Mace Griffon: Bounty Hunter
|Editor Rating:||5.2/10, based on 3 reviews|
|User Rating:||6.0/10 - 1 vote|
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Crave August 2002--Imagine playing a futuristic Clint Eastwood bent on revenge against a corporation to times as corrupt as Enron, and you've got Mace in a nutshell. Although the game doesn't have any multiplay, Crave's confident its first-person ground-combat and arcadey space dogfights will make up for the absence. Now is too early to tell, but if the gameplay's as good as the graphics, they may be right.
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Mace Griffin isn't a horrible first-person shooter, but its numerous rough edges wear you down over time. It's tough to overlook its frequent pauses for loading, brain-dead enemies, unrealistic animations, and repetitive graphics. Once you've been in a new environment for five minutes, you've basically seen about every grate, wall, door, and enemy you're going to see for the next hour. The space-shooting sections could have broken up the first-person-shooting action well, but the time limits the game imposes (and lack of a save-any-where function) mostly just make them annoying. Multiplayer splitscreen or online modes could've helped round out the game, but Mace has neither. Considering the game's small selection of dumb enemies, the firefights are surprisingly enjoyable--but the gameplay still gets tedious. Most levels follow the same structure: "Fly in, fight enemies in space, shoot enemies on the ground, and...Hey! Wait! Someone's escaped! Go get in your ship and shoot them down!" Repeat and serve. It's worth renting, but buyers beware.
You don't play this game; it plays you. You can do only what you're supposed to do. Not sure where to go? Just find the only door that opens. Mission objectives admirably rise above mere switch-finding, but the linear gameplay is as rigid and joyless as painting by numbers. Mace doesn't have any choices to make, either. If he's a bounty hunter, why can't he decline any assignments? And why doesn't he ever get paid? He could use some more interesting weapons. Or some beer.
Strip away the pretty sci-fi eye candy and celebrity voicework and you'll see Mace Griffin for what it truly is--repetitive. Almost every mission adheres to that boring formula Joe mentioned, so surprises are scarce. Blasting baddies in metallic corridors isn't awful, but the spacefaring bits drag--imagine trying to shoot out the tires on a Ferrari from your sputtering Ford Pinto.Jn space. Overall, the elements just don't add up to much first-person-shooter fun, leaving you with little reason to pay this game's $50 bounty.
Never screw with an ex-Ranger. Period. Let alone an insurgent ready to unleash an arsenal of weapons and bloody vengeance on those who stand in his way. Labeled by Crave as the leap forward that gamers have been anticipating, this new shooter ships in the fall and touts seamless land-to-space combat transitions and vast levels. We hope the Halo-meets-Wing Commander formula works.