The Mega Drive is a fourth-generation video game console released by Sega in Japan in 1988 and Europe, Australia and other PAL regions in 1990. The console was released in North America in 1989 under the name Sega Genesis, as Sega was unable to secure legal rights to the Mega Drive name in that region.[4] The Mega Drive was Sega's fifth home console and the successor to the Sega Master System, with which it is electronically compatible.

Game Portal

  • Contra is a series of run and gun games, mostly set in the distant future, featuring the fight between humans and aliens. The name “Contra” is explained as a super soldier with incredible, almost superhuman combat and tactical abilities; this actually represents the basis of the game, as the story is mostly inconsistent between installments, or the changes in the setting are so major that it really doesn’t matter if it’s one character or another. After all, the series is famous for its gameplay, not its storyline. The first game features Bill and Lance as main characters, but, due to errors in translation from the Japanese version, the action takes place on Earth, in contemporary times, while the sequel takes place in the far future, resulting in the characters being renamed and presented as being descendants of the original heroes. Later they make an inexplicable comeback, although other times their reappearance is explained. The plot drastically changes in the European release, as depictions of war and conflicts between humans were not allowed, so enemies were redesigned as either aliens or robots. The gameplay of the Contra series is a simple but chaotic run and gun style. Enemies swarm in from different directions and your only goal is to kill them all before they kill you. Enemies come in different shapes and sizes and you must use various power ups to defeat them as quickly as possible. Power ups include spread shot guns and flamethrowers with continuous jets. Between versions, these have been tweaked, receiving an increase or decrease in power, but all done for the sake of balance. In Contra Force, for example, you have control over the power up you want to receive by means of a bar with a cursor. You collect items which can move the cursor and, when it is positioned on the upgrade that you want, you can select it. Depending on the game, the levels can be either shown from a side perspective or an overhead perspective, but the ultimate goal is the same: reach the end of the level and defeat the boss that awaits your arrival. In Contra: Hard Corps, there are different bosses based on decisions made throughout the game, with a total of six possible endings, if you count siding with the villain an ending; when making that choice, the screen displays “game over”. Even with its inconsistent and sometimes confusing storyline, the Contra series is held in high regards by gamers because of its appealing and challenging gameplay, although chaotic at times. To this day, sequels are still being made, ironically keeping the tradition of not following the original storyline.
  • Contra - Hard Corps screenshots Contra for NES screenshots Contra Force screenshots Contra III: The Alien Wars  screenshots
  • Terminator 2 - Judgment Day screenshots Terminator 2 - The Arcade Game screenshots RoboCop vs The Terminator screenshots The Terminator screenshots
  • RoboCop vs The Terminator screenshots RoboCop 3 screenshots RoboCop screenshots RoboCop 2 screenshots
    RoboCop 3 (NES), Qix (NES), RoboCop 3 (SNES),
  • Mario Is Missing! screenshots Super Mario World screenshots Dragon Power screenshots Mario and Yoshi screenshots
  • Sonic the Hedgehog screenshots Sonic and Knuckles screenshots Sonic Spinball screenshots Sonic 3D Blast screenshots
  • Teenage Mutant Hero Turtles - Tournament Fighters screenshots Teenage Mutant Ninja Turtles - Return of the Shredder screenshots Teenage Mutant Ninja Turtles - The Hyperstone Heist screenshots Teenage Mutant Ninja Turtles - Tournament Fighters screenshots
  • Battletoads was initially developed with the intention of benefiting from the widespread success of the TMNT games, and some have gone as far as calling it a “rip off”. Still, it does have its unique aspects, some of which have brought it awards as well as placed it in “of all time” rankings. The storyline is rather cliché, and it repeats itself (or at least the basic plot). You have three walking, talking toad heroes, all named after skin conditions: Pimple, Rash and Zitz. In every game of the series, these “battletoads” must fight against the evil Dark Queen who is bent on conquest. In the first game, Pimple and Princess Angelica are captured, and the remaining two must save them before the Dark Queen uses the princess’ powers for her own purposes. Similarly, in the sequel, Zitz and the daughter of a video game company CEO are captured. Lastly, for a surprising change of pace, the Battletoads must work together with Jimmy Lee and Billy from Double Dragon, because their enemies have combined forces. Sure, they fly into space with a helicopter and continue fighting without any source