Double Dragon 5
If it wasn't for the Title Screen, I wouldn't have known it was Double Dragon. This game is based on the kid's show instead of the much darker arcade game series. The control is pretty good, and the graphics are nice, but I didn't really get into this one. Maybe it was the lack of intensity. The adjustable stats and hidden codes do help this one out. A good game for kids, but older players should pass.
Here's another fighting game trying to break out of the cookie-cutter mold. Although it doesn't have a dark look to it. the game is still enjoyable for the younger player, for whom this game is aimed. The moves are quite easy to do and it's nice to see that throws don't inflict much damage The characters are difficult to get into unless you've seen the cartoon because these guys are bizarre. This is an average fighting game.
Double Dragon V will probably be enjoyed more by fans of the cartoon series, because it sticks to that premise more than to today's fighters. As it stands, the moves are easy enough to pull off, but the fighters are unappealing and their movements look ridiculous. Not that trying to make all popular media characters into fighting games will fail (remember TMNT: Tournament Fighters?) it's just that this one doesn't feel right.
If you're thinking of the Double Dragon guys from the arcade and not the cartoon, you're in for a surprise. The characters all have very similar, yet simple movements. Unfortunately the charge time and control aren't as easy. It plays OK but unless you're a fan of the show there's nothing special about it. The game play and control need to be sharpened to improve its playability. Close, but nothing exceptional.
Other games by
Double Dragon 5 DownloadsDouble Dragon 5 download
Billy and Jimmy Lee were street fighters before there were Street Fighters. But now the Double Dragon Dojo's finest disciples have gone '90s on us. They've metamorphosed from pudgy, politically incorrect, back-alley, beat-em-up eight-bit outlaws to soon-to-be-movie-star, 16-bit fighting hunks. At least one thing remains constant: The Double Dragon boys know how to put up a good SNES fight.
- Icepick picks a cool, cruel close-in header when you hit Forward, Forward, and Medium Punch.
- Blade busts a screen- length spear attack If you hold Back, then press Forward and any Punch.
- To see Bones 's Eye Zap, press Down, Down-Back, Back, and hit any Punch.
- Increasing power to Special Moves at the character- select screen means you can fire them off faster.
- To unleash Billy Lee's Dragon Shot, hold Back three seconds, then press Forward and hit any Punch button. The shot's speed increases for Light, Medium, and Hard punches.
Double Dragon V: The Shadow Falls jump flips into Street Fighter ll's footsteps -- and therein lie its strengths and weaknesses. The one-on-one, side-view martial arts feature standard SF II moves with Special Techniques. In addition to Light, Medium, and Hard kicks and punches, you get throws, blocks, fireballs, torpedoes, hundred-hand slaps, and electric charges. You can put together some SF ll-like combos off of jumps and kicks, but you won't chain the attacks together into Special Techniques for two-in-ones. It's a good offense, just not original.
Once the action begins, most players will be too busy to notice Dragon's similarities (or lack thereof) to SF II. The game's ten playable characters dish out a mean combination of hand-to-hand and weapons combat. As in the Saturday morning cartoon, the Lee Bros, swing swords, and the other guys wield an imaginative arse-nal that includes a machine gun, an arm blaster, an ice sword, double sickles, and even good old-fashioned spit.
The controls cruise nicely. You can quickly drop into crouching moves and then jump into airborne attacks. The Specials respond just a wee bit unevenly: some are easy, some take touch.
- Since most opponents should be wary of Trigger Happy's long-range cannon arm, they won't respect his Force Field (press Light Kick repeatedly) when they attack inside. Their mistake!
- Jimmy Lee's devastating Dragon Uppercut is almost unstoppable. Press Forward, Down-Forward, Down, and hit any Punch button. Light, Medium, and Hard punches alter the height of the Uppercut.
- Sickle's Energy Blade is a sharp long-range weapon. Hit Down, Dorn-Forward, Forward, and any Punch button. The Punch you pick affects the Blade's traveling distance.
Make Your Own Custom Mayhem
DD V also offers a nice variety of options that enable you to customize the challenge. There are four skill levels, four time limits (including infinity) for Rounds, and zero to five con-tinues. Before a fight, you can allocate your power to Strength, Defense, and Special Techniques at the character-select screen. After that, you have to figure out Special Techniques for yourself.
