Talk about X-tremely poor! You don't have to be an expert to put down X-Perts, but here it goes.
In X-Perts, you assume the roles of three top agents (including Eternal Champions' Shadow) who run around in an underwater complex. You're trying to stop invading spies by flipping a bunch of useless switches. Oh, and you beat up enemies with hardly an Al to them. However, you need every break you can get from your moronic opponents, because your control is weaker, stickier, stodgier, and clunkier than that in some first-generation 16-bit games.
- To fight these little robots, sneak beside them. When they try to switch their guns around, foot-sweep them repeatedly.
- When the computer controls your characters, don't let it fight for you in later levels. You'll take more damage than if you fight the enemies yourself.
Graphically, your characters are big, but their animations are shabby. All the levels have very similar backgrounds, and completing each repetitive mission is a visual bore. The sounds, especially the music, are sparse, and you've heard more original fighting effects in the first Streets of Rage.
Ultimately, this overhyped game does nothing to help the Genesis cause.
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Shadow led a group of fellow X-perts in sabotage and other various missions. Each of these characters had special character specific moves had differing attributes. All the characters had three unique torture moves in order to extract info from various enemies. Another unique gameplay element was the swapping of characters midgame in order to have them all perform different tasks.