This game is a translation from the classic game on the Neo-Geo. Finally, it is coming home at a more affordable price for the Genesis. Lots of people haven't had the chance to play this game, which is a shame. There are different special powers to use on the enemies. Unfortunately, there aren't any power-ups. The perspective is a unique one that you just don't see anymore. This is as good as a translation could be. considering the obvious deficiency in Megs.
A Two-player Option is available, but it isn't simultaneous and works like the old SMB game.
The playing perspective is unique and a reminder of the good ol' Zaxxon days.
There is a lot of slowdown and the cofors just are not bright enough.
The Level Two Boss is pretty much what I look like when I wake up in the morning. Blecchh!
While I like the graphic changes over the Neo, the new music just doesn't sound right. Viewpoint uses some original concepts, and the perspective is pretty cool. I have played the Neo-Geo version, so I'm used to the speed. Newcomers might find it a tad slow. If you want a tough shooter, you won't be disappointed with this one. It's hard...unbelievably hard. The password system is nice, but I would have settled for a more lenient "Easy" Mode.
On a scale from one to 10, the difficulty on this baby is about a 15. While some people may look at that as a negative, I think it's great! When you're working out around $50 for a game, I say the harder the better. If we gave awards out strictly for mind-blowing graphics, Viewpoint would be at the top of my list. To finish it off, the soundtrack complements the levels perfectly. The only drawback to the game would be the speed of your craft: a little on the slow side.
The music really does not fit this game at all. Don't get me wrong, the techno/house style rocks and the game is good, but the two together really do not fit. The improved graphics over the Neo version is great. My only gripe is that Viewpoint is way too hard, even on the easy setting. If the game was easier, it would be a much more enjoyable game--the difficulty of the game really overshadows the fun factor. If you think you are a shooter pro, try Viewpoint!
Damn hard. The levels of difficulty should be changed, or there should be some more power-ups to compensate. Many players will have to work on this one for a few hours just to get past the second stage. The musical tracks are intense but will get under your skin shortly while playing. Control is simple and easy to manage as long as you withheld your Zaxxon ability after lying dormant for so long. A great title for players looking for a one-level linear shooter that is really hard!
The spectacular shooter that wowed Neo-Geo owners a few years back will be making its way to the Sony PlayStation. In terms of translation, the old polygon graphics have been texture mapped with lots of new details. However, the music was changed a bit. but it still rocks. The tunes are sort of like a slow techno thrash.
Viewpoint uses a perspective similar to Zaxxon. The levels you fly your ship through range from a trench of a space station to the middle of a desert. Each area has its complement of enemies and traps. The visual effects are really mind-blowing on some of them.
The first level resembles Zaxxon the most. As you fly through narrow trenches, swarms of enemies will filter from the top of the screen. You will come across indestructible walls with a host of gears at their sides. If you blast the gears, they'll slowly turn, revealing an opening. It's kind of hard to explain, but the looks are just plain cool. The first Boss is a super-powered cybersnail. It has plasma cannons on either side of it. Blow these off, and you can then destroy its head.
The second level takes place over water. Enemies will pop out of it unpredictable A giant dragon will fly about, forcing you to dodge it. There is even a fish that lays mines. The overall intensity will have the most hardened shooter lovers running for cover.
The gameplay is relatively simple, like most shooters. You can charge down the fire button for a super-blast that can help you out. Your ship also has up to three different super attacks that affect enemies differently. One is a giant flame that engulfs the screen. Another is a shock-wave. The third is a series of heat-seeking missiles. If all this isn't enough, you may also collect a pod that gives you two options.
Some players might find the seemingly slow game-play irritating, but its speed is what keeps it playable. If the game was as fast as other shooters, you would be overwhelmed by the enemies. Besides, how could you marvel at the graphics? The CD gives you three continues to get through the game. You'll need them all if you're going to beat this game. Each level is divided into three seamless sections. Where ever you die. you can start up at that point. There are simple three-letter passwords so you can progress further on.
Viewpoint also offers two-player simultaneous play, a rarity for shooters. Now PlayStation owners can have an intense thrill.
