Mortal Kombat 2 32X
Gear up, gang, MKII has arrived in bright, living color on the Game Gear. Never mind that busting a kombo is like hitting double zeros on a roulette wheel. Otherwise, this cart is good handheld entertainment.
MK II Go
Mortal's here, but only partially. You get eight of 12 characters: Liu Kang, Kitana, Mileena, Sub-Zero, Reptile, Scorpion, Shang Tsung, and Jax. Raiden, Johnny Cage, Kung Lao, and Baraka are nowhere to be found. Fortunately, both MK II bosses are included. Good luck finding the hidden characters-if they're around, the ways to find them have changed.
The players move, groove, and grapple with reasonable smoothness, but the control's light-years behind the SNES or Genesis. You'll immediately notice that the animation seems to skip around a lot. The three-button layout isn't terrible, and the majority of the moves are intuitive. The problem lies in how the characters react and attack.
Getting kombos to work is a colossal chore since the jumping and gravity in this game feels totally wrong. For example, Kitana's Fan Lift pushes the enemy too low and too far away to easily follow up with a kombo attack.
GG Graphics Good
No qualms with the bright, impressive pix and huge sprites (they take up two-thirds of a screen). You'll be amazed at how much was captured from the arcade.
The music and sounds aren't exactly the coin-op, but they're pretty good. Sadly, most of the arcade tunes are gone, and the replacement tracks have their own beat.
Win Some,Lose Some
What you see is what you get. Only two backgrounds is what you'll see-the Kombat Tomb and the Pit-so what you'll get is limited Fatalities. Since the Dead Pool is missing, there's no way to do the Dead Pool Fatality. You'll also find some memory-conserving changes to your favorite Fatalities:
Liu Kang's Dragon doesn't bite off the opponent's head, but instead burns them to a crisp.
Gear or Garbage?
If you own a SNES or Genesis system, you'd be nuts to buy either handheld version over their big brothers. Gear MKII is for people who spend a lot time on the road and don't mind playing the computer for hours on end. (For one-on-one action, you'll need a friend and two GGs.)
Taken on its own, Mortal II is a fun game. But if you're looking for something close to the coin-op, you won't find it inside.
- Protip: One of the best ways to take out the bosses is to move far away, draw them in, and Freeze them with Sub-Zero, beware, the Floor Freeze won't work against them!
Mortal Kombat 2 32X DownloadsMortal Kombat 2 32X download
The game you've been dying to see is finally here! Mortal Kombat II has arrived for the Super NES, Genesis, Game Gear, and Game Boy and EGM gives you the first look at this ultra-hot title.
Mortal Kombat II has been in the works for quite some time now and it still isn't finished at the time of this writing. All the characters that made the arcade version such a hit are back for more. You will find all the characters in the Genesis and Super NES versions and there is no final word on which characters, if any, will be eliminated from the portable Game Boy and Game Gear versions. From everything we've seen, this game looks like it will rival all previous versions.
The backgrounds are drawn with the same attention to detail as the arcade. Nice touches like the flying dragons in the background of the Kombat Tomb will dazzle you in the 16-Bit versions. Nothing has been finalized as to whether or not the Random Character Select feature will be in, but it's our strong guess that this option will be there since it's quite popular among the arcade crowds.
There's just so much to talk about that we've devoted five pages to it! Within these pages you'll find pictures of the game for all the systems and learn about what makes this version a near clone to the arcade. So get set for another look at the game that's been tearing up the arcades for many months now, Mortal Kombat II. Only this time the battle takes place in your home.
Mortal Kombat caused quite an uproar when it first appeared in arcades in October of 1992. Its graphic display of violence caused many parents to prohibit their children from playing such a 'nasty' game. But when the game hit the homefront in September of 1993, the result was a smashing success. Having released all four versions of the game on the same day, Acclaim pulled off something nobody thought could be done. Hot off the heels of that triumph comes their home versions of Mortal Kombat II. Originally released in the arcades around October of 1993, this sequel took the original gore-fest further with seven new characters, multipie fatalities, and the incredible babalities and friendships. That, coupled with many hidden secrets, kept gamers content for months on end. Everyone who ever played the arcade version of MK2 couldn't help but wonder how the home editions would turn out.
