Metal Gear Solid: The Twin Snakes
Blarg! Nooooo! Ahhhh, ahh, ah!
The game fills the room with echoing sounds of pain ' and that was just me. I hate to say it, but this latest Metal Gear Solid isn't just painful to play in a stealth-action sort of way, it's painful to play in a bad game sort of way.
Metal Gear Solid: The Twin Snakes puts you back in control of Solid Snake in Konami's attempt to reinvent the original Metal Gear Solid. Instead of putting forth an original effort however, Konami leans on the improved graphics and gameplay of Metal Gear Solid 2 and unfortunately the game plays like the hybrid it is- feeling more like a game stuck in the 80s than one that taps into the energy of the games from that era.
I found Metal Gear Solid: The Twin Snakes to be riddled with annoying little problems which in most games wouldn't be that big an issue, but in a stealth action game caused monumental problems. In many of the levels the slightly skewed top down camera angle was blocked by the scenery leaving you to guess where you stood and where the bad guys were. On other indoor levels, the camera angle was forced to zoom in so close that you couldn't see what was going on even a few feet around you. Hand-to-hand combat wasn't free of problems either feeling loose and at times just plain ridiculous. There was no way to hit a stunned bad guy and movements seemed to be off a few inches when it came to landing a punch.
The graphics are indeed better than the original but that's not saying much since that game came out in 1987.
The sound doesn't help the game much either. The bad guys all seem to cry 'larg'? when they get hit and Snake's echoing 'Ahhhh,'? just doesn't do it now a days.
If you were a huge fan of the original Metal Gear solid, than this reproduction cast in 90s graphics is worth a look ' but otherwise steer clear.
Download Metal Gear Solid: The Twin Snakes
The original Metal Gear Solid stealth-espionage adventure (previously released for PS1) comes to the Cube with a graphical face-lift and a few gameplay features added from its PS2 sequel. "It's no simple remake," says series creator Hideo Kojima. "(It's) a combination of the best parts of Metal Gear Solid and Metal Gear Solid 2."
HOW WAS IT?
On the one hand, it's MGS--how could it not be good? It's guaranteed rock-solid gameplay and a great story, plus a few gameplay tweaks and some kind of GBA link-up feature (still under wraps). On the other hand, it's MGS-- most of us are now familiar with the surprising plot twists that were one of the game's biggest selling points, and, in terms of graphics and animation, it didn't look quite as good as MGS2 yet.