The Sum of All Fears
So here I sit with the latest squad-based shooter from the makers of Ghost Recon. Unfortunately, The Sum of All Fears is sub par on many levels and should not be compared to these other great games from Red Storm.
As the box states, the training level is comprehensive and for someone who has little to no experience with squad based shooters, this is a great tool to help you learn everything you need to know about controlling the weapons, your squad and yourself.
Unfortunately, once past the training, you move on to the pathetic single player campaign. On 'easy,'? I played through all single player campaigns and finished the game in about an hour. If I hadn't stopped to heat up coffee and talk on the phone, I probably could have finished the entire game in less time than it would have taken to order a pizza. 'Moderate'? didn't take much longer to finish. Enemies were beyond stupid as they milled around the courtyards and buildings while their compatriots were dropping like flies around them.
The graphics, while decent, were certainly uninspired. The game sorely lacked in all the little details that make an environment, and situation, believable. Structures were bland as were the furnishings they housed. Audio was a bit better in that it played perfectly through my Audigy card and 5.1 speaker system, however, there was little ambient sound. Weapon sounds were satisfactory but there was little audible 'punch.'
So here's the rundown: I went through training and used a machine gun and rocket launcher. Never saw them in the game at all (maybe I missed a setting somewhere, but you didn't see them in the standard loadout). I tried to use the grenades and flash bangs but you could only throw them either 5 feet or 50 yards'no in between. I learned how to give commands to my squad, but in the game, they were only a nuisance and I never once needed to give a command because I was able to take out all enemies on my own. On each campaign, I found more doors that had to be opened than I did enemies. In a word, 'suck.'?
Multiplayer was marginally better and after successfully registering at ubi.com. I was immediately in a game with others. The game played smoothly with no noticeable lag (I'm on DSL) and the maps were okay for a last man standing match. Net code looks pretty solid and I would venture to say the only reason you might spend your money on this game is for the multiplayer aspect.
If you're thinking about buying this game, don't. Let your buddy go out and buy it and then take it off his hands after he tries to throw it away in disgust. After you've finished the game an hour later, cut out Ben Affleck's face from the box, pin it to a dart board, and enjoy a real game.