Straight from toon town comes a terrifying tornado of temper, a toothy Tazmanian twister, a tricky trial of tender timing. Taz-Mania will toss you into a tizzy as you search for a delectable Seabird egg snack.
Taz You Like It
Taz-Mania for the Game Gear is a nine stage, side-scrolling fur-fest of frustration for one that tries to reproduce the excitement of the Genesis version of Taz-Mania, but doesn't quite make it. Although the game play is similar to the Genesis version, the game is much shorter, with each stage a one-level journey that's more cumbersome than fun.
As Taz, the original type-A mammalian monster, you whirl and twirl through each level, avoiding such obstacles as rolling bombs, mine-shaft barricades, icy waters, and abominable snowmen. The game's control's are easy to master, but the obstacles you'll encounter pose a nasty threat. Plan to be fast on your paws. In addition to walking and jumping, you can hold down the A button for a burst of dizzying, whirling speed that makes Taz invincible for a short while.
Although you begin with five lives, you don't have any continues, which makes this game hander than Taz's head. To keep his strength up and replenish his temper, the whirling dervish gobbles blue health bottles, turkeys, and fish.
Who Does Your Fur?
Taz's graphics are kinda hairy. The sprites are well animated but small. Taz does his trademark hungry-man gobble. When he spins, he's really just a blur on the screen. The backgrounds are well done but not impressive, and the other characters in the game are either too small to notice or so fast you don't see them.
The sounds in this cart are pretty simplistic with effects that never go beyond mechanical squeaks and squawks. The music is positively dis-Taz-trous. It's so repetitive and annoying that it'll make you tear your fur out.
Taz You Were
If you loved the Genesis version, you may not want to dabble with this small fry. Taz does offer plenty of challenge, but it's of the frustrating variety. If you take on Taz, your temper will soon be devilish.
- Take the top level in this snow man's land. It has fewer obstacles and more fish.
- Take the first two ramps that lead up in the mine stage (push Up when you see the ramp), then coast and avoid obstacles until you see the first ramp on the right side of the screen. Take that ramp to reach the end of the stage.
- To stay ahead of the bomb in Stage 1, spin as soon as it comes within tail range. When your spin runs out, walk to the next bottle, drink it, and walk a little bit to the right until you find the tuikey. Eat the tuikey, and spin again, but stop short of the next bottle (if you spin over the bottle, you lose it). Drink this bottle and spin to the end of the stage.
Download TAZ Mania
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
- Game modes: Single game mode
- Up, Down, Left, Right - Arrow keys
- Start - Enter (Pause, Menu select, Skip intro, Inventory)
- "A" Gamepad button - Ctrl (usually Jump or Change weapon)
- "B" button - Space (Jump, Fire, Menu select)
- "C" button - Left Shift (Item select)
Use the F12 key to toggle mouse capture / release when using the mouse as a controller.
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
- Pentium II (or equivalent) 266MHz (500MHz recommended), RAM: 64MB (128MB recommended), DirectX v8.0a or later must be installed
Sega Master System
Who's the growling, grumpy, whirling dervish king? Look no farther, cartoon fans, because that ferocious furball, the Tazmanian Devil, is back in action on your SNES.
Taz-Mania is the manic new game from Sunsoft, starring the hungriest mammal on the planet. This single-player, first-person perspective chase game plays like a fast-paced auto racing game, only you get to guide Taz down the road with a behind-the-Devil view. The game features all the colorful cartoonish backgrounds and goofy-looking characters that made Warner Bros. cartoons a 'toon empire.
It appears that it's Kiwi bird mating season in the land down under, where Taz makes his home. Kiwis are Taz's number one favorite food. The object of the game is to race down a road through each act and collect your quota of Kiwis before time runs out. You can run forward and backward, jump, skid, grab, and screech to a halt. You also have the patented Tazmanian tantrum, which lets you whirl through obstacles.
ProTip: Although blue birds regain your health, don't bother. Eating one Kiwi will bring back the whole bar. Concentrate on the red birds instead.
