Colin McRae: DiRT 2
|a game by||Codemasters|
|Platforms:||PC, Playstation 3|
|User Rating:||7.7/10 - 12 votes|
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|See also:||Colin Mcrae Rally Games|
Getting excited about racing games isn't something I do often, and I was no massive fan of the original Colin McRae: DiRT and its fancy-pants, off-the-wall capitalisation, but DiRT2 is already seeming like something worth taking your trousers off for. It's not just incredible to play, but to look at too: the cars are 50% more detailed, the dirt is 1,000% dirtier, and the engine can manage an astounding 100,000 track side spectators. After 10 races you'll have zipped past 1 million people. You know how tall they'd be if they stood on one another's shoulders? That's right: 1,000 miles.
The previous game's front end, a stylised mess of gloss and panache, has been stripped away and replaced with a motorhome. All of the game's various options and race modes are accessed from within this caravan, which travels from festival to festival in search of races and victory. As you win events and move around the world you'll get souvenirs to display on the dashboard. So race the sandy Baja track in Mexico and you'll come away with a face mask, we assume.
All of this is a preamble of course to the races themselves - we're first shown a multi-car rally circuit around London's Battersea Power Station. The detail here is spectacular, from the spectators to the South West trains scooting in and out of Victoria station above, there's a lot going on. The car handling has been hugely improved upon since the original DiRT, giving cars a satisfyingly weighty feel as they take comers.
Depending on the surface, you'll be forced to prepare for comers before entering them sideways or, in the case of the 850bhp trophy trucks, you can pretty much plough through comers with little consequence. Standing water's found its way into the game too, affecting handling in the way driving your car through a big puddle tends to: lots of drag and reduced cornering. On DiRTs urban Shibuya track, the road surface shifts between dirt tarmac and metal to create an unpredictable racing environ.
When DiRT2 finally arrives on the PC, we expect our trousers will be blown off by the excitement of it all.
Download Colin McRae: DiRT 2
They go on and on and on and on. Ok, Mr Improbably Named American Man Number 10,1 get it. I can race and drive and do things. You know, like, you told me 15 times in the last 20' minutes. Also, why can't I skip you? Maybe I can now, but when I first loaded DiRT2 up, I was forced to watch (twice, as I did it on two different machines) the entire intro sequence and be told lots of things I didn't want to know. Twice. There's helping and there's annoying. This definitely falls into the latter category.
It's good that the actual racing is so much fun. You get a great sensation of speed when driving, certainly enough to make you become nervous about slamming into the wall when you've got a head of steam up. The difficulty level is very well judged, so even a cretin like me could find a suitable balance between challenge and reward.
The music is utterly, utterly awful though, which is understandable considering the game's tie-in with teeny pop-rock rag Kerrang!.
If You're Of the opinion that great rally drivers are born rather than made, then it's not difficult to imagine that Colin McRae flew out of the womb sideways at 80mph, and flew out of the delivery room in a graceful arc.
As a driver, he was a traditional flavour of bonkers behind the wheel -driving as fast as he possibly could, often crashing spectacularly and, if the hand of fate plonked him back on his wheels after his airborne barrel roll, carrying on again with his commitment undiminished.
Sadly Colin's gone to the great special stage in the sky, but there's a new breed of extreme sports nutcases carrying the torch, and it's their combined spirit that lives on in Colin McRae: DiRT2. After years literally lost in the wilderness, rallying is sort-of fashionable again. The original DiRT was already inching towards the door when it came to traditional rally. There was still the token inclusion of Welsh forests with unpronounceable names, but thundering V8 trucks had rolled on to the scene and direct, door handle bashing competition was introduced. DiRT2 is the logical conclusion - the fantasy world tour that off-road racing should be, with a festival atmosphere, far more exotic locations and very little regard for safety.
From the moment you launch the game, you're plunged into a grubby RV that's parked up in a bustling paddock area with fans hanging over the barriers with muffled indie music coming from the tannoy. You can practically smell the sizzling hot dogs covered with that cheese that inexplicably remains liquid at room temperature.
Guiding you around the place are the disembodied voices of various endlessly chipper extreme sports stars. If you're easily irritated by Californian kids with more money than sense, you're going to find it all a bit wearing, but I'm actually fond of them - not least because they refer to me by name (just like in GRID), and their constant compliments satisfy my desperate need for validation as a good driver. They're so charming and affable that even when you're on the track and deliberately T-boning them off the side of a cliff they'll use their final moments on this mortal coil to reassure you over the radio that there are no hard feelings. Most importantly they create a sense of personality in the racers you're competing against, and allow you to fabricate rivalries with the guys who consistently beat you.
This jolly band of happy campers follows you to a series of beautifully realised international destinations. DiRT2 is a stunningly attractive racing game and every environment, from the baking Moroccan desert to a hazy downtown Tokyo, is rammed with visual texture.