- MANUFACTURER - Electronic Arts
- DIFFICULTY - Moderate
- THEME - Shooter
- NUMBER OF PLAYERS - 1
This game has definitely seen its run on a lot of platforms. It originally appeared on the Neo-Geo and then was found on the Genesis. Now. we get a texture-mapped version of it for the Sony PlayStation. It has the same game play that we (who have played the game) have all come to love. This game is pretty tough, which is good because many games nowadays don't present too much of a challenge. Control on the PlayStation is pretty darn good. Shooters come and go--most go pretty fast, purely out of stupidity. This is one that has weathered the test of time and still is a favorite among many of the ECM editors. The enemies have been redone well, and with the new look, it almost feels like a new game. This may be new to a lot of people and it is great that it's being brought out on the PlayStation. If you have not had the chance to play it and are a fan of shooters, then this one is definitely worth your time. The music and sound effects weren't in yet, but you can bet they'll be great!
We've all played our fair share of shooters and some of them were really great, but the guys at SNK have pulled out all the stops for VIEWPOINT! This cart has one of the finest soundtracks ever to appear on a game. It takes you from hardcore house music to a middle eastern shuffle and nearly everything in between.
The graphics in this shoot-em-up game are incredible. The colors are vibrant and the artwork is truly three dimensional. You have a number of special weapons at your command including a sonic blast, wall of fire, and homing missiles. If you own a NEO GEO then your dreams have just been answered. Blast off baby!
Fly through the fortresses of space and defeat the enemy motherships. Pick up extra firepower along the way that will assist in your desperate mission. Three-quarter view, diagonal scrolling, space shooter, 2 player simultaneous action.
- 2 players
- 6 stages
- Angled-overhead view
- Diagonal scrolling
Looking for a fast-n-frenzied space shooter? Keep looking, rocket jockeys. Disappointing game play detonates Viewpoint on the launching pad.
After winning over gamers on the NeoGeo, Viewpoint might've been a sure-fire shooter for the Genesis, especially since American Sammy retained many of the features that made the original stand-up game so good. You fly a single jet into six fanciful alien worlds against all kinds of slithering, flying, and spinning enemies. The giant gears, ratcheted fences, and leaping worms will bring a nostalgic smile to Viewpoint fans. As before Viewpoint uses the unique 3/4-overhead perspective that sends you flying diagonally upwards across the screen.
- Enemy shots and new attackers converge around the power-ups, so don't take a straight route toward them.
- Don't waste your power-ups on these Stage 1 gears. They're easy to dodge, and you have faster enemies to worry about.
But the Genesis game introduces something that wasn't on the NeoGeo: severe slowness. Not just slowdown, as when too many enemies bring you to a crawl, but overall slowness -- as in your fighter plodding along at a snail's pace through the whole game.
The frequent slowdown that comes with excessive onscreen enemies also wrecks your controls. Suddenly, your jet won't maneuver the way it used to. The shame is that the controls have potential: You accurately fire a standard shot that can be charged up (a la Super R-Type), plus you gather weapons and shields from defeated enemies. But all that firepower is wasted when your fighter slows down like a truck on a steep incline.
Slowdown aside, the graphics are the game's best feature. The angular view is intriguing, the enemies are as strange as you could want (ready for armored dolphins?), and the stages have diverse settings. Still, the enemies sometimes move stiffly, and the explosions aren't very impressive. A little introductory or between-stage footage also would've helped.
- This Stage 2 fish coughs up small explosive eggs that detonate after a few seconds. Swerve past them and concentrate your firepower on the fish.
- After this Stage 1 boss blows red torpedoes past you, be ready for his headlong charge. Swerve and use your special weapons on him.
- Watch the blocks as you weave through this grid -- the blocks about to raise up will flash for an instant.
The Sounds don't fly. Shots and explosions are muffled, and the music (especially Stage 2's lounge theme) doesn't belong in a space-combat setting.
If you stick with it, Viewpoint does offer a strong challenge -- it'll take a while to beat it. The bigger challenge, though, is overlooking the pokey pace and trying to stay interested.