Well, here they are and they look even better than the original MK home versions. With a total of twelve characters, seven totally new, all those who've mastered the arcade edition will have no problem picking up a controller and performing every killer combo that made this game so great.
All the stages, pits, Bosses, and hidden characters are here. Perform Pit fatalities, take on Kintaro and Shao Kahn in the final battle, and meet up with hidden characters like Smoke and Jade. What does the future hold for Mortal Kombat? Will there be new combatants to take on and mutilate? Will there be a barrage of upgrades offering new features to test the might of future warriors? Hmmm...
Mortal Mania will be here sooner than you think and from these pictures you can tell it's going to be a scorcher on every platform. Looking through the various system pix, you can see that all the graphic elements have been reproduced as close as a cartridge can come to the arcade. Each character has retained the special moves and skills that made him/her favorites in the arcades. The question on all the minds of hard-core Mortal folks is whether it's going to play the same. The first Mortal Kombat played close to the arcade and only experts will be able to tell whether Reptile's Acid Spit is fast enough, Scorpion can still get an Uppercut out of a leg take down, and uppercut Kung Lao after a teleport move. This critical timing is expected to be as close to the arcade as possible. The correct timing of moves is the key to the successful game play and strategy that coin-op players have developed. Our sources ensure us that the programmers have gone to great lengths to make even the pros feel challenged. This is no ordinary fighting game you're dealing with!
The other big question people are dying to know is whether the secrets that have made this game immortal will be in all the versions. Throughout all these pictures there are no fatalities, pits, friendships, or babalities. Are they holding back? You bet! We're told that the carts will be packed with secrets! Some of the lower Meg formats may have to make a few sacrifices, but don't doubt for a minute that all the "finishing" moves will be in full color and full gore! Obviously there are no inherent problems with the friendship or babality moves, but you know there's going to have to be a few codes or tricks to allow some of the infamous bloody fatalities. In addition to the secret finishing moves, look for some of the hidden characters such as Smoke or Jade in the higher Meg carts. Only time will tell if the three hidden characters and the finishing moves can be reproduced in their entirety. On the same note, we can't forget the big N's anti-blood stance and that alone is sure to add variety to the fatalities. Just think of the way they got around the blood issue before. Have you noticed that none of the pictures shown so far depict any blood! Remember these are early photos and the blood might have been left out for the preview, but you can expect all versions to have gore or some kind of substitute along the line of the first version. Rest assured--the companies tell us that all versions were crammed so full of MK2 material that people won't believe what they were able to reproduce. From the preview thus far you can tell the quality of the game play has been kept intact. Be prepared to get blown away with the superior reproductions on all formats, including all the secrets, blood, and combos that have made this super sequel the talk of the arcades. Mortal Kombat II will be knocking down your door soon! Stay tuned to EGM for more information.
"Moooooortal Kooooooombat Twoooooo!" When you hear these words intoned in the TV commercial, realize the announcer's referring to only one game -- the SNES version. Genesis MK II is a good fighter overall with kombos and smooth action. But missing graphics, color, and music keep it from being close enough to the coin-op to satisfy real arcadiacs.
Game On, Man
The best news about this translation is the game play. The three-button controller is clunky, but you'll have superb kombat. If you're armed with a six-button pad. This peripheral is the Genesis version's biggest advantage over the SNES's -- Sega's controller is closer to the arcade button setup than Nintendo's.
The game Includes all 12 playable characters, the bosses Kintaro and Shao Kahn, and the hidden characters. The action is true to the coin-op and slightly smoother than the SNES game's occasional chunky spots. The computer is every bit as cheap as the arcade CPU, but fortunately you get up to 30 kredits to beat the game.
Kombo Me, Baby
All the special moves are executed just like they are in the arcade. Even the Finishing Moves are the same -- great news for players who've memorized how to eat someone's head or give them a present!