Your first stop is the Battersea Power Station in London, and it's packed with baying tans, bathed in sunlight and full of incidental details. When I revisited the location at night later in the tour, with the place lit up like Donald Trump's Christmas tree during a power surge, I genuinely drove straight into a wall like a crash test dummy because I was busy marvelling with child-like awe at all the pretty twinkly bits. While you'll usually be whistling past most of this stuff at a bowel-loosening rate of knots, it all combines to ensure that DiRT2s circuits are drenched with atmosphere.
The vehicles don't come off too badly either - crank up the visual settings and they become shinier than Kojak's bonce, and when you eventually come to an abrupt halt against the scenery (which you will) the entire thing crumples into a ball in a delightfully convincing fashion.
What's worth noting is that while DiRT2 was delayed to include DirectX 11 (see Direct Your Attention) the game looks deeply sexy even when using DirectX 9, and runs at a heady pace on relatively creaky equipment. The fact that Codemasters have married this kind of visual splendour with a sensation of speed you'd struggle to match if you attempted re-entry to the earth's atmosphere, is an enormous technical achievement.
Of course racing game fans are a strange, many tentacled breed and, as RACE On proves, they'll put up with visuals rendered in fingerpaint as long as the handling's up to scratch. DiRT2 doesn't venture too far into the realms of terrifying simulation - you're not going to have to worry about damper settings and toe in - but the handling has been much improved since the previous game.
The biggest change is a real sense of weight shifting as you chuck the car into a corner, something that makes doing the famous Scandinavian Flick - where you chuck a car in the opposite direction to the corner and then flick it into the corner for extra momentum - logical and useful. Suddenly the cars feel like real physical objects rather than twitchy hovering camera mounts and, in spite of the fact realism usually equates to difficulty, because they intuitively feel right they feel less instantly punishing when you get things a little wrong.
What's more, there's something viscerally satisfying about lobbing one of DiRT2s newly weighty rally machines into a perfect arc around a bend. Forcing the nose to dip into the camber of the corner, catching the rear with deft throttle work and applying just the right amount of opposite lock would have you leaping up like an idiot if you weren't already concentrating on transitioning into the next gravel-chucking powerslide.
It's this kind of logical connection between car and road that makes the addition of standing water on the tracks such an excellent addition. It seems a ludicrous thing to be complimenting a game on, but the puddles in DiRT2 are not only some of the most beautiful H20 we've seen in a game, but they offer a tactical advantage if you use them properly. As you'd imagine, puddles always appear on the inside of cambered corners, so if you're feeling clever, you can dip your inside wheel into the wet stuff, generating extra drag on that corner of the car and helping your car around the corner. Of course, you're not thinking that while you're doing it for the first time, you're just intuitively adapting to the surface presented to you, but the fact that it actually works as you'd expect is a pleasing revelation.
It'd be fair to expect that in their attempt to rebrand a beloved motor sport brand as an extreme sports series, that Codies would have dropped the ball in terms of course design. In fact, despite the move towards less conventional locations, DiRT2 boasts some of the best courses ever to grace a McRae game. There's a real sense that the development team is liberated by its newly afforded international scope and as you plunge through an imposing canyon in the Utah badlands, or dart across a narrow bridge dividing paddy fields in deepest China, you'll realise that the course design is as good as it's ever been.
The tracks are also challenging enough for hardcore Colin McRae fans -these are as technical as any other tracks in the series and seasoned race-fiends will be in heaven. If you're new to the experience of whistling past vegetation
at face melting speeds, you'll be pleased to hear that the flashback system has made the leap from Race Driver: GRID, allowing you to rewind time when you stack your car against an inconveniently placed tree. It's a feature that should come as standard on all racing games, and it means that even if you're about as handy behind the wheel as a pensioner in an Austin Maestro you should still enjoy the fantasy of being a rally driver.
The only area in which DiRT2 struggles compared to the competition is in its collection of vehicles. There's a slim selection of cars, and a disproportionate number of Subarus. Fortunately, the way the game is structured encourages you to pick a favourite and stick with it. Rather than forcing a vehicle change every time you attempt a new variety of off-road racing, you can complete the game with only two vehicles - one stripped down racer and one enormous truck. You're also offered customisation options, such as new liveries and dashboard toys as you progress that while relatively limited, at least draw you closer to an expression of your preferences than most straight racers.
The Best MCrae
DiRT2 is exactly what a modern racing game should be. Not only does it provide the requisite thrills when you're pounding some of the prettiest environments you'll find in the genre, there's a sense of coherency and an urgency to the off-track experience. It'd be all to easy to dismiss DiRT2s tour as contrived and a crude attempt to relate to a US audience, but actually the recreation of a working pit area brings you closer to the experience of being a globe-trotting racing hero than any game before it.
Not only that but DiRT2 is distractingly beautiful - the first game made the leap from arrangement of polygons to plausible environment, and this one breathes life into those environments, filling them with crowds, noise and lights. There isn't a more exciting and involving racer around and if you have even a passing interest in cars, at the risk of sounding just as extreme as Mr Block and friends, you should definitely hit the dirt.