Emergency: Fighters for Life
|a game by||WizardWorks|
|Editor Rating:||7/10, based on 1 review|
|User Rating:||9.0/10 - 2 votes|
|Rate this game:|
When you were a little kid, did you ever dream of being a firefighter, policeman or doctor? Well, now you have your chance with WizardWorks' new release, Emergency: Fighters for Life. Burning buildings, auto accidents, earthquakes, terrorist attacks and angry protesters are just a few of the life-threatening situations you will face in this real-time strategy game. You are in command of realistic rescue missions where every second counts and distressed victims await your help. Rescue units, police units and fire-fighting units are deployed at your command. You can mobilize units of highly specialized medical and police personnel, controlling the crews and vehicles in their constant battle to save helpless victims.
Gameplay, Controls, Interface
WizardWorks has a knack for making games that are user-friendly and easy to manipulate. Emergency is no different; everything is a simple point and click. Clicking on your units or people brings up an easy-to-understand command bar at the bottom of the screen, giving you options on how to use vehicles or crew. You definitely get that "pressed for time, people are going to die" feeling when playing this game. Who knows when that gas tank on the wrecked motorcycle is going to explode in a ball of flame, or if that injured hiker on the mountain top is going to croak before you get him to the hospital?
There's nothing spectacular about the graphics. I mean, they're cool, but they just don't make you sit up and go "Wow!" You can tell the difference between all your units, i.e. firemen, doctors, police and ambulance crew. I found the vehicles and buildings to be a lot better in the graphic department, but again there's nothing to set your eyes aflame. Speaking of flames, if a gas tank ruptures and people are too close, they turn into walking Molotov cocktails. I will say, that was pretty awesome.
Unfortunately, you can only make a siren from a rescue vehicle sound so good. The same goes for a moaning injured person. It's not that the audio is bad, it's just that you can only do so much with the sounds that are present in the game. I love it when the audio in a game gets you really excited and makes your heart go thumpity-thump. It's just not here in Emergency: Fighters for Life.
Minimum: Pentium 120, Windows 95, 16 MB RAM, 150 MB hard disk space, 4X CD-ROM drive, DirectX, SVGA graphics card
Recommended: Pentium 200, 32 MB RAM
This is the part of the review where I usually complain that the manual doesn't have enough information. Not this time. WizardWorks has done a really good job of taking you through all the aspects of the game in sequential order. The manual starts by telling you how to pick your units and vehicles, then moves on to the actual accident scene and how to approach different situations. Add the in-game tutorial and you have an easy and quick-to-get-into game.
Emergency: Fighters for Life is not the game for me. I found it to be very repetitive. There is a formula for each mission, so running through each one two or three times lets you figure out how to win very quickly. This would be a great game for kids between the ages of 8 and 12, because it would help them improve their problem-solving skills. Parents need not worry about the blood in this game; there's more blood on South Park than in this game. I can't give this game a bad review; you can obviously tell that WizardWorks put some time into designing it. I just feel that it should be geared towards children. It rates a 68 in my book. Enough said!