Batman: Rise of Sin Tzu
|a game by||Ubisoft|
|Platforms:||XBox, GameCube, Playstation 2, GBA|
|Editor Rating:||6/10, based on 2 reviews|
|User Rating:||8.5/10 - 4 votes|
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|See also:||Batman Games|
Batman has been a mainstay of American pop culture for quite some time now, and with good reason. After all, he's a legendary anti-hero, has a slue cool gadgets at his disposal, trounces enemies in dark locales, and faces ruthless villains. Sounds like the trappings for a great videogame doesn't it? Unfortunately, the Dark Knight's transition from the comics to the consoles has been spotty at best, with only a handful of worthwhile titles over the years. Batman: Rise of the Sin Tzu is the latest entry into the Dark Knight's portfolio, and while it isn't the best thing the Batman license has been applied to, Batman has certainly weathered worst.
Rise of the Sin Tzu follows the classic beat-em up formula: throw enemies at player, have player beat up enemies, repeat ad nauseam until player either A) dies, or, B) beats level. This formula has been in use since the 8-bit era, but even back then it was showing its age. But as a beat-em up, Batman: Rise of the Sin Tzu works well. There are plenty of impressive looking moves that control fluidly, a good deal of variety among enemies, and several different modes of play with several different characters to play as. Unfortunately, the beat-em up genre is inherently flawed because of its repetitive nature and Batman: Rise of the Sin Tzu does nothing to alleviate these problems. The action is fast and fun, but it's true to the beat-em-up genre in that it's incredibly repetitive. Some will find the fun in doing the same thing for hours and hours, and others won't.
Rise of the Sin Tzu isn't that long and is easily beatable in a rental period, but as incentive for Batman fans, there are a lot of interesting extras that can be unlocked. They won't be a big deal to those indifferent to the Caped Crusader's legacy, but Batman fans will surely get a kick out of it.
Batman: Rise of the Sin Tzu looks excellent -- not because of technical feats, but because of the overall style. Rise of the Sin Tzu shares the same comic styling of the recent animated series, and just like the cartoon series, it looks fantastic. There's a definite comic book flare to it, and it's most apparent in the move set at your disposal. More than once I wowed after seeing one of the many fancy looking moves and pretty particle effects.
The audio in Rise of Sin Tzu is hit and miss. The voice-acting and sound effects are both commendable, but the music doesn't really fit in with the overall theme of the game. Upbeat techno and rock riffs really don't mix well with the Caped Crusader's surroundings. It's not particularly bad, but something on a grander scale would have worked better.
If Batman: Rise of the Sin Tzu were a Batman film, it would end up being Batman Forever ' not the worst in the series (that could come with Batman and Robin), but certainly a disappointment when compared to the first two films. And as such, only devout Batman fans and action gamers looking for a quick fix will find much appeal in Batman: Rise of the Sin Tzu.
Download Batman: Rise of Sin Tzu
If you're having trouble recalling a respectable Batman game, there's a good reason for it. The Batman license has been plagued by mediocre game design time after time leaving fans of the Dark Knight continually frustrated. Unfortunately Batman: Rise of Sin Tzu hasn't improved much from previous efforts, even with it abandoning the platform genre and focusing on an action based gameplay.
Batman: Rise of Sin Tzu does have a number of aspects that at least look promising on the surface. For instance, one of four different characters can be selected which include Batman, Batwoman, Robin, and Nightwing. Each has different attributes and the same host of attack moves that can be unlocked. Unfortunately, the majority of the moves are functionally unnecessary, as hammering down on the kick and punch buttons will have the same result only less flashy. The other issue is that the level designs look great and fit well with the Batman theme, but the implementation of the design is one of the bigger short falls. The main issue is that eliminating one group of enemies after another is the only way to make progress. That may sound fairly innocent but it becomes monotonous quickly and the same enemies continue to jump out of sewers or open doors requiring the same button smashing each time.
The good news is that the graphics do a great job of recreating the animated series. The environments mimic Gotham perfectly and most of the surroundings can be destroyed while fighting. In addition, the cut scenes are also high quality and you'll hardly notice the difference from the animated series.
Batman: Rise of Sin Tzu really fails to keep the game interesting. The graphics at least are enjoyable to look at, but getting through the different levels can be quite tedious. Die-hard Batman fans may be able to get past the monotonous gameplay but others probably won't be as motivated.