You're gonna need some beastly reflexes to handle all the running and grabbing, plus a quick thumb to avoid such roadhog opponents as Axl and Bull Gator (the notorious hunting team), Wendal T. Wolf (a neurotic wolf who hops on your back and wraps his fingers around your eyes to obscure your vision), and the amorous She Devil (one kiss, and you're history). Along the way you must also sidestep obstructions like telephone poles, trees, cars, deep water, oil slicks and buses. There's even a pterodactyl, who'll carry you back to the beginning if you're not careful.
When you see the pterodactyl, don't jump. As long as you're on the ground, it shouldn't come after you.
To keep your feet movin', you've got to chow down. You can eat blue birds to partially fill your life meter, red birds to give you extra time on the clock, and bonus meats that are thrown from the Acme delivery scooter. The Acme delivery person will also give you such goodies as roller skates, springs, and other treats.
Not everything you get from Acme delivery is pleasant He may bop you with a boxing glove or throw dynamite. When a prize is released, hang a little behind so you'll be safe from harm.
Taz-Mania is a colorful, well-animated, smooth-moving game. All the SNES Mode 7 rotation and scaling stops were pulled out for this one, so hold on! You also get to see Taz's great-looking, grumpy, growly, hilarious facial expressions when he turns around or he gets hit. Additionally, all the enemies are well drawn, and they move quickly without flicker or slowdown.
Some Kiwis speed ahead of you and then screech to a stop. As soon as you hear the screech, grab 'em or you'll fly right past them.
Some folks will find the music too cartoonish. The familiar Warner Bros. opening theme is well represented, though, and that's all the music you'll pay attention to.
Devil May Care
On the surface, Taz seems to have pretty basic, one-dimensional game play, but don't toon this game out. The later stages are difficult and challenging. They'll keep you on the run for hours. Children will be entertained by the cartoon graphics, but they may find the tough action frustrating. Taz-Mania is a fast-moving, good- looking Devil of a game.
He's loud. He has a wicked temper. He slobbers everywhere. He eats anything he can get his paws on, but you can't help but love him for every last obnoxious vice. Who is he? Hint: he's Bugs Bunny's favorite beast to burden with cruel tricks.
The Tasmanian Devil -- Taz for short -- comes to 16-bit technicolor life thanks to Sega. This awesome looking adventure is entitled appropriately, Taz-Mania.
Word has it that a single seabird egg will feed a family of TD's for a long time. We all know how grouchy Tasmanian Devils get when they're hungry... which is always! In this crazy, one-player, action- packed game, Taz sets out to find the legendary Tasmanian Seabird's nest in order to snag an egg for his hungry family.
A Loveable Beast
Taz-Mania has six stages -- each with multiple parts. Taz hunts through the Badlands (a nuclear-esque wasteland), the Acme Factory, the Jungle, Iceland, a Mine, and the Taztec Ruins.
Each stage has its own set of biz- zaro creatures and quirky (though cool) tunes. For example, in the Jungle, Taz comes face-to-face with grass-skirted, spear-chucking pink mice. Weirder still are the Rock Monsters he encounters in the Badlands. These creatures attempt to entrap Taz with their slimy tongues, which make an incredible annoying guitarish twanging noise as they unfurl.
ProTip: Spin past the furnaces in the Factory and Taz won't get burned.
Until Taz reaches the eggs, which isn't ‘til the bitter end, it's more or less a game of survival. The more enemies Taz tackles and the more power and food items he collects, the better his chances are of staying healthy enough to beat the stage, the bosses and, ultimately, the game.
Appetite for Destruction
Taz's appetite makes him his own worst enemy. If it isn't too big or anchored down, Taz will slip it down his gullet. For instance, when Taz chows down on fire power items, such as Chili Peppers, it gives him dragon's breath that's guaranteed to incinerate any enemy. However, if he chomps on Bombs or No Weed, he gets a rip-roaring tummy ache, that can cost him a life if his life meter is running low!
- Steer dear of these two switches in the Factory. Touching them can be an electrifying experience.
- Rock Monsters getting you down? Simply jump on their heads and use them as launching pads.
