Wing Commander Prophecy
The Wing Commander legacy lives on--and barely misses a beat--in Wing Commander: Prophecy. The Prophecy programmers get offended if you call this game Wing Commander 5, but for all intents and purposes, that's exactly what this is. Despite all the claims to the contrary during its production, there's little to differentiate it from other WC titles--other than absolutely stellar graphics if you have a 3D accelerator. The biggest new feature was to be multiplayer support, but alas, that feature didn't make it into the game; it won't appear until the expansion pack is released later this year.
Starting as a green recruit,you fly a series of missions going from Nav point to Nav point, mixing it up with a mysterious alien race. The success or failure of the Confederation in the face of long odds is still largely in your hands. Mark Hamill returns, as do those cats you love to hate, the Kilrathi--but this time, as allies.
The gameplay may not have changed much from previous WC games, but a graphics accelerator provides glorious pyrotechnics. Sans a 3D card, the visuals are pretty unremarkable. The story unfolds through a series of well-acted full-motion video sequences, which are kept to a minimum.
If you want great graphics, a good story, and lots of dogfighting in space, you can't go wrong with Wing Commander: Prophecy. If you were looking forward to a brand-new Wing experience, however, you may be disappointed.
- When you first see the Kilrathi, you'll want to blast 'em. Don't. It will make things easier on you later.
- Get as close as you can before firing--your ship doesn't take damage from debris or enemy ships exploding, and ammo is at a premium.
- Before taking out enemy cap ships, make sure you've taken out their turrets.