The only move that was removed is the crouching Low Punch, which is now an uppercut. Unfortunately, this deletion precludes the possibility of doing certain ninja kombos in the corner. Too bad.
The arcade kombos are almost all there -- they're happening, and they're juggling. The revision 3.1 rules govern game play, so perpetual kombos are limited. (But if you wanna bust that eight-hit Kitana corner kombo, go right ahead!)
Gaze into the Portal
By Genesis standards, MK II is an exquisitely good-looking game with the digitized animation that makes you want to jump! However, by coin-op standards, it's not quite nirvana. Colors and entire backgrounds are missing from the animation, such as Goro's Lair when you meet Jade or Smoke. Instead, you fight in a recolored blue portal. Interesting, but not the real thing.
You'll strain your ears and mess with your TV remote, but there's nothing wrong with the volume -- MK II is simply missing a lot of the original voices and sounds. Gone are "Round l," "Fatality," the fighters' names, and about 75 percent of the arcade voices. The music is even worse; most of it isn't even close to the arcade. The coin-op tunes were discarded in favor of a weird techno-sounding score. The sound effects and hits aren't bad, but otherwise the sounds are disappointing.
"Mr. Data, Launch a Probe"
Okay, it's hard to know where to put the blame for this game's incompleteness: on the limitations of the Genesis system itself, or on Probe, the game's developer. Both are probably to blame. Compared with the SNES, this game isn't the one to buy. On its own merits, though, MK II is a good coin-op translation and arcade fans probably won't regret their investment. Round 1, Engage!
Last year's hottest game returns for round two as Mortal Kombat II hits the shelves for the SNB, Genesis, Game Gear, and Game Boy in September. We'll have a blow-by-blow on the game, including the GamePro ratings, in our next issue. In the meantime, check out some of the moves and Fatalities!
The Gang's All Here
Arcade authenticity was Acclaim's numero uno goal this time around, right down to every last pixel and sprite. We just received the games, and our first look indicates the graphics are far superior to last year's MK releases and closely match the arcade graphics (especially the SNES version). The SNES's sounds are also close to arcade quality.
Of course, the biggest news for SNES gamers is that the SNB version contains all the arm-ripping, torso-tearing action of the arcade game. No wimping out this time! Nintendo will also place a notice on the front of the box that warns against sale to minors. Yeah, right! Who won't get their hands on this one?
Even better news for MKII fans: At press time, the execution of all the moves in the 16-bit games is identical to the execution of the arcade moves.
If you're a Mortal maniac, you're not even gonna need the manual as you rip into every one of the possible 62 Fatality, Babality, and Friendship moves. And you won't need any secret codes to reach the arcade game play.
If there's a downside to this wave of MK II games, it's the loss of four players in the handheld versions. Don't bother to look for Baraka, Kung Lao, Johnny Cage, and Raiden on the Game Gear and Game Boy - they didn't make the final cut. You can only cram so much onto a handheld cart.
Get Over Here!
Next issue, Slasher Quan will bust loose on the games and give you the final word on playability, speed, secret characters, what moves made it and what didn't, as well as the best strategies for the game. In the meantime, it sure looks like this is the MK II home gamers have been waiting for.
- Manufacturer: Acclaim
- Machine: 32x
While this version of the spine-ripping, eye-gouging classic shows just how neat a 32x game can be, everyone we know is waiting for Mortal Kombat III. So, it's real nice, but it got here just a little bit late. If you snooze, you lose!
- Genre: fighter
- Players: 1 or 2
- Publisher: Acclaim
- Developer: Probe
When Mortal Kombat II stormed homes last year, it spread joy and pain across the televisions of the world and launched controversy after controversy about the future of video game violence. While the game was released for both Super NES and Genesis, most agreed that Nintendo definitely had the competitive edge both in gameplay and in flash. Now, with the help of Sega's new 32X attachment, Acclaim has re-released the arcade hit with all the powerful look and feel of the original stand-up.
The first improvement fans notice is the elimination of the grainy look that plagued the first Genesis release. Throughout the title, animation has been improved, moving swiftly and smoothly without any noticeable slowdown or jerking. For the 32X, the game is a first chance to truly show off some of the advantages that its improved graphics engine can offer Sega players.