An Offering to the Gods
Options are a gamer's best friends and Taz has a lion's share to offer. The Jump, Spin, and Action button commands (which enable Taz to breathe fire and lift items) can be adjusted to correspond to any button sequence. There's also a practice mode that enables you to explore five different stages with minimal enemy pestering. In addition, there are two difficulty settings, Easy and Hard. Lastly, when the local hoodlums sap your life supply (three lives), you can tap into three continues.
- When you reach the highest ledge in the third scene of the Badlands, head left and you'll find a tasty 1-up.
- Spin through bombs to keep Taz from eating them.
So, what good are options if the game control stinks?! Rest easy, Taz-masters, this devil won't let you down. Animated toothy snarls and impatient foot tapping are a part of Taz's graphic repertoire. However, as any Warner-watcher knows, the good-looking Tasmanian spin is Taz's forte, and it's more than just a whirlwind way to make fast tracks. Taz can use it to wipe out everything in his path. However, watch yourself when you launch into a spinning frenzy. At full speed, you scorch the dirt. Unless you know what's ahead, you probably won't be able to put the breaks i on fast enough to save yourself from disaster, like flying off an unseen cliff!
- Spin with care. Recklessness can cause you to blast important life- giving items into oblivion.
A Fine Furry Friend
A major thumbs up to Sega (and Warner Brothers) for a job well done. Taz-Mania rates an A+ for the crystal clear graphics and smooth animation alone. Taz truly looks as if he's stepped right out of a WB cartoon. More importantly, Taz-Mania has the fundamental elements that make a game worth its asking price: great game play, worthy challenge, and a good story line. The one thing Taz could use is an extra level or two. Perhaps a sequel could take care of that?!
Overall, Taz-Mania is a solid Genesis title that any Taz fan should seriously consider adding to his or her game library. It's devilishly good fun.
- Difficulty: Hard
- Available: 1992
- No. of Levels: 17
- Theme: Action
WELL, SPEAK OF THE DEVIL!
The Taz is back with an appetite that won't quit. Luckily, a legend says that giant seabirds may live in the lost valley on the island of Tazmania. The giant seabirds happen to lay giant eggs - so large they could feed Taz's huge appetite as well as his whole family's! The U.S. National Video Game Team has blown through this great cart just for you. Here are some of the best techniques and tips to help you discover the hidden rooms in each level. Keep your mouth full, and win big!
- As you first start the level, there will be some red peppers. Eat them and use them to burn the first crab and rock monster you see.
- When you come to a sand pit, jump as high as you can and spin to the right. You should almost make it to the other side.
- Do not ride the geyser that's right after the sand pit, or you will be killed.
- The geyser that's right after the first trophy stand will bring you to the second half of the level. However, before you go all the way to the top, try jumping to the right when it is half way up.
- You should find a bonus area with a 1-up.
- An easy way to get to the exit is to ride the first geyser up and spin to the right.
- The main enemy in this level is a headhunting tribe of mice. They are very easy to kill; a spin attack will knock them out. How-ever, they throw spears in abundance! If they hit you when you're jumping, you may get knocked into a bottomless pit.
- To get to certain ledges, you must practice using the jump-and-spin technique.
- There are plenty of man-eating plants around. If you can get close enough, you can eat one. Be careful, because it may bite you and they don't refill your health.
- The halfway stand for the trophy is at the top of the cliff.
- When you get to the edge that looks like this and can see a mouse pacing on the ground, jump down.
- Jump down where you see these two white stones, and you'll find a secret.
- If you jump correctly, you'll find another trophy stand and a 1-Up. It is helpful to continue from this point, since you always get another 1-Up.
- When you get to the highest point of the cliff that is near the end of the level, jump as high as you can and spin.
- Keep spinning and exit safe
- There's a star when you start this level. Be sure you get it and it will help you get through the first part of the tree climb.
- There are mice everywhere on this tree. If you get hit with a spear while jumping, you may fall back down to the ground. Use spins to take them out.
- On this ledge a regular jump will do, but a short spin will guard you from the spears thrown by the pesky mice.
- Use the red peppers and have some mouse toast. Enjoy!