of air, but that’s just nitpicking. The gameplay has been deemed as one of the most difficult of that time (and even of all time); this is not because of choppy movement or unresponsive controls. The game is simply not very kind to players and doesn’t give them many chances to continue. While other games would normally let you restart the level as many times as you want, you only get three tries here. This can be especially frustrating, since it essentially means that you must complete the game in one go. The first two games of the series, Battletoads and Battletoads in Battlemaniacs, do not give you the option of choosing your character. Instead, player one is one character, and player two is the other. Things change when the Dragon brothers come into play, as you can pick any of the five available characters. Of course, there are differences between them, but one thing they all have in common is the ability to use comical, reality bending moves. This is actually what was most appealing about the game; punching your enemies with oversized fists, kicking them with gigantic boots and head-butting them with magically appearing ram horns. Even the two brothers have had a slight makeover to match the comical environment. Some of the difficulty of the Battletoads series stemmed from its simply difficult levels and, notably in the first game, glitches. Only later in the series could you deactivate friendly fire, so you would normally end up killing your partner because he or she was in the way. And speaking of getting in the way, the continues are shared between players, so a less skilled partner cannot be carried through the levels. Some of the stages have really narrow spaces or you have to react quickly, and this can make things all the more frustrating. Overall, despite being considered a rip-off, the Battletoads series has a special place in the minds of gamers because of its unique aspects, notably its difficulty.
  • Battletoads screenshots Battletoads and Double Dragon screenshots Battletoads screenshots Battletoads & Double Dragon - The Ultimate Team screenshots
  • Jurassic Park screenshots Jurassic Park - Rampage Edition screenshots Jurassic Park 2 - The Lost World screenshots Jurassic Park screenshots
  • Ariel - The Little Mermaid screenshots Pocahontas screenshots Disney Collection - Castle of Illusion & Quackshot screenshots Mickey Mouse - Minnie's Magical Adventure 2 screenshots
    Pinocchio (Genesis), Bonkers (Genesis), Bonkers (SNES),
  • The Spider Man series of games generally features side-scrolling games, naturally featuring the titular character and not only. Generally speaking, the series is vast and has quite a few crossovers with other characters from the series or even other series. Because it’s such a vast series, the story varies and there’s no real connection between games other than the fact that they all star Spider Man himself. Whether it’s stopping the Kingpin from fulfilling his evil scheme, the Hobgoblin from wreaking havoc or putting a stop to the relentless Sinister Six, you can expect web slinging action in a platforming meets beat ‘em up style. One of the games is a crossover between Spider Man and X-Men, featuring levels for four of the X-Men as they try to help him defeat a new enemy known simply as Arcade. During “Web of Fire”, he can get assistance from the hero Dare Devil as he tries to put an end to the Neo-Nazi organization HYDRA. As mentioned, the gameplay is mostly side-scrolling and beat ‘em up, with a touch of platforming, using the hero’s well-known abilities. These can include crawling on any surface, swinging from ledge to ledge by grappling with his special web and even his spider-sense to detect potential hazards. “Web of Fire” allows you to temporarily incapacitate your enemies by tying them up with web from a distance; while other games let you perform flying kicks while swinging. Of course, they all feature, to some extent, boss fights with the most popular villains of the series who try to stop you in your tracks once their henchmen have been defeated. In Spider-Man vs Kingpin, for example, Doctor Octopus uses his many extendable arms to keep you at a distance and deal damage at the same time; other times the Hobgoblin flies around a very large room while throwing bombs your way, meaning that you must time your jumps and attack him mid-air. The graphics largely differ, depending on the game and on the year of its release, naturally because of the available technology. 1992’s Spider-Man and the X-Men features 2D comic-like graphics and characters, while Web of Fire, released 4 years later, has more fluid animations, larger and more detailed character designs. As is common with most long-running series, it is also prone to reboots and redesigns in all media, including games, live action films, cartoons and comics. This is probably because fans constantly expect something new, something fresh, and reusing the same story over and over is not an option. Unfortunately, characters cannot live forever, so new storylines end up being revamps and contradict previous ones.