Batman: Rise of Sin Tzu
If you're having trouble recalling a respectable Batman game, there's a good reason for it. The Batman license has been plagued by mediocre game design time after time leaving fans of the Dark Knight continually frustrated. Unfortunately Batman: Rise of Sin Tzu hasn't improved much from previous efforts, even with it abandoning the platform genre and focusing on an action based gameplay.
Batman: Rise of Sin Tzu does have a number of aspects that at least look promising on the surface. For instance, one of four different characters can be selected which include Batman, Batwoman, Robin, and Nightwing. Each has different attributes and the same host of attack moves that can be unlocked. Unfortunately, the majority of the moves are functionally unnecessary, as hammering down on the kick and punch buttons will have the same result only less flashy. The other issue is that the level designs look great and fit well with the Batman theme, but the implementation of the design is one of the bigger short falls. The main issue is that eliminating one group of enemies after another is the only way to make progress. That may sound fairly innocent but it becomes monotonous quickly and the same enemies continue to jump out of sewers or open doors requiring the same button smashing each time.
The good news is that the graphics do a great job of recreating the animated series. The environments mimic Gotham perfectly and most of the surroundings can be destroyed while fighting. In addition, the cut scenes are also high quality and you'll hardly notice the difference from the animated series.
Batman: Rise of Sin Tzu really fails to keep the game interesting. The graphics at least are enjoyable to look at, but getting through the different levels can be quite tedious. Die-hard Batman fans may be able to get past the monotonous gameplay but others probably won't be as motivated.