A Short Stop off in Israel, but a very important one. Though Assassin's Creed is a game about a man with a sword and a burning hatred of Christians (or something), it also simulates the land connecting Damascus and Jerusalem. The distances are relatively tiny: where the real world cities sit 134 miles apart, the virtual renditions are a short horse ride from one another. Nevertheless, the journey must be made, and make it we shall do. We whip a brown horse hard out of Damascus. Doing this in Assassin's Creed is highly illegal, and we attract the attention of some guards who'd clearly rather chase a man on a horse than guard the thing they're supposed to be guarding.
A few gruesome tramplings later, and with more than a couple of dramatic leaps over fallen palm trees, we arrive at Jerusalem. We find the spot where we reckon they'd build an airport in about 822 years, and wait.
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Fighting enemies is something we've come to expect in games--bad things (usually guys) come our way and introduce themselves via a punch/sword/gun to the face. Nonplayable characters, on the other hand? Well, they're usually nothing more than glorified extras in a level. But Assassin's Creed is changing that by utilizing crowds in a creative way--instead of standing around like cardboard cutouts, the people in the game all act and think realistically. Push your way through a crowd to escape a guard and expect the pissed-off peeps to shove back. Dillydally along rooftops and they'll stop and watch. Die, and they'll point and laugh. OK, maybe they're not that realistic, but you get the point.