|Editor Rating:||7.3/10, based on 2 reviews|
|User Rating:||9.0/10 - 2 votes|
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- "I had high hopes that Deus Ex would be a brilliant game. As soon as your mag came through my door. I read the review, and slapped the demo on my brand spanking new PC. Me and my mates think it's even better than Half-Life. Considering I'm new to the RPG genre, I thought it rocked bells and was more satisfying than GoldenEye. If developers continue making games like this, a social life is not worth living."
- "I am a casual player of casual games and have recently enjoyed the fantastic System Shock 2.I opened today to find a RPG game reviewed called Dues Ex (sic). Now saying a game is better than System Shock 2 isn't something to say lightly, so I thought this new game must be something special. I went on the training mission first to see that I couldn't read the small text such as datapads and speech script. When I got round to playing the game I found the graphics appalling and my bro ' helper a little hostile. When I tried to shoot him in the back for taking up so much of my time he shot me!!!! True it may be just self defence, and true maybe I'm total crap at playing it, but I can dig System Shock 2. What was Paul Mallinson thinking when he gave Deus Ex 94 per cent. I'd have given it 52 per cent for effort. I uninstalled it directly after playing it and I don't have a German PC so don't pull that one on me. I'd like to know, are there any sane people who don't like this game out there?"
Download Deus Ex
My brief from zone was short and to the point: "Find out about Deus Ex or don't bother coming back." And so it was that your correspondent met with the game's designer, Warren Spector, in the demo room-cum-cinema of Ion Storm's swanky office high atop the second-tallest building in Dallas. Fortunately, Spector can "talk for days", as he readily admits, and he then proceeds to demonstrate: "The critical thing to remember, the one message that I have to get out there, is that Deus Ex - is a role-playing game. It's a first-person perspective role- playing game. Since Underworld I and Underworld 2 and System Shock and Cybermage and Shadowcaster, every time I do a game everybody looks at it and says it looks like Doom or it looks like Quake or it looks like Wolfenstein, so it must be a shooter. Even now sometimes people look at Deus Ex as it currently exists and they see a shooter. It's not a shooter."
Trust No One
So it's not a shooter. What is it then? Well, originally it started as an idea called Troubleshooter, whereby you played the part of an anti-terrorist agent, rescuing hostages, preventing hijacks, and generally recreating Hollywood action movie cliches.
However, the story changed due to a number of factors, as Warren explains: "My wife got totally hooked on The X-Files. There's all this weird millennial stuff going on. I don't know what it's like in Europe, but over here people are getting really scary crazy and believing all sorts of amazing stuff. Millennial fever is taking hold of the world, and there are more and more people who think the world is gonna end in 200 and something days, and there are plenty of people who think aliens are gonna land and that armageddon is around the comer. It's just bizarre to me. I love it.
"So I started thinking what if we take like a James Bond, a guy who really believes in good and evil, black and white, right and wrong, and we throw him into an X-Files world."
Hang On To Your Ego
In the course of the game, each player is forced to select different skills, such as weaponry, swimming, and lockpicking, enabling problems to be solved in entirely different ways depending on your character. As Warren says, "What we're after is recreating a unique alter ego. Everything in the game is designed to differentiate character."
As a glance at the accompanying screenshots suggests, all the action takes place at night - a deliberate ploy: "You will never see the sun in this game. I'm inspired by German expressionist films and all sorts of stuff, and I think it looks great. I just think it's cool. Think about how many times you see Mulder and Scully walking around in the daytime. It's an artistic choice. It seems to fit the dark conspiracy feel, bright shafts of light punctuating the darkness."