- When you get to this ledge, jump up onto the ledge to the right and you'll find a surprise.
- Use this star to help you kill the second boss. When you get the star, jump over to the left to find him.
LEVEL EIGHT: BOSS TWO
This boss is even easier than the first. With or without the star, all you have to do is spin while moving back and forth through him. You'll be invincible to his arrows as long as you are spinning!
- Riding the logs from island to island really looks fun, but a safer alternative is to use the jump and spin technique.
- When you get here, a man-eating plant will be waiting. Try to spin through him without hitting the turkey, and you can refill your life.
- When you land; try not to pick up this bomb. Try spinning while you land, but don't fall in the water!
- Spin past the bomb and help yourself to that 1-Up.
- You are going to have to make a very long spin jump here. If you feel more confident with riding the logs, then go for it!
- As soon you land from making this jump, start spinning so that you'll kill the man-eating plant.
- Just another plant; spin right through it.
- This bomb really isn't that threatening. However, to be on the safe side, get on the lower platform and spin by it.
- Be sure you eat the turkey and refill your life before going any further.
- Here is the one part of this level where you absolutely must ride the logs. The pattern is easy: stay on the log until it sinks three notches and jump to another log. You should make it through.
Sega is releasing a hot action game based on the popular cartoon series. Taz is in search of a mysterious giant egg that could feed Taz's family for a year! Now, Taz has set his feeble mind to the task of braving the rough terrain and retrieving this special egg! Cartoon-like backdrops and sound effects heighten the overall game! Tazmania also features perfect animation to complement the game play!
Tazmania does a superb job of combining great graphics with varied and unique game play. The setting is your standard side-scrolling adventure, but the depth of play overshadows most similar titles. Each level contains plenty to explore as well as some of the most intriguing abilities you'll ever see!
Sega is definitely on the right track with this super cart! Not only will they capture the younger audience and their parents, but the better players will enjoy the challenge once they get through the easier levels. A very cute game that is well done. Lots of areas to explore and plenty of good plain fun!
This cart is great! The first few levels play like a kid's game, but as you progress the level of difficulty really takes off. Lots of techniques to master and great game play are pluses. The graphics are very cartoony and feature great animation. My only complaint is that the music (if you can call it that) really gets annoying.
Cute, real cute. Tazmania has extremely refreshing graphics that make you feel like you are playing a cartoon. Even though the main object seems to be "run as fast as you can to the end", Taz really packs a punch in the new genre of cartoon games. With considerably more enhanced sound effects, Taz would soar!
- Difficulty: Moderate
- Available: May
- Levels: 19
- Theme: Action
Capture The Kooky Kiwis!
In the land of Tazmania, eating is everything to Taz and his favorite food is the Kiwi bird. To get our friend a proper meal, you must guide him down the road in search of Kiwis to eat. Once you catch enough Kiwis, you will advance to the next stage. Unfortunately, cars, buses, telephone poles, deep water and many foes and obstacles are here to hinder our hero. Avoid these, and you'll be safe. Jump up to catch blue and red birds for energy and extra time. Use your Tornado spin for instant speed. Great animated fun awaits!
A Long Way For A Dinner
If you are like me and think the tazmanian devil totally rules as a cartoon character, then you too will go crazy over him as a video game. The graphics are incredible! It looks just like the cartoon (except you are controlling the action). The tazmanian devil's patented spin run movement is here, as well as his ferocious appetite (He will eat just about anything!). Most of the game involves your search for giant eggs from birds that lived long ago (you can feed a family for a year on just one). To do this, you must go all over the island, where you will see a desert with fountains shooting up from the ground that you can ride. Also, you'll see (and become part of, if you're not careful) a factory that makes tanks. Pass through coal mine shafts on a rail car that goes up and down to avoid obstacles. There is a cold area with penguins and frozen water to discover. Then, there is the jungle with man (or devil) eating plants to survive. Go get those eggs for your family!
You heard right! Taz, Warner Brothers' cantankerous star of stage, screen, and Saturday morning cartoon shows, is now starring in a unique video adventure all his own.
