|a game by||Square Enix|
|Editor Rating:||5.7/10, based on 2 reviews, 3 reviews total|
|User Rating:||6.0/10 - 1 vote|
|Rate this game:|
Unlimited Saga exemplifies everything that’s wrong with RPGs today and throws it all together in one deluxe package for all to avoid like the plague. For starters, exploration in Saga is boring as hell. Towns consist of one screen with a bunch of menus to navigate, while dungeons involve you moving your character one space at a time around a giant board. Thrilling, eh? Battles are far too random and tedious to be even remotely enjoyable, which is a serious problem considering how often you fight. And the graphics are terrible. Nearly every area in Saga looks like a cheap painting, and the characters animate like castaways from the 16-bit era. If you crave something really different, or your name is Seanbaby, by all means, give this a rent."]
Few games have raised such a hateful ire in me. Saga is so fundamental ly flawed that it’s ridiculous. I’m all for experimenting with new role-playing con cepts, but uh, I like to walk in my RPGs. Sorry, moving my party like a Monopoly token through ugly metadungeons isn’t fun gameplay. The uninteresting narratives, damnable difficulty, and mediocre graphics only drag it further down. A beautiful soundtrack and creative battle system rise to the surface of the cesspool, but it’s still a lost cause.
Wow...this pig of a game ain’t fun at all- and really, that’s all that counts. Saga is a lot like playing a pen-and-paper RPG using a board game as your map, with the most arbitrary, cruel, and spiteful dungeon master ever. Yet I respect Square for what it’s trying to accomplish: This is a bold experiment that ultimately fails, but it fails brilliantly. Rent it once, just to experience something different. As a side effect, you’ll probably appreciate traditional RPGs like Final Fantasy even more.
Download Unlimited SaGa
Words fail me. Having just played Square's latest RPG, I am literally speechless. Unlimited Saga is that rare game that fails on so many levels with only the bare minimum of positive qualities.
Unlimited is an RPG where players can choose to adventure as one of seven characters, each with their own motive for discovering the secrets of the Seven Wonders. Each one of these characters is going to make seasoned RPGers think of another character from a far superior RPG'The Pirate Woman, The Disgraced Knight, The Inventor, just to name a few.
As I stated above the game has many problems. Most notably is the seemingly endless menu(s) that must be accessed in order to accomplish anything, even the simplest tasks. Players must fight the monotony and repetition to equip weapons, swap equipment with other characters, and even pick up items or access discovered areas.
At one point my wife, who was watching me play actually stated 'Why is it so difficult to look at that waterfall?'? and she was right. Gamers will want to discover the mystery of the magical waterfall, not the challenge of trying to figure out how to get to the waterfall when their character is clearly standing next to it. This uncomfortable control scheme is tethered to a non-existent exploration interface that will drag long time gamers back to the age of 8 and 16 bit games, screaming the entire way. Towns are nothing more then a picture of a town with two or three highlighted icons representing important sections of town, like the Inn or shops. And travel between these postcard towns is just as bad. Instead of a 3-D profile, gamers look down on a map and stare at a section that gives you a choice (sometimes only one) of a direction. Using the analog stick players push the appropriate direction and then do the same thing over again, sometimes a battle may occur as you occupy new sections or maybe a treasure will be discovered, eventually you will reach your (un)intended destination.
Battle is also quite painful with the constant reels appearing for each attack. Basically players select one of the many different attacks each character has and then the battle starts as a reel appears with icons spinning by. Pressing the 'X'? button will stop the reel and your character will attack. What makes this even more inane is the fact that there is one icon that is different then all of the others, and should you get lucky enough to hit the button perfectly, that special icon will unleash a super attack. I can't tell you what that attack may be, since I could never hit the icon perfectly (it's that hard).
I could go on about the flat graphics and the lack of good leveling up system but I can't continue. A truly abysmal gaming experience that doesn't do the Square moniker justice, we know they are capable of better.
Finding a Final Fantasy aficionado among RPG fans is easy, but locating a fervent admirer of the SaGa games (Square's other long-running franchise) is much more difficult. It's not that SaGa Frontier and SaGa Frontier 2 (PSi) were terrible games, but they were completely odd and never caught on with the mainstream. Unlimited: SaGa is the series' first PS2 installment, and while it's still pretty damned weird, it's definitely interesting. With seven interrelated scenarios (some are supposedly 40 hours long) to be tackled in any order and a revolutionary art style that looks like animated sketches, Unlimited definitely breaks new ground for the genre. Problem is, the mind-warping difficulty, bizarre movement system (you don't actually walk around, so dungeons play almost like a board game), and wildly complex battle system (filled with more giant spinning wheels than your average game show) might scare off all but the most hardcore role-playing faithfuls.