The 32X comes through on the audio side as well. Unlike the original Genesis cart, which delivered an unpleasantly twangy soundtrack and rough digitized effects, Mortal Kombat 32x delivers a truly great sound experience.
These changes reflect what are perhaps the biggest differences between this cart and its 16-bit predecessor, and are immediately noticeable after only a few minutes of battle. But the true test of any fighting cart isn't in the extras, it's in the actual play. Here, too, the 32X excels.
The new cart plays far better than the Genesis version of the same game. Response is quick and active, and hits look like they actually make contact with the characters - no more near misses that send your player flying across the screen.
There's no doubt that the changes have made a much better fighting game, but the bottom line here is that it's too little, too late. With Mortal Kombat III right around the corner, most fans will agree that a new version of Mortal Kombat II is pretty much old news by now. Furthermore, even with the new changes and enhancements, the game doesn't look or play any better than the original SNES cart did. If you're a huge MKII fan, and you're willing to shell out $150 bucks for a 32X that will give you the same gameplay as a $70 SNES cart, then you're in for a treat. Otherwise, my advice is to wait for something that's actually new.
- Graphics: 8
- Gameplay: 9
- Innovation: 4
- Music & Sound FX: 8
- Replay Value: 6
- Manufacturer: Acclaim
- Machine: Game Boy, Game Gear
These two handheld versions of Mortal Kombat II either suck or bite. It's your choice.
It's back and better than ever! The one game that took Street Fighter from its unchallenged reign of fighting games. This time around there's more of what made it great and a few new surprises. Play seven new characters on brand new, multi-scrolling backgrounds. The sounds have also been pumped up with DCS (Digital Sound Compression). It doesn't stop there - there's more blood, more moves, more fatalities and five times the secrets as before!
7 New Characters 12. In All
Master the moves of seven new guys and gals along with the new moves for the original cast, including air moves.
The Blood is Back and How!
If you thought the censors had a cow before, wait till they check out the gory moves and super violent fatalities!
Not only are there more characters and more blood, just look at the graphics! There are also great new sounds to accompany the cool look. But it doesn't end there: five times the secrets with at least three secret characters and who knows what else?
Making an appearance at the show was the hot sequel Mortal Kombat II by Midway. The gory second installment has been number one in the arcades but finds a little trouble holding up to its biggest rival, Street Fighter II: Super Turbo. Still, we all know that MK II has a lot to offer and we are assured by the programmer, Ed Boon, that there is still a lot left unknown. The current version 3.1 is said to be the final version and an upgrade isn't planned to appear any time soon. This version has all the techniques that the others were lacking, along with a few other surprises. Its mass appeal and controversy will keep it going long into the home market. Anyone know the Kano transformation?
Again, the Genesis version leaned toward speed and not graphic acuity. It was the faster of the two MK IIs, but the SNES version looked better. To its credit, the moves were easier to perform on the Genesis six- button controller (made specifically for MK II) than they were on the awkwardly designed SNES controller.
This time Nintendo, learning its lesson about giving consumers what they want, allowed Acclaim to release an exact duplicate of the arcade version of the game, complete with bloody Fatalities and gory special moves. This also happened to be the best of the MK series- it introduced new characters and expanded its combo system to include multiple-hit juggles and air throws, both of which were new to fighting games at the time.
Last year Acclaim released the CD version of Mortal Kombat. Players were expecting it to be a carbon copy of the arcade, but most fans felt it failed miserably. Once again, history repeats itself with the disappointing MKII for the 32X.
ProTip: Perform your favorite combos in the comers.
MK's fighting format and look are familiar to everyone by now. This game is virtually identical to previous versions of MK II, with a few slight graphical improvements.
You'll notice the fighters and backgrounds have more colors, but key details and animations from the coin-op game are still missing. Considering that the 32X system should be able to do so much more than is shown here, one can only think that MK II 32X was a rush job.
