VC's latest action/adventure Genesis game, Wolfchild, is an example of science gone mad. From mutant fish to lizard-like humanoids, Wolfchild packs enough lycanthropic chills and spills to make even Lon Chaney unhappy.
Dr. Karl Marrow, the world's foremost authority on biogenetic science, has been kidnapped by the terrorist group CHIMERA. The leader of this group, a confirmed sociopath named Karl Draxx, has set out to conquer the world using mutant war creatures of Dr. Marrow's own creation. However, Draxx's army failed to find Morrow's secret blueprint for the perfect war machine -- Project Wolfchild. This half-man, half-beast warrior possesses enormous strength, incredible psychic powers, and immunity to pain. Taking his life in his own hands, Morrow's youngest son Saul enters the transmutation booth and emerges a werewolf warrior hellbent on revenge.
Get Ready to Howl
To destroy Draxx and ultimately save Saul's father, you'll have to make your way through five tough and innovative stages. Each one offers new mutants and different challenges, plus large wolf- chomping end level bosses.You start aboard a Chimeran Battle Cruiser (Stage 1), which drops you into a rumble in the Jungle against snake lizards and other mutants (Stage 2). Then move on down to plow your way through the Underground, the insect infested ancient ruins of Stage 3. Keep descending and you'll hit Stage 4's CHIMERA base that's loaded with the odd looking mutant fish. It's now time to face Draxx (your most deadly challenge) at the inner core of the CHIMERA base (Stage 5).
- To avoid getting hit, leap over creatures. You'll save precious vitality points if you punch or shoot them from behind.
- Try to get behind Stage. It's flying dragon boss by either leaping over or ducking under him. Once you're behind him, bombard him with punches or fire blasts. Since he can't turn around, he'll be history.
Most of the creatures that stand in the way of your ultimate showdown with Draxx look like Mutant Ninja Turtles from hell. Fortunately, you don't go into the fray totally unarmed, although you're rather limited in your ability to fight. You can duck, jump, or punch your way to Draxx. However, your best defense is to turn into a Wolfchild by collecting vitality bonuses, which come in the shape of orbs.
You begin each game with the vitality bar filled up to the max. When the bar goes past the maximum, you turn into Wolfchild, where you remain until enemy blows beat you back into just plain Saul.
At the beginning of Stage 2 (the Jungle), jump out as far as you can. You'll land on a floating stair, which will eventually take you to a tree limb. This path takes you quickly to the end of the stage.
My What Big Teeth You Have
Once you become the Wolfchild, you really have power at your fingertips. Sly and Arnold can only dream of this kind of firepower. The Wolfchild is capable of using an unlimited number of single fire blasts. You can also pick up orbs, which enable this man/beast to use double or even triple fire blasts, but in a limited supply. Other weapons you'll find along the way include a Flamer, a Homer (a kind of heat-seeking missile), and a Plasma Ball. Keep in mind that each weapon is unique in its design and destructive capability and use this to your advantage. However, you can only use them when you're in Wolfchild form.
Keep your snout dose to the maggots in Stage 3. When you see two silver ball-like objects that hang down from the ceiling or stick up from the ground, a larva is not far behind. Blast it before it can crawl out.
Human or not, you start out with three Smart Bombs, which can basically destroy anything or any mutant creature on the screen. Orbs containing letters offer another bonus. Find all the orbs that spell out "BONUS EXTRA" and you get 20,000 points and an extra life.
Be smart with the smart bombs. Let as many mutants appear on-screen as possible before you throw one.
The graphics in each stage are totally cool and colorful. The detail of the innovative mutants and scenery (notice the motion of the battle cruiser) is excellent. It wouldn't do for strong graphics to team with weak sound, and this game doesn't. A pop music-style tempo keeps this dog running through the infested stages.
Leader of the Pack
Wolfchild's multilayered, smoothly-scrolling visuals keep you going, along with the pulsating, upbeat music. The plethora of mutants and hair-raising challenge will keep any beast entertained for hours. The adjustable challenge also ensures that beginners can step into Wolfchild's paw prints. So, get used to hairy knuckles and bite your way through this game.
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With a mad howl, the transformation is complete - and the journey begins.
From the fire you emerge, half man, half monster... a snarling wolfbeast hellbent on revenge. There's not a bolt-spitting arthropod who can stop you on your quest to rescue your father. Tonight you've got enough animal instinct to tear apart a thousand mutant minions.
- Release: 1993
This game is your average action cart with pretty good graphics. It plays well, but it needs more. The whole game is very long, and the difficulty is a tad harder than what you'd expect. Wolfchild needs more power-ups and more of an incentive to keep going. I found myself getting-bored of the repetitious game play. Wolfchild will only please hard-core action fans. Other players should stay away from this cart.
What do you get when you have a CD-ROM game and take away the CD-ROM? You get a game that's identical to its predecessor without the CD tunes. Wolfchild isn't necessarily a bad game, but the game linear 'walk 'n punch' theme has been seen many times over and the game gets repetitive quite quickly. The ability to mutate into the wolf is neat, but it doesn't help an average game get a higher score.
It was very hard for me to keep playing this one. Playing this became more of a chore as I got into it. From the start, the graphics weren't very exciting with its dull, drab colors. The sound effects were nonexistent at times when you hit the bad guys. The game play isn't even average. The only redeeming quality of the game is the smooth animation of your character. I think I may be a little generous with my rating.
There are some nice sequences in this game, but overall there isn't anything special to keep you playing. It's similar to the CD version, but it needs a few more power-ups to keep the action going. The transformation to the wolf could have been done more drastically with more power-ups. The game plays average but the levels aren't complex and there isn't enough challenging technique to give it any replay value.
Wolfchild is a computer game of the so-called scrolling shooter type released for the Amiga and the Atari ST by Core Design in 1992, and later released for the SNES, Mega Drive/Genesis, Sega CD, Sega Master System, and Sega Game Gear. The game was designed by Simon Phipps, also responsible for the earlier Switchblade 2, a rather similar game. The player must guide Saul through five levels, negotiating platforms and shooting various monsters, the result of Chimera experiments.