In the Tournament and Quest Modes, the computer controls 12 challengers in fights of two to five rounds each. Your evil twin and the infamous Shadow Master show up for fighting fun as you progress through the CPU competition. Two human competitors pick their champions for similar nastiness in the Vs. Battle. The Quest Mode story line is really secondary to the action. The Shadow Master plans to pollute Metro City's water supply with the Shadow virus. Depending on your character, you're either for or against the plan.
The graphics are sharp, but their cartoon origin dictates a flat, two-dimensional style, especially if you're comparing them to SSFII or Mortal Kombat. However, the character sprites shine. Weird-looking fighters, great winner/loser poses, and awesome individual fighting frames abound. Check out Bones's head-tossing move and the Shadow Master's baaaad out-Fit!
The sounds are serious. The rockin' sock 'em rock music track leads the audio charge.
- Jawbreaker puts on the blg-tlme bite if you move in close and press Forward, Forward, and hit Hard Kick.
- Countdown's Rocket Dive (press Forward, Forward, and hit any kick) Is a nasty counter against crouching attacks.
- Be cautious with air attacks. They are vulnerable to quick counter moves.
Is Dragon Draggin '?
This is a well-crafted take-a-break-from-the-SF ll-action fighting game. If you dig the cartoon show, go for this game. If you already have a stack of hey-we-got-fireballs SF II clones, Double Dragon V has the licks to muscle its way into that gang.
The Shadow Master just doesn't seem to know when to quit. He's still trying to take over the world. Once again it's up to brothers Billy and Jimmy Lee to stop him. This time, though, they're doing it one at a time, Street Fighter II fashion. The result is a game that's not a bad SFII clone, but it doesn't quite have enough punch to stay on the streets.
Street Fighter, Too?
The first thing you notice about Double Dragon V is that it doesn't look like previous Double Dragon games. Instead of side-scrolling against gangs of enemies, you now match up characters in head-to-head fighting. All the fighters currently star in the Double Dragon cartoon show. Billy and Jimmy Lee tote swords, and the Shadow Master's villains are new to the DD video game series. The bad guys look similar to SF II characters; DD V borrows a lot from that classic fighting game, especially the characters' graphics and moves (Sekka mimics Chun-Li with a small face mask).
Some gamers will like the new ability to fight as ten different characters, each with their own moves. The problem is that the controls are just average, and most of the special moves are done by executing one of three keypad combos that are hard to do. Most of the time, you just twirl your thumbs and pray.
- Simultaneously press Down and High Kick when someone leaps at you. Sekka executes a Scorpion-like slide against aerial attackers, either moving out of danger or knocking them out in midair.
- Almost all the special moves use the Punch buttons. If faying with a three-button controller, you're better off it on the Punch setting.
- Examine the special move controls in the manual carefully; all the characters use the same keypad combos for most of their moves.
- Never try jumping over Trigger Happy, no matter who's at the controls; his vicious Rocket Uppercut makes aerial assaults all but impossible.
Like Mortal Kombat, DD V features a lot of splattering blood. But that's not such a terrible thing in this game, since the cartoony Genesis graphics need a little color. The backgrounds are dull and flat, and the cheering spectators look almost bored.
The rockin', upbeat music contributes to the action, but the sounds leave a lot to be desired, especially the poor voices. If you want to really enjoy the game, turn the sounds off so they don't obscure the music.
Dominique's an easy win. Keep jumping over her, hitting her on the way down, and dropping into a Defensive Crouch.
Fighting games are a dime a dozen these days, and a cartoonish, simplistic game like Double Dragon V won't challenge fighting fanatics. But novice Street Fighters and Double Dragon cartoon crazies might find this game to be a decent set of training wheels for the big leagues.
- Manufacturer: Williams Ent.
- Machine: SNES and Genesis
This is a nice little brawler that's better suited for younger players who haven't been 'desensitized' by the blood in Mortal Kombat II. It's adapted from the TV cartoon instead of the earlier Double Dragon games, but that's a bonus after the last few.