Some good news: There are more sounds and voices in the game than you heard on the Genesis, but many are still missing compared to the original. Unfortunately, the voices on the 32X are just as muffled and scratchy as they were in the 16-bit version.
Use the low sweep to avoid projectiles.
The control is also like the control on the Genesis -- imperfect. For instance, some of the two- in-one combos don't come off as easily as they do in the arcades. At least all the moves and combos are here.
The 32X version of MK II has souped-up colors and more voices. That's about the extent of the improvements you'll find here. If you own the 16- bit version, you don't need this one unless you're a glutton for punishment.
The Kombat Kontinues! But this time, the Kombos actually work! Unlike last year's sloppy, slow, unresponsive version of MK for the SNES, this MK II retains almost all the speed and kombos from the arcade -- not to mention brilliant graphics, sounds, control, FunFactor, fatalities, the kitchen sink, and Toasty.
Welcome to the Outworld
Shang Tsung returns from defeat, and this time he lures the kombatants into the hellish Outworld. Tsung, ruler Shao Kahn, and Kintaro, cousin of Coro, plan to kill the warriors and unbalance the furies. Each warrior has their own history and reason for entering this deadly tournament.
All 12 playable characters from the coin-sucker are represented -- a full seven of them new (two were bosses in MK).
Only two characters didn't make the journey to the sequel: Sonya and Kano, the least popular among players.
Although there's still no way to dump Gatorade on the enemy after you beat them, all of the arcade's 62 humiliation moves are represented. This menagerie includes the arm-ripping Fatalities, skin-dissolving Dead Pools, impaling Spikes, flattening Pits, tear-jerking Friendships, and maternity-inducing Babalities. Even the hidden characters are secreted away- can you guess where?
MK ll's game play and control are surprisingly super. The action is maybe 85 percent as smooth as the coin-op, and there's a wee bit o' chunkiness, but you get used to it real fast. The only control gripe is the lack of a pause feature.
If you're a jumpin', jugglin', teleportin', spearin', uppercut-tin', kombo-krazy kombatant, you'll be jonesin' to try all your favorite arcade kombos. Most of them work! Okay, Kung Lao's hat spin-jump kick-bullet kick is gone (along with a handful of others). Still, there's enough to fill a 160-page book!
The game's based mostly on arcade revision 3.1 rules, so it's unlikely you'll do any perpetual corner juggles. This is all well and good, but Acclaim could have added an option to toggle between coin-op revisions just for the rejuggle fun of it.
The game's character animation is true to the coin-op in its quality and detail. Very big sprites, clean images, brilliant background color -- you couldn't ask for more. Even the bursts of blood are brilliant, and they're everywhere!
Almost all the cool pix and cinematics made it. However, you'll notice a serious reduction in the facial-portrait size and a lot of cuts from the intro. But hey, losing these elements is better than missing animation.
No DCS, But Solid SNES
"Round l...Fight!" This isn't something you hear in every street fight, but MK II has the majority of those ominous voices that everyone likes to repeat. (Only Beavis and Butt-Head are more popular to impersonate.) Check out the M-80 firecracker explosion when Scorp does the Flaming Bones! The music's great also, with only a few tunes and riffs missing.
One thing the game lacks is a variety of modes. There's no versus mode or tournament setup, but the available options include button configuration, handicapping for two players, and an adjustable CPU intelligence. The computer can be extremely cheap, and fighting it can be frustrating, so many players will prefer head-to- head action.
MKII fans who rated the arcade a perfect 5.0 should snap up this game posthaste. Some hardcore fight fans prefer the SFII series to MK because of the deeper game play, and for this contingent, MK II might only be a must- rent. Everyone else will give MK II a big limbs up!
Mortal Kombat II is the second game in the Mortal Kombat series, being released in 1993 and featuring the same fighting styles with lots of new characters, moves and better graphics. The arcade game is often regarded as the best of the Mortal Kombat titles, but also one of the best fighting games ever.
In the first game, Shang Tsung's defeat to Liu Kang almost cost him his life, but he told Shao Kahn, his master, that an invitation to the Mortal Kombat tournament can't be turned down. Kahn agrees and restores Tsung's youth, in order for him to try to defeat Liu King again.
