, except for the occasional few frames of choppy animation (noticeable when one warrior throws another).
Since War Gods' debut in the arcades was preceded by a tidal wave of hype, most gamers are already familiar with its workings. Yes. the game is 3-D. but it plays like no other 3-D fighter out there. Instead, it adheres to the old-school fighting-game rules written by Ed Boon and John Tobias with their Mortal Kombat bloodfests (but then what would you expect of the first non-MK fighter from Midway?). War Gods' 10 warriors can perform uppercuts, just like in the MK games. They rely on a Block button, just like in the MK games. Their special moves are of the Backward. Forward. High Punch. Low Punch variety, just like in the MK games. They gush blood when injured and can perform over-the-top fatalities, just like in... are we beginning to see the pattern here? The war gods can also perform combos, this time scoring up to 10 hits instead of the paltry eight or so maximum of the MK titles.
But that's not to say War Gods is without 3-D gameplay elements. Why. it even has a "3-D button" that lets you sidestep attacks and maneuver freely around the arenas. Hold this button while blocking and you can perform a leaping, sidestepping dodge. But are these features cool or just gimmicky? Check the Review Crew section for a critical look.
War Gods DownloadsWar Gods download
It's brief spell in the arcades really didn't do War Gods a great deal of good, as people realised fairly smartish that it couldn't compete with either Sony's or Sega's slicker competitors.
Thus, a console version of the game was hardly likely to top Most Wanted lists across the Nintendo-following world. And yet, despite the fact that it's plainly not going to set the world -- or the fighting scene -- on fire, War Gods on the N64 may go some way to corking the oft-heard calls for a 3D, 64-bit beat-'em up.
Story-wise War Gods is about as convincing as Neighbours, with an intergalactic traveller crash landing on Earth, spilling his precious ore all over the shop and transforming a selection of humans into War Gods -- extraordinary beings with special powers. All of whom, it would seem, fancy their chances in a scrap, leading to a contest... to... see... who's... the... best... or... something. Yawn.
The game features 10 characters, as well as a Mortal-Kombat-esque button configuration and special moves set-up. Indeed, fans of Williams' aforementioned series will rejoice at the obvious and numerous similarities between this and MK, while normal people -most of whom will have been thoroughly annoyed with the blatant lack of effort put into Trilogy -- possibly won't. Still, the visuals are lushly created with much work put into making the sprites move as realistically as possible.
Not likely to have you scuttling down to your local EB, then, but probably enough to raise a smile. We shall, as they say, see.
The upcoming arcade fighter War Gods is also coming to the Nintendo 64. This 3-D fighting game combines aspects of Toshinden and Mortal Kombat, mixing the two and coming up with a healthy fighting title chock-full of moves, combos and death. Like many fighters, there are standard moves such as fireballs and throws, as well as some special moves to be announced.
The fighters are almighty War Gods who draw their powers from precious ores. The characters and backgrounds are in the style of rendered polygons and use a new digital-skin texture process to elevate the game's realism above that of past 3-D fighters.
MANUFACTURER - Williams THEME - Fighting NUMBER OF PLAYERS - 1 or 2
In a time when Mortal Kombat 4 is the talk of the town, it's fairly ironic that a game like War Gods should show its face on the console market. Avid MK players will be able to jump right in and kick some tail, but they may have a little adjusting to do with the awkward 3-D button. Still. War Gods is what many, including myself, consider to be the prototype for a polygonal Mortal Kombat. It plays the same and has the same elements, like fatalities, creepy announcers. and of course, blood everywhere. In short War Gods is horribly unoriginal. The frame rate is very choppy, say 15 fps at times, which doesn't say much for the N64's abilities. True, the arcade game wasn't much better at this, but I expected the translation to be cleaner. The selection of characters is pretty meager as well. I like the way the new 3-D perspective was handled. however, and the special 3-D attacks are very effective...almost too effective. I quickly was able to use the 3-D button, especially since I treated it like the Run button of MK3. The fatalities are by far the best part of War Gods, being more imaginative than MK's. much to my surprise. While not a blockbuster title, all MK fans will want this addition to their N64 library, but most other gamers shouldn't spend their hard-earned money on it. I'd rather wait for Mortal Kombat 4.
Here's a good example of a game that doesn't get any better because of improved graphics. The PlayStation version didn't play well and guess what? This version doosn't either. It just doesn't feel right Part of it is the control and the other part are the moves-they're inventive and all. but often they're just too cheesy. I guess I like more realistic titles.
You say you can't wait for a 3-D Mortal Kombat game? Well hero it is. War Gods' fighting style (outside of being 3-D) is extremely similar to MK's (same buttons, same sweeps and uppercuts. etc.). It doesn't have quite the same catchy appeal as MK. and it only features 10 characters. Not a bad game (MК fans should check it out), but you can find better.
War Gods may have been a dud in the arcades, but Midway made a few improvements to the home version of their first 3-D fighter. It now plays a little faster, and a few new moves have been added to each god's MK-inspired arsenal attacks. Nevertheless. War Gods is an average fighter. Its fatalities will entertain you for a while, even if its gameplay vvon't.
This is a funny game. Pity it's not meant to be. A beat-'em-up with the most ludicrous characters imaginable, and no gameplay.