"It's a platform game/run and gun developed by Capcom. It is the sequel to Ghosts 'n Goblins, and prequel to the Super Ghouls 'n Ghosts."
In days of old when knights were bold And the Genesis was just invented. They programmed a host of Ghouls 'n Ghosts and gamers were contented.
Heroic knight Sir Arthur is one of the original princess-savers, and he's out to rescue Princess Tamara from the clutches of the vile Dark Prince, Loki. Run, jump, and hit that fire button - sure you've done it all before, but gadzooks! It's still fun!
Journey through Terror
Sir Arthur's five stage journey covers some of the most challenging SMS terrain around. Each stage consists of two rounds followed by a free-for-all versus a Gatekeeper, the boss who holds the key to the next level. All but one round scroll horizontally.
No vacation spots here; you'll tackle the Hill of Torture, the Village of Decay and Destruction, Baron Rankle's Tower, the Crystal Forest, and the creepy Castle.
Loki's minions overrun the land, and they exist to make your visit as unpleasant as possible. Take a hit and to add insult to injury you lose your armor and then your life. But though Spirits of Death, Pigmen, Skull Blossoms, mutant dragonflies, and Fire Bats look fierce (especially if you're only wearing underwear), it's negotiating the tricky obstacles such as rickety bridges, fire pits, tongue escalators, and a slippery stream bed that make the challenge intense.
Fight your way to Loki's doorstep and then you may find that it's like déjà vu all over again.
ProTip: To beat the Stage 1 Demon boss, stand underneath its floating head and fire up at it. If you have the Red Armor, you can get it before it gets you.
Might Makes Right
The action's lively enough to keep your thumbs busy and your wits on edge without short circuiting your brain. Arthur's got a good arm (he throws all his weapons), so a keen shooting eye is your best offense. You start out with the trusty Javelin, but you can find Daggers, Axes, Discuses, and Fireballs.
In the vertical Stage 3-1 go right young man (or woman)!
For added punch you can acquire five types of magic, too, but you can actually make it most of the way through without using any at all.
If possible, upgrade your shoes first. Stage 2-2 is torture with the ordinary Silver Shoes.
The dagger is the best weapon. It's quick, and it has the longest range.
You get help along the way in the form of Treasure Chests, which can rise up out of the ground anywhere. Blast 'еm open and you may reveal a secret Gate where you can upgrade your protective armor, don faster shoes, or recharge уour magic power.
In general, Gates appear once each stage (unless you die and continue). After that you can bet that the Wizard is waiting for you in the remaining Treasure Chests.
It your life points are low, grabbing Armor from a Gate will restore them even if it's the same color as the suit you're wearing.
However, ninety percent of the time Chests hide the pesky Magician. If you aren't fast on the draw, he'll turn you into a daffy duck (if you're wearing armor) or an old geezer (if you aren't).
Unlimited continues help you make a strong bid for the endgame screen, but there's no password feature so be sure you've paid your electric bill if you try to go all , the way.
Ghouls is a sharp-looking game. The graphics are excellent and the animation's smooth, with the just the barest twinge of flicker. Sir Arthur is a neat little cartoon-character, and it's a crackup when he loses his clothes or turns into a geezer. The monsters look pretty mean, particularly the Demon Heads and Loki.
Stand above the Stage 4 Wurm boss' five hearts and attack them when the valves are closed.
When you encounter Stage 5-2's floating Demon Heads, attack the one on the right first. If you destroy it, keep moving right until the Head on the left goes off screen. Next move left until only the very tip of its horn appears. It won't fire at you, but you can destroy it off-screen.
After you defeat Stage 5-2's Demon Heads, you'll come across two large doorways where two Blue Ogre's are hiding. To avoid a fatal crossfire find the spot in between the doorways where you can't be hit and only one of them appears at a time.
Ghouls 'n Ghosts is about as good a video adventure as there is. SMS crusaders searching for a quest ought to party hearty with Sir Arthur.
If you like Ghouls 'N Ghosts, try other games
Castlevania - Bloodlines
Interesting level design, different monster creations and the same game play we have loved for years makes this one a no-brainer.
