Successful games frequently generate clones, so expect to see a bunch of Wolfenstein 3-D lookalikes, and as long as they improve upon the original, that's not bad. Zero Tolerance brings Wolfenstein's first-person intensity to the Genesis, and Accolade makes some moves that spice up the action.
We Don't Need Ho Stinkin' Story!
The game revolves around an alien attack of the allied space station, and you're dispatched' to head off the onslaught. Hey, who cares about the story? Just shoot everything that moves! (Well, almost everything.)
You start the game with balled-up fists, but before long you find various weapons strewn around the three labyrinthine worlds. Among the items you can equip yourself with are pulse lasers, flame throwers, night-vision goggles, and fire extinguishers.
- In linked two-player cooperative play, you can damage each other, so watch your shots. Talk strategy to better coordinate your movements.
- The pulse rifle is best for long-distance shots. You can hit adversaries as soon as you see them flicker onto the screen.
- The basement is a good place to practice your sidestepping, a move that lets you see around comers. Use it to get them before they get you.
Gunning Your Engine
Zero Tolerance doles up pulse- pounding action, thanks to its "through the eyes" perspective and speedy graphics. First person games like Zero Tolerance really put pressure on a system's processor, but Accolade has done a good job here: The anxiety caused by an adversary careening around a corner or the twitching body of a gunned-down spider is severe. Even though the mood is dark, however, the visuals are too dim in many cases. When an enemy seems to appear out of a distant wall, it detracts from the realism.
Adding to the intensity are vivid sounds. There aren't many of them, but your adrenaline pumps to the sounds you do hear (your own footsteps and firing weapons, for instance).
- In the high-rise level, you might wonder why you're getting shot in the long straightaway. Save a rocket for the sniper on top of the neighboring building.
- The ceiling-mounted alarms in the high-rise stage will bring the troops a-runnin' if you don't jump and blast 'em.
Control is simple, requiring little more than a glance at the manual, and the on-screen maps make navigation easy. The main hindrance comes from not being able to turn quickly enough to fend off rear attacks.
Tolerance = Fun
Respite minor flaws, Zero Tolerance provides deep-dish entertainment. The levels are large, with winding passages, ample confrontations, and loads of game play. At this writing, Accolade hadn't decided whether to add links for AT&Ts Edge 16 modem, but you can join two Genesis systems with a packed-in custom cable, an innovation that creates an exciting cooperative game. Too few developers are thinking creatively like this, and too few games deliver the enjoyment Zero Tolerance serves up.
Zero Tolerance DownloadsZero Tolerance download
- Manufacturer: Accolade
- Machine: Genesis
Sure, I know you've come checking the Codebreakers column just to find all the best codes for all the best games, so that you can have only top-quality fun in all your video games. Well, let me ask you something. What's more fun than fighting the bosses? That's right, nothing. That's why I've included the following passcodes for the bosses in Zero Tolerance.
- Machine: Genesis;
- Manufacturer: Accolade; Technopop
Yeah, there's nothing like the smell of fresh gun powder, with just a hint of the scent of decaying flesh. To me, there's nothing more enjoyable than spending an evening at home, armed with an arsenal that would make General Colin Powell proud.
Check out Zero Tolerance. It's got firepower, lots of it. The blood is there, by the gallons, as is the mass extermination of the Bad Guys, who, as we all know, really deserve what they get. What more could you ask for in a game? Well, I've got a question - why does Tolerance always seem to leave something to be desired?
It's simple. First of all, the graphics are below par. You never get to see a clear enemy face.
Secondly, while the rocket launcher and flame-thrower caused noticeable differences in carnage, all of the projectile weapons caused the same simple hole-in-the-goblin effect. There was no difference between the shotgun and the pistol.
Finally, the game lacked good ideas. Take the main screen - outside of the viewfinder that shows where you are, the rest of the screen is useless junk.
Now I'm not saying this is a terrible game. With all of its problems, it's still fun to play. It's just that it could have been much better.
If you like blood, guts and plenty of action from less than unexpected intruders, give it a shot. The action is there, but if you're tired of the shooter genre, let this one slide.