Hyper Lode Runner
An extension of the now-famous computer game, Hyper Lode Runner incorporates the standard LR rules within the smaller GameBoy screen. Game play scrolls to accomodate a larger playfield, although the whole level can be paused and viewed. The object is to retrieve piles of gold by using ladders and ledges, while outsmarting the troops that give chase. The pursuers can be stopped by digging pits to trap them and play progresses when all treasures are captured.
I never liked Lode Runner at all since there are no weapons and no easy ways out. Plotting your strategy begins at the beginning of each level and while the object seems simple enough, even the earliest rounds are overly frustrating. The graphics are O.K., but the puzzling game play is no fun at all.
The NES version was a dog and so is the GameBoy copy. It plays hard and offers little enjoyment as you play. Each level is virtually the same and the game becomes frustrating very quickly. If you like LR it is a good conversion and designed to be more difficult than average. Way too hard.
This is Lode Runner for GameBoy, that's all. If you've played the game on the NES or computer than that's what you can expect to get from this portable version. Decent game play and an edit mode are the strong points in this otherwise boring title.
Lode Runner was lousy as a computer game, lousy as an arcade game, lousy as an NES game, and remains lousy as a GameBoygame. Why spend the time making a puzzle game that is absolutley no fun at all? LR starts out too hard from the beginning and contains nothing to motivate play.