PQ2: Practical Intelligence Quotient
|a game by||D3|
|Editor Rating:||7.7/10, based on 2 reviews|
|User Rating:||8.0/10 - 1 vote|
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I've always loved brain teasers, and I've often wondered exactly how smart I was. I suppose that's why PQ appealed to me, offering a nice break from traditional gameplay, going back to making a puzzle title that really did present just that. PQ is broken up into ten stages of ten levels each, for one hundred levels of puzzling goodness. To keep your mind focused on the task at hand, the controls are extremely simple and easy to use, leaving you to devote your brain power to solving the puzzles in front of you.
First, I liked the fact that you only have to worry about the D pad and a single button. The game provides you with a traditional 3d view, along with an overhead map, which is also good. What I didn't like is the difficult camera controls; accomplishing your objective usually involves stacking boxes, moving boxes, moving walls, or dodging sentries, and sometimes the camera angle provided served only to muddy the experience.
If you're expecting anything deeper from this game, don't. That's it. In a nutshell, you play puzzles, fun puzzles but just puzzles, for 100 stages. There's the option of posting your scores online to compare with other people, but given that you can repeat just about any stage until you know exactly how to complete it, those scores are pretty much bunk.
That said, I'm a fan of puzzle titles, and if you are to (which I hope, since you're reading this) then I'm betting you'll like PQ. It seems short to beat, but long to master, so there's some replay here, and overall, I think its fun to flex your intellectual muscles. Plus, with a discount price, it's also pretty attractive to a wallet too. Although the title of '' seems more of a marketing ploy than anything else, don't let that dissuade you. If you enjoy a good bit of puzzling, you'll likely be able to play this game without much frustration.
Download PQ2: Practical Intelligence Quotient
If you ask me, PQ2 is simply one of the best puzzle games on PSP, and possibly beyond. But it's not for the faint of heart; while scrambling to complete 100 puzzles in the five-hour time limit, you may end up feeling like a complete idiot. Do not be alarmed; this is normal. PQ2's nefarious puzzles of logic and spatial reasoning are like visual riddles, designed specifically to make you feel stupid until you finally "get it," at which point you'll feel stupid for not getting it sooner. It is, after all, just moving blocks around (some with special abilities) to find a path to the exit. How hard can it be? Plenty hard. What's more, a constant stream of user-created levels traded online guarantees the inferiority complex should persist indefinitely. If you like a cerebral challenge, you won't find anything much better. But if you look to games to turn off your brain, you'll hate this one with a passion.
I guess I must be turning off my brain when I play games, because I'm not nearly as enamored with PQ2 as Joe up there. The game is a decent puzzler, but not Earth-shattering. I do really dig the puzzle-creation aspect, though. The interface is a tiny bit confusing at first--what with having to pop up a whole new menu before switching out different pieces and all--but once you get past the initial stumbling blocks, it's quite easy and rewarding. And being able to share your creations with the rest of... well, creation? That's just the icing on the cake. It gives PQ2 unlimited replay value, assuming a decent community springs up around the game.
Greg "The Brainiac" Sewart has never been mistaken for someone with his neocortex turned on, so it's no surprise this one didn't wake his synapses. I'm 2,000 percent with Joe here. PQ2 kicked my ass--and brain--in a million different directions, but I loved how it made me feel idiotic one second, then Einsteinian the next. The puzzles are inventive, brain-bending, and unique (and about 87 out of 100 are very challenging). Brain Age is the type of game that makes you react; this is a game that makes you think--and even punishes trial and error (which I found out the hard way).