Lufia II: Rise of the Sinistrals (Lufia)
Something gigantic is about to happen. Something that involves powerful super beings that destroy entire villages with a single blow. Something called Lufia II: Rise of the Sinistrals for the Super NES.
You are Maxim, and the village of Elcid is your point of departure. The game starts with you having a short run-in with a woman shop owner who has special feelings for you. This romantic conflict goes on throughout Lufia II.
Each town you visit has a special feature that makes the visit worthwhile--whether it's a slot machine or an armor or weapon upgrade. There are a lot of villages to explore and people to talk to. Some have vital information. Talking to everyone is important.
Humor can be found in some of the townspeople's speech. Some little girls may think you're a hunk, or some old men will wish they could still fight monsters like they used to.
There is a variety of dungeons, shrines and mountains to find your way through. Evil beasts lurk in almost every room, waiting to have a piece of you. Not all of the mazes are hack-and-slash, though. Most dungeons have puzzles in certain spots that you must solve in order to pass that room. Some puzzles are as easy as moving a couple blocks, while others are much more complicated.
Like most RPGs, as you work your way up in levels, the harder the monsters become. In the beginning of the game you fight red jellies which have an average of six hit points. Later in the game, you fight enemies with 300+ hit points. These are standard enemies, not Bosses. Luckily, with these hefty enemies come hefty weaponry.
Lufia II features IP points. When you have enough of these, it's like fighting with an adrenaline charge. Special IP attacks can deliver hits that are one and a half to three times more powerful than regular ones. They come in handy when you're fighting Bosses or stronger enemies.
As the story develops, Maxim finds that he is destined to fight evil. Because of this, Maxim must face all four of the Sinistrals threatening the various lands of your world. Of course, he's not doing it alone. On the voyage, Maxim meets up with allies like Guy, Dekar and Selan, among others. Four heads are better than one...especially when you're fighting Sinistrals. You also meet other wacky characters like the scientist/inventor, Lexis and the bridge builder who works with superhuman speed. (Man, that guy is fast!) Jyhad, the ship builder, isn't so wacky, but he certainly is an important person to meet.
In some areas, you can find capsule monsters which help you in battle. Some do little damage, while others pack a deadly punch. The Fire Dog seems to be the most versatile capsule monster with its tail attack. You can feed these monsters so they grow and their levels increase.
The story shifts gears throughout the game, making the game stay fresh. One minute you think you might just be nearing the end Boss, only to find that you have two more dungeons to conquer and who knows what else to complete.
- MANUFACTURER - Natsume
- THEME - RPG
- NUMBER OF PLAYERS - 1
Other games by
Neverland Co., Ltd.
Lufia II: Rise of the Sinistrals (Lufia) DownloadsLufia II: Rise of the Sinistrals (Lufia) download
Lufia II: Rise of the Sinistrals is coming to a SNES near you, and although it pales somewhat next to Super Mario RPG, it's still a good, solid outing.
Maxim is back fighting monsters again. You still basically build up your levels through combat, but now you can purchase spells, and any party member can equip them (except Guy). And although you buy different, more powerful weapons in every shop you happen upon, sometimes arming yourself with the most powerful weapon isn't always to your advantage.
ProTip: The guard is sitting on the switch.
The reason? Certain weapons contain an IP power, which allows you to attack enemies (usually bosses) with a huge hit, providing your IP meter is charged (your IP meter is charged every time you're hit during battle). IP powers are specific to a certain enemy (some enemies are weaker against thunder weapons, for example), and armor also has certain healing IP powers.
You must trigger the switch by entering at the lower bottom of the carpet (where the enemy is sitting). If you accidentally trigger it, walk back to the white blocks and try again.
In an interesting Zelda-like turn, Lufia II has an enormous amount of puzzles. Triggering switches, detonating bombs, and piecing together bridges are all part of the joy of this game. And borrowing the Espers ideology from Final Fantasy III, Lufia II also utilizes Capsule Monsters -- monsters that help you in your quest.
When you find recharge areas, go back outside the room and continually light enemies to build up your levels.
The control is menu based, and fans of Shining Force will immediately recognize the cross-shaped battle menu. Equipping your fighters is a lengthy process because of the IP factor, but most enemies are easily done in. You can also escape from almost any scenario.
The graphics are not the best for RPGs. Nowhere near the quality of the last great RPG (Super Mario) or the one before it (Chrono Trigger), Lufia definitely falls in the Zelda category here as well. Even the spells are pretty tame, and they borrow heavily from Chrono Trigger.
- You can also hack away the vines on the walls to seek out hidden entrances.
- When fighting the bosses, make sure your IP meter is full. To charge it, fight smaller enemies before you take on the boss.
- Here's the quick-fix answer to the puzzle in the castle: Look carefully.
The sounds are efficient, but not memorable. Sword swinging, standard enemy sounds and tepid battle music all chip in, but nothing stands out. You need to pay attention to the sounds to help solve some puzzles though, so don't put on the headphones at the get-go.
Quest for Hire
Lufia II won't make you leap for joy, but it's an interesting diversion. Finished playing Super Mario RPG? Play Lufia II until something better comes along. Although forgettable, it's not regrettable.
Look for suspicious cracks in the wall (like this one in the Alunze Cave), which are hidden hallways.
Lufia II – Rise of the Sinistrals is a well-known game released in Japan and simply known as Lufia in Europe and Australia. The game is an RPG with puzzle elements and was developed by Neverland for the Super Nintendo Entertainment System. The game was published in Japan in 1995 and in North America and Europe in 1996. Neverland was the developer team of the game.
The game follows the story of the main character’s ancestor, Maxim, and tells the player about the origins of the war between mankind and some superhumans called the Sinistrals. Compared to the first release, Lufia II made several interesting changes. Dungeos do not longer have random encounters and there are more puzzles in this release than in the first one, ranging from simple to very challenging. Some other features of the game are new skills and IP attacks.
Maxim is a swordman from Elcid, who was born with a natural ability to fight. He knows his destiny is to destroy the Sinistrals and throughout his journey he gets help from other fighters who have the same aim.
Maxim is also the main character of the game, but the game starts when a woman called Iris tells him he is to go on a journey. Maxim is joined by other warriors throughout his journey, including Tia (his childhood friend and who is also in love with him), Guy (a wandering warrior), Dekar (a powerful bodyguard), Lexis (a smart character, mainly known for inventing things), Artea (a bowman) and Selan (commander of a big army, who also becomes Maxim’s wife throughout the journey).
On the other side of the game are the Sinistrals, the main antagonists of the game. They are a group of four godlike creatures sent to achieve world domination. Daos is their leader. He seeks to have an ultimate weapon which can destroy the whole world. On the second step of the Sinistrals are Games, who at some point in time destroyed two cities all by himself, Amon, a smart tactician, and Erim, who later on is revealed to be Iris, the woman who sent Maxim on this journey.
In this game the characters walk around the map, enter dungeons, fight monsters and buy or find equipment and spells. Besides walking, the player can move faster thanks to other transportation forms found on the map, including a fast-walking spell and a boat.
The game was not something new back when released and didn’t come with new features, but it was popular enough between teenagers and not only. GameSpot ranked the game with 8.7 out of 10, while 475 users (at the time of the review) rated the game with an average score of 9.1 out of 10.