The DaVinci Code
|a game by||Take 2 Interactive Software|
|Editor Rating:||6/10, based on 1 review|
|User Rating:||6.0/10 - 1 vote|
|Rate this game:|
I think you've heard of this one. The book, the movie, they've been pretty hard to miss. Controversial to a fault, the story behind The Da Vinci code is one that's been criticized and praised by more people than I care to count. You may not like the book or film, but fortunately, a story like this is great fodder for an adventure game. When you consider that The Da Vinci Code story is essentially a detective yarn relying heavily on cryptography and religious history, it's like Dan Brown (the author) wrote this story to turn it into a video game. Had the execution been as successful as the film, I might not have been disappointed.
Once you've sat through the introductory cutscenes, you've got three different types of gameplay to deal with. The first, and in my opinion most fun, is clue gathering and cryptography. Many of the puzzles presented as cryptography actually aren't, but those that are involve substitution ciphers and a few other terms that I'm totally unfamiliar with. The Fibonacci sequence plays a big part in the game.
In between the puzzles, you'll have to stealth, and when that fails, fight using a button combination mini-game. The problem with the fighting is that it gets very tedious and difficult. Although it looks good when you're fighting, getting into a fight with more than one person is a quick route to getting your butt kicked. I found it much easier to sneak up behind people and do stealth attacks throughout the game. When you do this, the enemies provide no challenge.
As for what you'd normally expect from an adventure title, this game's presentation does stand out from the norm. While the gameplay isn't great, the interface that backs it up is top notch, well designed. The game environments are finely crafted, with some really stunningly detailed architecture. Given that you get to see a beautiful cathedral, and among other things, The Louvre, the quality and detail of this game is important. Finally, the character models are better detailed than most, and the combat gameplay shows off some interesting fight choreography.
My final opinion is that this game is a good rental. It looks nice, plays well if you can avoid combat, and has enough puzzles to keep you intrigued for a while. If it were better, it'd be worth picking up, but this game just isn't what I'd call top notch. To criticize, the developers of this game need to learn two important lessons. Reloading isn't fun, and button mashing should not immediately precede or follow fine button manipulation.