Rival Schools Ubf
|Editor Rating:||8/10, based on 2 reviews|
|User Rating:||8.0/10 - 1 vote|
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Capcom's third 3D fighting game for home consoles, Rival Schools features gang-up beatdowns and other methods of mayhem.
Rival Schools is a two-disc set with a ton of extras: In addition to the regular arcade version, it includes a create-a-player mode, training mode, art gallery, and several mini games, such as a baseball home-run derby, a volleyball spike contest, and a soccer shootout. Capcom has also added two new fighters to the regular lineup, along with some hidden characters.
Rival Schools' graphics are extremely colorful. Every character displays excellent detail--from Ray's necktie to the very bouncy Tiffany--making them all look as good as those in Street Fighter EX Plus. The only sore spots are the occasional character breakup and some slowdown on certain stages. Hopefully, these rough areas will be smoothed out by the time Rival Schools hits the shelves.
The copy of Rival Schools we previewed featured superb controls, and the Dual Shock added fitting effects to the intense fights. Executing special and super moves was a snap, and the game had enough combos and juggles to satisfy even the most jaded fighting-game fan. The biggest problem with the game's controls was that they're too masher-friendly, making it easy for a beginner to defeat a skilled opponent just by wildly hitting the buttons.
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Rival Schools is Capcom's answer for all of us critics who are tired of 15 million Street Fighter sequels. Funny thing is, Rival Schools plays like most SF games (if you can do a Dragon Punch or fireball, you'll feel right at home). Despite the obvious similarities. Rival Schools has enough going for it to let it stand on its own two feet. The characters and most of their moves are entirely new (with the exception of guest star Sakura). The team-up feature, although not quite as cool as tag teaming in the Vs. games, still adds spice to the standard one-on-one fighting game formula. Did I mention Rival Schools is full of technique? Ditch 'N Spins. Throw Escapes. Tardy Counters. Lightning Crushes ... Even though Rival Schools is of the "flashy" variety (meaning 10-hit Super Dragon Punch combos and the such), timing and hardcore technique are still key. A person could spend a heck of a long time mastering this game. A flashy technical fighter? I'm sold. But wait, there's more ... Capcom has given us a ton of extras: over 20 secret characters, hidden minigames, a very cool graded Lesson Mode and more. It's very, very unfortunate Capcom left out the Edit Fighter/ School Life Mode (due to trans-lation/timing issues), but the package is still packed with enough goodies to make it worth your hard-earned bucks.
Rival Schools is one of the most stylish, fun-to-play fighting games I've played in a long time. Even if it were just a direct arcade port, I'd be satisfied, but the Evolution Disc makes it all that much better. The minigames are a blast, and all of the little extras and cool options will keep you occupied for weeks. It's too bad they had to cut some stuff from the U.S. version (lame), but what's there is still highly entertaining. Great game.
There's something about this game that is so incredibly cool that I find myself utterly addicted to it. Maybe it's the fact that underneath all of the flash, showy effects and gorgeous graphics it's still an extremely satisfying fighting game with great control and plenty of depth. Even without all of the extra features it would be a fab game, but with them, it's guaranteed to keep fighting game fans satisfied post-Tekken 3.
Like all Capcom fighters these days, Rival Schools blends technique from various other titles and molds it into a style all its own. The outrageous attacks mask a game engine that is loaded with technique and combo possibilities. There are lots of secrets to unlock and plenty of team-up attacks to try. The character designs (which can be viewed later in the game) are among some of the best Capcom has done.