WWE Wrestle Mania XIX
Since X8 failed to fully reach superstar status, THQ has a complete overhaul planned for the next WrestleMania. Changes start with more realistic wrestlers (in both their outward appearances and in-ring attributes) and trickle down to the gameplay mechanics. For instance, expect a greater emphasis on grappling and reversals, as in the N64 classic No Mercy (woo-hoo!), and less of the arcade, twitch-fest feel of the PS2's Smackdown! series.
XIXs simulation roots force you to learn a superstar's true-to-life strengths and weaknesses, so, for example, prepare to master high-flyin' Rey Mysterio's acrobatic maneuvers, because his punches are worthless against the big boys. And when you inflict enough damage on opponents, they'll now accurately reflect their agony by sporting bloody noses or limping across the mat. Also, XIXs Story mode is not about winning the title (that's in the Path of a Champion mode), but rather regaining your professional wrestling status. Defeat competitors at construction sites and shipping yards as well as the WWE headquarters, and Mr. McMahon will be forced to issue your reinstatement.