Godzilla: Destroy All Monsters Melee
No matter what the Japanese people do, it seems that they've always got problems preventing Godzilla from destroying Tokyo. Or, at least that's what the movies taught me. Godzilla, the King of all Monsters, is back with a vengeance on the Gamecube, in what is essentially the most original fighting game I've ever seen.
It's just a slugfest, lacking any serious combos, but that doesn't mean it isn't good. The opening roster only includes three monsters, Gozilla 90's, Anguirus, and Megalon, which is a problem. Just beat the game with one of those three, and you'll start unlocking more monsters, like King Ghidorah, Godzilla 2000, and Rodan. They've even got Mecha-Godzilla in a starring role as the end boss, and with enough work, you can even unlock Mecha-King Ghidorah. Although most these monsters are bizarre and laughable, just like the Godzilla films, a fighting game is the perfect place to show them off. Aside from the monsters, you'll also get to fight in a variety of locations, like Tokyo, Osaka, London, and Seattle. Destroying the city is mighty satisfying, especially when you can pick up buildings and toss them around like toys.
Graphically, the game isn't that impressive, but it's accurate. The cities aren't quite themselves, but the monsters are, and what would you buy this game for if it weren't to see the monsters trashing each other, along with a significant part of each city? The audio is perfect, using clips straight out of the movie. Each level, thanks to the aliens that are throwing the shindig, has flying saucers, tanks, helicopters, and cars zooming around, some of which can hurt you, others that can freeze you in place.
I had an amazingly fun time playing Godzilla, and I think anyone that likes fighting games and likes the Godzilla movie series should definitely pick up this game.
Download Godzilla: Destroy All Monsters Melee
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
Exhibiting staying power greater than that of Stallone or Schwarzenegger, cinema’s biggest star (literally) is nearing his 50th year as the monster-movie world’s leading...er...lizard. How fitting, then, that Infogrames is bringing the jurassic classic back to the land of video-game consoles (his last major U.S. appearance was 1993’s Super Godzilla for the SNES) in the grand form of Godzilla: Destroy All Monsters Melee. Despite being developed in the U.S. (as opposed to Japan), Melee, unlike most games of this nature, looks like it will do the franchise justice. But first—a little history.
Originally conceived as a monster movie with a distinct anti-war/anti-atomic bomb vibe, Godzilla (released in japan as Gojira) first appeared on the silver screen in 1954. Released in post-WWII Japan, Godzilla symbolized the fruit of man’s destructive potential and was originally portrayed as the “bad guy,” being destroyed by film’s end. But the firebreathing bastard child of dinosaur DNA and atomic-testing proved too popular with the kids, and was resurrected in short order. Now, after nearly five decades and 22 movies of kicking Tokyo in the teeth, Godzilla has assembled a considerable number of friends and foes with which to do battle, and that’s where Infogrames comes in.
Developed by Pipeworks Software (the folks responsible for the amazing butterfly/ping-pong ball/mouse-trap tech demos for the Xbox), Godzilla is a fighting game that supports up to four players (in a variety of single-player and multiplayer modes) and lets the combatants trash a variety of world-famous cities. Anything is fair game as skyscrapers, bridges and landmarks in Seattle, San Francisco, Los Angeles, London, Tokyo, Osaka and even Monster Island make for a monster’s playground. Each city is divided into three stages and can be played during the day or evening. The environments are completely destructible, with gratuitous (but thoroughly enjoyable) amounts of Rampage-style elements like boxcars, 18-wheelers, military vehicles and debris, all of which can be picked up and used as projectile weapons.
The combat, on the other hand, isn’t Virtua Fighter 4-quality, but it’s no slouch either. To draw a simple comparison, you could say Godzilla plays a lot like a typical WWF wrestling game (punch, kick, throw, etc.) but with a zesty rubber-suit flavor. Each monster has three meters: Health, Energy (for dazzling dragon breath) and Rage. When the Rage meter fills up, you have unlimited energy, and your attacks do more damage and are unblockable. Additional power-ups (like extra health) can be found hidden in hospitals, or whenever a UFO swoops by and drops one on the ground.
Choose from Godzilla ’90, Godzilla 2000, Mecha Godzilla (who moves a lot like Gun jack of Tekken), King Ghidora, Gigan, Anguirus and more. Fan favorites like Mothra and Rodan make appearances, but only as special “summon” attacks for specific monsters, and at least five other monsters (Godzilla ’54?) will be hidden as unlockable characters.
From the looks of things, giant-monster fans are in for a value-packed treat this winter.