Chakan - The Forever Man
The game follows the tale of Chakan, a warrior who was so confident in his martial abilities that he declared even Death couldn't best him in battle.
Legend of Galahad
Journey into the medieval world with Galahad, where sorcerers and knights lived side by side and dragons freely roamed the land.
TAKE ON THE LEVEL THREE BOSS - THE DEADLY MISTRAL WIND
When you approach the end of Level Three, you must jump from the tongues of the stone idols. Don't get too close to the idols' mouth or you'll get gobbled up! Don't forget that you'll speed up as the monsters retract their tongues back into their mouths.
When you reach the last plateau, the Mistral Winds will appear. This Boss is comprised of a giant eye surrounded by clouds. Within the eye rages a violent electrical storm. You must repeatedly shoot the eye as it hovers around and below. While it is easy to hit the Winds when they are directly left and right, it is important to hit the Boss as it flies overhead (shooting up) and below (jump and fire down).
When the Mistral Winds become electrically-charged, however, you can't attack the Boss. It is also at this time that the Boss is at its most dangerous state of movement so back away! Resume the battle against the Level Three Boss once it has settled down into its regular patterns. The best weapon is again the dagger, since it fires with the most frequency.
LEVEL FOUR BOSS - THE ROTTEN WORM
The fourth Boss is difficult mainly because of the slinking snake that winds its way around the screen. Besides this attacker, smaller worms appear from the five pulsating hearts in the large worm, work their way up and onto the top of the main Boss, and then head in your direction!
To waste this Boss and proceed to the final level, use the dagger weapon and move to the very edge of the worm's backside. Crouch down and fire into the two left-most hearts. These will be destroyed quickly and with very little effort. If smaller worms approach, simply arise and fire. Move to the right side of the worm (right above the creature's head) and repeat this process on the two hearts to the right. Along the way, pump a couple of shots into the center heart and finish the beast off!
UNCOVERING THE PRINCESS AND DEFEATING LOKI...
To defeat the Ghouls and Ghosts and their leader Loki, you must first progress through the game's five levels of action and adventure, gather the necessary information on locating the Psycho Weapon and the Goddess of Battle from Merlin and the Princess, and set out to defeat a more powerful five rounds of monsters.
To obtain the Psycho Weapon, your allies will tell you, you have to open one of the special treasure chests while wearing the Golden Magic Armor.
Although the Psycho Weapon is extremely effective against the forces of evil, especially the supreme demon Loki, it is not the best weapon to have when fighting the inhabitants of the Ghouls and Ghosts' world (the dagger is a much quicker and effective item). The Psycho Weapon has a very limited length of attack, even when fully powered-up, making it a less than desirable offense. Instead of putting on your magic armor and meeting with the Goddess of Battle right away, wait until the end of your fight to uncover the Goddess and keep the dagger throughout the repeated five game levels.
Use this guide to uncover the magic armor, locate the Goddess of Battle, and retrieve the Psycho Weapon near the end of level five! Then move onto Loki and the final confrontation...
- Jump right before the skull ladder to reveal the first chest. Shoot this treasure chest and eliminate the Wizard that appears. Now move up the ladder to get to the first batch of Mini-Bosses.
- After destroying the two green cyclops heads, move to the right and into the chamber of the twin Lucifers. As you pass the first door in this red chamber, a treasure chest will appear. Do not get it or break the chest at this point. This is the treasure from which the Goddess will appear later in the round.
- Attack the left cyclops head from BELOW the cyclops chamber to avoid double attacks. Stand on the chest and fire through the floor above you when the head appears. Once the first cyclops dies, shoot the chest but don't get the Armor left behind.
- Move on and destroy the three Mini-Winds. If you are not wearing armor, jump to here and break the chest to reclaim a suit of normal armor.
- The Bee Boss forms from smaller (but just as deadly) bees, then splits up again and follows you to reform again.
- Once you have defeated the three Mini-Winds and are wearing a suit of armor, retrace your steps through the lair of the Lucifers (again ignoring the treasure chest), and work your way down the chamber of the Cyclops to where the Magic Armor lays resting. Get the Golden Armor and move back up to the red chamber of Lucifers to where the last treasure waits. Break it open and you will reveal the Goddess of Battle Grab the Psycho Weapon and move towards Loki!
