Based on the Jim Lee comic, Wild C.A.T.S. is a fun Final Fight- type brawler with huge sprites but standard enemies. In the overall SNES lineup, though, C.A.T.S. doesn't roar.
The interesting game mechanics have you begin as one character -- Spartan, Warblade, or Maul -- and then change characters at a certain point in the action. You'll never play through as just one comic-book hero, which makes the gameplay more varied than other superhero titles.
ProTip: Sometimes Warblade has trouble finding a way out. Double jump to see possible exits above him.
Each hero has a series of devastating moves and an assortment of punches, kicks, and smart bombs. The easy enemies and pattern-dependent end bosses make the awkward controls bearable.
Stand Up Comics
The graphics are well drawn and have a more flavorful feel than other comic-book games, like The Death and Return of Superman. But they never get too creative, and you'll see the same enemies again and again.
The sounds are funky but flat. The repetitive theme music never graduates to exciting, but then again, neither do the graphics. Other sound effects include standard punches and whacks.
Overall, Wild C.A.T.S. is not a bad game, but it just barely rises above the mediocrity of other side-scrollers. If you're looking for a good, easy weekend rental, you could do worse than this title.
- Use Maul's Charge Run (tap Forward twice) to knock out enemies.
- Stay in the corners after hitting a boss to defeat it.