|a game by||Day:1:Studios|
|Editor Rating:||8/10, based on 1 review|
|User Rating:||8.0/10 - 1 vote|
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When youve spent the last 10 years building 40-foot-tall walking tanks capable of leveling entire cities, theres nowhere else to go but down. Ive always wanted to get the players [as human pilots] out of the mechs, so people can get a sense of the size and power of the things, says TJ Wagner, producer at developer Day 1 Studios and decade-long veteran of making games starring the giant machines.
One of the things that has always bothered me about mech games is that you start out from the point of view of the mech and you play the whole game as a mech. After a while, youre just assuming the skin of the mech, so it all scales down to be like any other shooter. So now in MechAssault 2, Microsofts third-person action-shooter due out holiday season 2004 for the Xbox, youll be able to step out of your tin man of destruction and see just how gigantic those things really are. But wheres the fun in that? Arent people playing a MechAssault gam in order to do some assaultin'...uh...in a mech? Youre a character with a story line now, says Wagner. And youll be able to run around, plant trip mines for enemies, or break into buildings to steal a mech. Even better, you can now hop into support vehicles for a different look at the battlefield.