LOKI...THE ULTIMATE EVIL!
Undoubtedly one of the most impressive Bosses to ever show up at your home, Loki is a fiery demon intent on keeping the Ghouls and Ghosts on Earth forever!
As Arthur advances into Loki's chamber, the monster will immediately come to life with his hands outstretched and eyes raging.
Loki attacks by firing laser beams from his hands and spitting bombs down from his mouth. The laser beams are definitely the more dangerous projectiles since they can be fired from almost any angle and also eliminate portions of the ground. Jump and fire at Loki's head, or jump on his foot or knee and wait for the monster to raise you up to his face. When you are in close proximity to Loki's vulnerable area, fire away and get set for a great ending!
- Number of Levels: 5
- Theme: Action
- Difficulty: Hard
- Number of Players: 1
- Available: October 1989
BEGIN YOUR ADVENTURE IN THE HAUNTED RUINS!
Ghouls and Ghosts follows the further adventures of a brave knight who must conquer lands filled with monsters and magic. Continuing the theme made popular in Ghosts and Goblins, this high-powered sequel (which was released by Capcom in the arcades) is done complete justice on the Sega Genesis. The graphics are arcade-quality, the sound is rich and varied, and the game play is nothing less than extraordinary! In fact, Ghouls and Ghosts is so good, it very well may be the most advanced home video game of all time!
With lance in hand, you set out once again into five new worlds loaded with beautifully drawn scrolling backgrounds and a highly-detailed cast of demons and creatures!
In addition to the great graphics, sound effects, and music, Ghouls and Ghosts also introduces the same power-up enhancements that were used in Goblins. The weapons can be used in conjunction with a special suit of armor, however, for a whole new set of offensive and defensive functions! When you have the special golden armor, which is found in certain treasure chests like the other weapons, you can hold the fire button to store up energy and release a blast weapon. This play mechanic is similar to the Beam Laser in R-Type and adds a whole new dimension to play by upgrading your powers to all new heights!
Throughout the game, Ghouls and Ghosts remains challenging to even the most seasoned players, with a constant supply of danger always lurking ahead. While some may have trouble just getting through the first level, this type of respect to today's game players is much-welcomed!
Ghouls and Ghosts is a fantastic game and an absolute "must-have" for all new Genesis owners. It is nearly flawless in every detail!
As you enter the second half of level one (after the log bridge), you will run into a torrential storm, with heavy winds and rain. You'll make slow progress if you try to run against the winds. Jump repeatedly to escape the area fast.
TREE OF DEATH
Before you pass through the guillotine that leads to the second half of the first quest, you must contend with the "Tree of Death". A flock of killer vultures rest upon the old and twisted limbs of the tree and attack when you approach! To meet this challenge, walk past the tree in short increments and wait for the birds to attack in small groups. If you try to run past the tree, all the vultures will swoop down on you at once, and make survival very difficult!
LEVEL ONE BOSS
Begin your attack on the armored unicorn by creeping up on him until he first appears. Jump and fire (use the spear, dagger, or shield) to taunt him into attacking.
When he begins walking toward the left, jump and fire (you should return to the wall at the extreme left). Duck to avoid his head, and fire straight up when the green monster is overhead. Remember to aim at the head!
START LEVEL TWO: The Village of the Damned
At the beginning of level two, you will encounter a number of bouncing turtle shells approaching from the right. Push ahead and pause only when the trajectory of a turtle gets in your way. Don't wait too long or the turtles themselves will appear and start a slow slumbering walk toward your hero!
TAKE ON BOSS TWO
At the end of the second level you will face the Fire Dog. This Boss creature attacks by charging at your hero. Rapidly fire at the hell hound when it is to your left or right and duck when it leaps overhead. Multiple hits will destroy it!
Timing is critical to escape the flames of the fire wheel. Run ahead just when the arm of the wheel goes by.
BEWARE OF THE WIZARD!