The folks at Sega have taken this whirling dervish and spun him straight into a one-player, 17 levels, action/adventure game. You play Taz, who's searching for a giant, prehistoric, sea bird egg -- a prime delicacy to Tasmanian Devils.
As Taz searches for the prehistoric egg, he journeys through the badlands, an iceworid, a jungle, a mine, and even an Acme Factory. His protagonists include three villains from his Saturday morning cartoon show (Francis X. Bushland, Bull Gator, and Axl) plus a slew of new baddies -- from crabs to mice armed with bow and arrows.
The graphics in this adventure have been carefully crafted in order to give the game an animated look and feel that's straight out of a Warner Brother's cartoon. Taz spins, eats everything in sight, and even growls and snarls in annoyance if you keep him waiting. All of this is accompanied by cool sounds, as our devilish friend whirls to the beat of jungle drums and the thrill of a flute.
More Taz to Come
Sega's showing its stuff one more time as it takes yet another cartoon classic and turns it into a video game classic.
I feel like Kiwi tonight! Taz does. Taz-Mania, a new release from Sun-soft, is taking the Super NES by storm...er...tornado! Taz need food. Capture the right amount of Kiwi birds and Taz takes a nap, then advances to the next level. Whip Taz into a Tornado spin if you're running out of time, but avoid any stationary objects; they'll kill you. Beware of the She-Devil Taz: she is the kiss of death, really!
I really liked this game when I first started playing, but its repetitive nature bogged down what is otherwise a cart filled with great execution, superior graphics and a unique approach. Sure racing games use the same approach from beginning to end, but the constant perspective used in Taz just seems to wear thin.
Taz-Mania is a cute game with a radically different approach. The first-person scrolling is neat but gets drawn out after a while. There isn't much innovation here except for the hilarious animations that happen to poor Taz. The real distraction is the fact that the enemies that get you cause the game to end right there.
This is a completely different approach to Taz games. The first-person perspective is cool, and the scrolling is very well done. There are lots of funny animations and the game is packed with humor. The game play is good, but gets very repetitive rather quickly. Maybe a little more variety would have made this cart shine.
Taz is at his best, and that's eating - a lot! While somewhat repetitive, the humor factor is very entertaining. The recovery time needs to be sped up a bit, but otherwise his splat sequences are extremely amusing! I don't like the "instant game over" enemies, however, because they really detract from the game.
That wild and crazy Taz has escaped from the Acme Zoo and is looking for a new home. Zoo keepers and big-game hunters are behind him, while lakes, collapsing bridges, and spinning towers are ahead. This two-meg side-view game is spread out over five islands and totals approximately 20 levels. Each island has its own style of game play, with some of the stages (the 3D road scene, for instance) echoing the game play in the SNES version.
The whirly twirly island devil spins onto the Game Boy for a decent hop-n-bopper highlighted by good graphics. But more varied action certainly would've made Taz's tune a bit more Looney.
Time Those Hops
If painstakingly precise jumping sends you into a tizzy, this cart will suit you perfectly. As you steer Taz through five island levels, you'll focus on hopping from one tiny perch to another. The game's challenge lies in figuring out exactly how to leap across an intriguing assortment of gaps.
The enemies in your way rarely impede your progress -you'll use most of Taz's spins for difficult jumps, not subduing bad guys. Imprecise controls intensify the hop-til-you-drop action, and mastering Taz's unique jumping style will require real practice.
The irrepressibly cute graphics redeem the game's flaws. Just watching the various Taz animations is a thrill. Too bad the backgrounds and enemies aren't imbued with as much detail and personality.
More electric sound effects would've livened up the action. Taz's spin sounds like the flaccid thwacking of a flat tire.
Devotees of hop-n-bop action will find some new challenges in Taz's islands. Beyond that, the cart's worth a quick look to check out Taz in motion, but even the whirling devil himself won't hold you for long.
- When you face a long, treacherous leap, use a spin to jump higher and farther.
- You can't Just bounce at an enemy to Inflict damage -you have to leap high enough to come down on them directly from above.
- When there's no land In sight, peer down and wait for your ride to show up.