"Get ready for the fight of your life... 14 selectable fighters, including 8 new characters, 2 new bosses and 1 new fighter hidden within the game! Watch out for this dude. 32 Megs - the most ever for a Mortal Kombat game! Image memory increased by 33% for awesome graphic resolution. 12 new 3D-rendered moving backgrounds to keep you jumping! Secret portals that allow you to smash up and down into different backgrounds for the ultimate bi-level battlefield! Intense, live-action, fully-digitized fight sequences for the most realistic action you've ever encountered!"
Like its counterpart on the SNES, MK3 on the Genesis soon became obsolete. Slow and graphically inferior to the newly arrived PSX fighting games, as well as lacking originality, the game failed to be as big a hit as previous MKs. This also marked the period when Williams took over the development and distribution of the MK series from Acclaim.
If you like Mortal Kombat 3, try other games
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Based on anime. One and two player modes, 11 greatest heroes (Vegita, Piccolo and San Goku), numerous levels, fights in the air and on the ground.
The SNES version of MK 3 was plagued by slowdown, a complicated new Run button, and a more aggressive computer A.I. But more importantly, it came at a time when more impressive fighting games (like Tekken and Toshinden) were being released for higher-end 32-bit systems. The game's engine was being used to its fullest, but with more fighters and fewer improvements in the actual gameplay, the wear and tear on the MK franchise was becoming more apparent to fight fans everywhere.
Taking the honors away from Acclaim, Williams brings us the biggest I Super NES version of MK yet -- 32 Mortal megs are packed into MK 3. Fans of the series will definitely be pleased with the game, though it does have a few deficiencies.
Round 3 -- Fight!
Contentwise, MK3 is extremely faithful to the arcade version: All the fatalities, Animalities, Friendships, and Babalities are here. Several built-in codes (including half life for fighters, hidden characters, and more) add variety to the battle scenarios.
The two-player matches are exciting enough, but the A.I. has a split personality in the one-player mode. One round, your opponent will stand there and put up a brief fight; other rounds, they're all over you!
ProTip: Use the Run button to avoid attacks that can't be blocked -- like Sheeva's stomp from above.
As in the arcade version, three paths lead to the top, each differing in length. Pick carefully, though -- you have only five continues.
Getting accustomed to the control pad takes a bit of practice (this game adds a sixth button), but all the multi-hit combos (like Kabal's eight-hit, 45 percent damage assault) are here and executable -- thanks to the very responsive controls.
To perform a Mercy move, proceed to Pound 3. When Ore words "Finish Him!" appear, hold Pun, lap Horn three limes, and then release Run.
Looks like The Arcade
The 16-bit graphics hold their own with only minor hitches. MK 3's fighters are approximately the same size as MK It's for the SNES. The characters are well animated, though a little pixilated. Some moves that were lightning fast in the arcade, like Kabal's Ground Saw, suffer from slowdown here. However, most of the details have been retained, such as the way Sonya's Ring Toss projectile melts into the ground. The few obvious changes -- the screen fades to black between battle grounds on multi-tiered stages -- are kept to a minimum.
Each fighter has an inclose standing combo. For Subzero, tap High Punch twice, Low Punch, Low Kick, High Kick, hold Away on the directional pad, and tap High Kick.
The entire audio track, however, is muted as if someone were playing the arcade machine in the next room. Collisions, screams, and even the announcer sound like they were recorded through a pillow. Just the same, the stereo separation is excellent, and the sound of fireballs and other projectiles whizzes from one ear to the other.
A Kombat Klassic?
Converting a mammoth arcade game like MK 3 to the 16-bit Super NES is no easy task, and Williams has done a respectable job of keeping all the key elements intact. With more games of this quality, the SNES will go out with a bang, not a wimper.
Don't use projectiles against Motaro. He deflects them right back at you.
En una misteriosa isla, internada en los mares de China y desconocida para el resto del mundo, los guerreros sobrehumanos pelean por el destino de la Tierra.
El gran Torneo conocido como Mortal Kombat, fue por años una competencia de honor y gloria.
Aproximadamente hace mil años, un hechizero llamado Shang Tsung, ingreso al Gran Torneo e inmediatamente lo ganó, convirtiéndose en el Campeón Supremo.
Una vez más es tiempo que el Gran Torneo Shaolin sostenido cada generación por los más grandes luchadores de Earhtrealm se enfrentan contra los adversarios del Outworld...
Teniendo que enfrentar su ejecución por su fracazo y la aparente muerte de Goro, Shang Tsung convence a Shao Kahn para que le conceda una segunda oportunidad.
El nuevo plan de Shang Tsung es atraer a sus enemigos para competir en el Outworld, donde ellos se encontarán con su muerte en las manos del propio Shao Kahn...
Pero Kahn, frustado por las constantes derrotas e intentos perdidos, comenzó un plan que data de 10,000 años atrás.
Durante este tiempo, Kahn tuvo una reina. Su nombre era Sindel y su muerte fue inexplicable. Su espíritu vuelve pero no en el Outworld, sino en Earhtrealm.
Este temible acto le da el poder a Shao Kahn de pasar a través de los portales dimensionales y reclamar a su reina. Usando esto para finalmente tomar Earhtrealm.
Abriendo un portal encima de la Tierra, Shao Kahn lentamente transforma el lugar en una parte del Outworld. Kahn va quitando toda vida humana, declarando que cada alma le pertenece...
Esta es la trilogía de eventos por la cual Shao Kahn ha tratado de tomar Earhtrealm en sus manos.