When certain treasure chests are opened, they reveal a mad sorcerer who casts an evil spell to turn you into a hopping duck or an old man.
LOOK FOR TRAPS!
As you make your way across the wooden bridges, some of the steps will break open and drop you into the pits below. Jump over the traps!
Beware of the pillars of fire which appear from the top and bottom of the playfield. Attack them - but watch out for the Firebats which appear in their wake!
During your quest you will encounter treasure chests. Inside some of these chests you will find new weapons which can greatly enhance your fighting abilities.
Sir Arthur to the Rescue!
The evil Lucifer, putrid king of the Ghoul Realm, has returned! It was merely three years ago that Arthur vanquished his mindless minions and rescued Princess Guinevere from Lucifer's wretched kingdom. And now, Lucifer has done it again -- he's spirited the Princess away, this time to the Phantom Zone! No, that isn't the place in Superman comics where all Krypton's bad guys wind up. The Phantom Zone is a nightmarish land, which is completely under power. It's also the home of some of the most horrible undead this side of a George Romero film.
If he's to rescue Guinevere and restore order to the kingdom, Arthur must survive four dangerous quests across eight stages and defeat a Foul Guardian at the end of each one that blocks the gate to the next level. And with twelve different weapons, three powerful magic spells, and your guidance, he just might succeed!
Ghouls ‘n Ghosts is a platform video game developed by Capcom in 1988. The game was released for the first time as a platform arcade game and was ported to many other platforms over the time. The game is a sequel to Ghosts ‘n Goblins.
The gameplay of the two games are similar. The player controls knight Arthur and must advance through a series of levels and defeat demonic creatures in order to restore the souls stolen by Lucifer. In the Sega Mega Drive/Genesis and Sega Master System versions Lucifer is called Loki. Lucifer stole the soul of Arthur’s lover as well, Princess Prin Prin. Arthur can use throughout the game a variety of weapons and armor.
In order to finish the game, Arthur must complete it twice. The first time the completion allows a special weapon to appear in the next round. The second time Arthur Is allowed to fire directly upward and downward while in mid air, otherwise the gameplay of the second game is identical with the one in the first game.
Arthur can jump in certain places and cause a treasure to erupt from the ground. Players may uncover new weapons, gold armor or get Arthur changed into an elderly man or a helpless duck. Each of the weapons has a special attack Arthur can use.
The music in the game was composed by Tamayo Kawamoto and the soundtrack by Tim Follin is featured on many computer ports, including Commodore 64, Atari ST and Amiga.
Several ports for this game were released all over the world. In 1989 the game was featured for the Amstrad CPC, Commodore Amiga, Atari ST, Commodore 64 and ZX Spectrum. All these ports were created by Software Creations and unfortunately omit lots of details from the arcade version. The game was featured in the same year for the Sega Mega Drive/Genesis in Japan and North America, and one year later in Europe. The game was re-released for Nintendo’s Virtual Console Wii in 2007, as a handheld TV game with Street Fighter II.
Sega also released an 8-bit port for the Master System in 1990. This installment had a new power-up system and new items, such as helmets, chest armor and boots. Later on the game was also made available for PlayStation and Saturn in Japan, but also for PlayStation 2 and Xbox in 2005.
The version for the Sega Mega Drive/Genesis was popular back when released and core a 9 out of 10 from the GameSpot critics. No less than 283 users voted the game with a total average feedback of 8.2.
This game is also known as Dai Makaimura.
Ghouls 'n Ghosts (Dai Makaimura, or "Great Demon World Village" in Japan) is a platform game/run and gun developed by Capcom and released as an arcade game in 1988, and subsequently ported to a number of other platforms. It is the sequel to Ghosts 'n Goblins, and prequel to the Super NES game Super Ghouls 'n Ghosts.
The gameplay for Ghouls n' Ghosts is similar to that of Ghosts 'n Goblins. The player controls the knight Arthur, who must advance through a series of eerie levels and defeat a number of undead and demonic creatures in his quest to restore souls stolen by Lucifer (Loki in the English-language versions), including the soul of his bride, Princess Prin Prin. Along the way, Arthur can pick up a variety of weapons and armor to help him in his quest.
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