- Machine: SNES, Genesis;
- Manufacturer: Williams Interactive; Leland Interactive Media
Well, here we go again. Double Dragon V: The Shadow Warriors takes ten or twelve characters from the Double Dragon cartoon show and/or toy line and serves them up as a fighting game. I wasn't much of a fan of DD V when it premiered on SNES, and the Genesis version doesn't add anything to change my mind.
While some of the character designs are sort of interesting, this is pretty much a lightweight as fighting games go. The battles are either easy or impossible, with not much in between, and if some of the moves are funny and/or cool, the animation is never great. The Genesis version throws in a splatter of blood with each hit, but that's the only difference.
If you've bought every other fighting game and just want to complete your collection, by all means give it a look. Otherwise, steer clear.
- Manufacturer: TRADEWEST
- # of players: 1 OR 2
- Difficulty: MODERATE
- Available: AUGUST 1994
- No. of Levels: 12+
- Theme: FIGHTING
The next in the tamed Double Dragon fighting series is here. Double Dragon V: The Shadow Falls features 12 fighters, including Jimmy and Billy Lee. Many of the new characters were created especially for this game, while others are based on characters from the animated series.
You will be able to select several modes of play, including the Quest, Versus, Tournament, and Battle Modes. All these are provided in the Main Menu Screen. You can even choose to view all the characters in the game and see their stats, which include their date of birth, origin, likes, and dislikes.
As with all fighting games, there are loads of special moves that you can execute. Word from Tradewest is that there are even some "knockout" blows to finish off a defeated fighter. Looks like a great title from the folks at Tradewest.
- Manufacturer: Tradewest
- Machine: Jaguar
- Theme: Fighting
Billy and Jimmy Lee return in the latest installment in the Double Dragon series. Unlike before, this is strictly a one-on-one fighting game. It's based on the popular animated series and all the fighters are appropriately cartoon-like.
Each fighter is loaded with special moves. There are also dozens of backgrounds to choose from. The Jaguar version features graphics that are particularly impressive.
If you liked the earlier Double Dragons, look out for this one.
- Manufacturer: Tradewest
- Machine: SNES, Atari Jag, Genesis.
- Theme: Fighting
The next in the famed Double Dragon fighting series is here. Entitled The Shadow Falls, this new game features 12 fighters, including Jimmy and Billy Lee. Many of the new characters were created especially for this game, while others are based on characters from the animated series. You will be able to select several modes of play, including the Quest, Versus, Tournament, and Battle Modes. Every player has at least three special moves, and a "Knockout" blow to finish off a foe. Believe it or not, Double Dragon V: The Shadow Falls is not only for the Super NES and the Genesis, but also for the Atari Jaguar! If you're a fan of the series, be sure to check this fighting cart out.
If you've grown up with video games, you've probably grown up with Billy and Jimmy Lee, the Double Dragon boys. But one thing's for sure -- you've never seen them like this!
Double Dragon V: The Shadow Falls will drop the Lees into a fighting game! Obviously, Tradewest wanted a fight...and it now has one with action/adventure game fans everywhere!
The graphics and background story will be based loosely on the TV cartoon. In Metro City, the DD boys meet up with ten fierce foes and, eventually, the Shadow Master. The game follows the basic fighting-game format: best two out of three matches, set against 12 backgrounds.
You'll be able to toss fists, feets, and weapons in three modes: Tournament, Versus Battle (against another player), and Quest. In a Quest match, you're involved in a one-on- one duel where you try to keep the Shadow Master's gang from juicing the city water supply with Black Shadow toxins.
As with most fighting games, DDV will build its controls from a Street Fighter II model. There are six basic punches and kicks (in Light, Medium, and Hard varieties), a throw, and a block. Additionally, there are eight directional- pad movements that modify punches and kicks. Every fighter has either five or six SF ll-style special moves, including Charge moves, where you build power by holding down a directional; and Fireball moves, where you thumb- slide around the directionals and hit a button.
Enter the Dragons
Can the Lees uphold the Dragon code -- fight pure, and fight with honor-in a fighting game?
Double Dragon 5 also know as Double Dragon the Shadow Falls.