The gameplay of MK II was better than the one in the first game, with normal and basic moves being expanded. The crouching punch was added, plus low and high kicks became better. Some of the old characters feature in the second game new attacks, as well as new Fatalities. The characters still have each their own set of skills and differ a lot from each other. The game is also a bit faster and smoother.
As in the first game, the second version is divided into rounds as well. The one going through is the player who is able to win two out of three rounds. The theme of the game is a bit darker than in the first version, though it retains many other aspects, as parts of the music.
Five new characters were added to this sequel. Baraka, Jax Briggs (a U.S. Special Forces officer), Kitana (a female ninja who is an adopted daughter of Shao Kahn), Kung Lao and Mileena (Kahn's personal assassin) are the new five playable characters. Shao Kahn and Kintaro as still unplayable and are still sub-boss and boss.
The game was released on the market after an expensive $10 million global marketing campaign, but in the end the release was a major hit.
The game was later ported on lots of other platforms, such as Sega Mega Drive/Genesis, Super Nintendo Entertainment System (SNES), Game Boy, GameGear, Amiga, Sega 32X, PC, Sega Saturn, PlayStation, PlayStation 2, PlayStation and Xbox. The game is one of the few releases out there available for most of the platforms. Future releases are announced.
The game was a huge success. It went to over $50 million sales in the first week after the release, which would mean a lot even today. GameRankings offered an average of 8.5 out of 10 for Genesis and SNES, but only 6.1 for Game Boy. The game for Sega Visions was considered a “sheer brilliance”. MK II was still considered as the best MK title in 2009. UGO included the release in its 42 Best Games Ever top.
Mortal Kombat II is a 1993 arcade game and the second title in the Mortal Kombat fighting game series.
Mortal Kombat II is an extension of the previous game. A few normal moves have been added (crouching punch, for example). The roundhouse kick was made more powerful in part II, and like the uppercut, launched opponents into the air. Additionally returning characters gained new special moves. The game also introduced multiple fatalities, as well as additional finishing moves to the franchise. However, each character still shared generic attributes – speed, power, jump height and airtime – and most normal moves were similar between each character (some normal moves, such as the uppercut, varied between characters; this variance was a major part of high-level MKII strategy). As with its predecessor, the only thing differentiating each character were their appearance, special moves, hit detection, and finishing moves. This has also led to the similar criticism of the fighting system being very shallow and lacking any real character depth. However, the game plays slightly faster and much more smoothly than the original.
As with its predecessor, matches are divided into rounds. The first player to win two rounds by fully depleting their opponent's life bar is the winner. At this point the loser's character will become dazed and the winner is given the option of using a finishing move. In addition to the Fatalities of its predecessor, the winner could also use Babalities, Friendships, and stage specific Fatalities. This game also drops the point system from its predecessor, in favor of a win tally.
The characters of Mortal Kombat II have a less digitized and more hand-drawn look to them than in the first game. Both the theme and art style of the game are slightly darker, although with a more vibrant color palette employed. Also, the graphics system now uses a much richer color depth than in the previous game. Mortal Kombat II also strays from the severe oriental theme of its predecessor, though it does retain the original motive in some aspects, as in some of the music. Finally, the nature of the game is slightly less serious with the addition of trivial and 'joke' Fatalities and the addition of alternative finishing moves
Mortal Kombat II is an arcade game. The player must beat each of the other human players, before taking on Sheng Tsung, Kintaro and finally Shao Kahn. Players have a range of punches and kicks available, as well as flying kicks, roundhouses, uppercuts, special moves, which vary for each player. These include uppercuts, long-distance bullets, throws, teleport feature and bicycle kicks.
The action is one-on-one as before, and famed for its high level of violence and blood (other than the sanitised Nintendo version).
This Game is good for its time,it has good graphics and its very colorfull.The only bad thing is that theirs not very many characters in the game that you can use.Well there isn't anything else to say about this game,so thanks and enjoy!!
Revew by: Martin Salazar (AKA umyjs)