Despite its numbering, DOOM 3 is not a follow-up title to DOOM 2, but a reboot of the entire DOOM franchise. Developed by id Software and released in 2004, the game reintroduces players to the iconic story and world of the DOOM series. It's full of hellish demons, darkly lit levels, and gory gunplay. As literal Hell breaks loose on the planet of Mars, it's up to the player to repel the demonic threat and save humanity. With an assortment of overpowered weaponry, you'll take the role of a super soldier, ripping and tearing through hordes of otherworldly creatures.
The story in DOOM 3 is very similar to the original game, but with some modern trimmings. Like the first game, DOOM 3 takes place on the planet Mars. On Mars, dangerous science experiments have accidentally opened a portal to Hell, spilling demons out onto the red planet. DOOM 3 tells a similar story, but it does so in a more modern ways. As you explore the various levels in the game, you'll encounter characters who will provide you with information and narrative exposition. As the unnamed space marine, you'll meet a variety of characters (both good and bad) as you make your way through the game's creepy levels. Some characters give you directions and help by speaking to you via radio, while others taunt and scare you with their supernatural powers.
When it comes down to gameplay, DOOM 3 provides players with the same great bloody action the DOOM franchise is known for. The game is still broken up into levels, filled with hordes of enemies. In each stage, you must navigate through the darkly lit areas, blasting enemies with your weapons as they leap from the shadows. DOOM 3's focus on story makes the pacing feel a bit more deliberate and slow, which is a decent change from the surprisingly fast-paced original games. There's a bigger horror element in DOOM 3, with a handful of scripted scares. Generally speaking, the game is meant to utterly creep you out. When you're not hearing the sounds of gunshots, you'll likely hear the terrified screams of the trapped and dying scientists around the planet.
Although the game is a bit slower than other DOOM titles, things still feel visceral and fast thanks to the weapon offerings. There are ten different weapons to find and utilize, and they range in both power and utility. Fans of DOOM will enjoy the classic Chainsaw, Shotgun, and BFG-9000 weapon. The rest of your arsenal is filled out by other expected firearms, like sub-machine guns, assault rifles, pistols, and more. There's also a few fun experimental weapons, which vaporize your enemies and cause a ton of damage. In addition to the single player mode, you can also wield these weapons in the four-player multiplayer mode. There are four different types of competitive modes to try out, which nicely compliments the single player campaign.
Overall, DOOM 3 is an interesting and exciting reboot of the DOOM franchise. It's not as fast-paced as the original two games, but it provides the same amount of intensity and horror. The improved graphics make things even more terrifying, and the attention to storytelling fleshes out the world. The inclusion of multiplayer adds plenty of replay ability, and the lengthy single player campaign will surely please. If you're a fan of horror, mayhem, and fun gunplay, then DOOM 3 is a great pick.
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It's surprising exactly how much enjoyment you can get out of a game that doesn't seem to offer much in the way of good gameplay. To put it at its most simple, Doom 3 is a good game for the Xbox, even in light of an overworked, repetitive feel, that at times can come off as a fancy technology demo.
You're a Marine. On Mars. It's going to Hell. That's basically it, and even if you don't know the rest, there's nothing much more to tell than that. Along the way you'll use a series of weapons that are standard fare and mostly boring, and levels that are a slog through linear land. Multiplayer is small and not so great, but at least the game comes with an online co-op feature, which is something even the great Halo 2 didn't have. That said, at least it can be frightening, and that's mostly thanks to how pretty it looks.
Fight demons, get the big guns, and watch some of the prettiest graphics on the Xbox delight and fright. In particular, Doom 3 has been lauded and criticized for its choice of lighting effects. On one hand, the game is so dark that you've got to wonder how much in the way of graphical flaws that covers up, not to mention how frustrating it can be to switch between weapon and flashlight. With the other hand, you can marvel at how outstandingly creepy this game is, with dark spaces, strobiscopic effects, and monsters that come out of the walls to eat you.
The audio only helps build the chilling atmosphere, and in the end, helps give it some of the frightening body that most people want from a more horror driven title. I haven't had as good of a scare since I played Clive Barker's Undying for the PC. All in all, this is a good title, but it does suffer in that it isn't the gameplay you're paying attention to, it's the scuttling thing in the dark. Enjoy.
Set a course for hell, space marine--the Satan-obsessed shooter that started it all is about to plunge back into the pit. Doom 3 ditches the pentagrams and tacky bogeymen of past installments for a date with true terror. This time, the tension is palpable as you confront critters in claustrophobic corridors--walking cadavers clutching their exposed bowels and burst eyeballs, imps skittering through ventilation shafts, and hulking hellknights out to tear you in two are among the game's demonic menagerie. Along with more gruesome monsters, slower, less-predictable pacing heightens Doom's fear factor. In the dark, sometimes your own shadow is all it takes to scare you.
Doom 3 is a study in duality: dark and light, demons and hero, good game and bad one. Taken strictly as a cinematic experience, the remake of the original Doom excels. It grabs you by the throat and doesn't let go until you're through the game. It's a terror ride of frighteningly realistic visual effects, stunning lighting and ambient noise piped straight from hell. But if you manage to look beneath the skin of this frightener you'll find sub par artificial intelligence, a laughable plot, and the same play mechanics found in the now very dated original.
The devil isn't just in this game, it's also in the details and id seems to have forgotten that fact. For instance, there's no peeking in Doom 3. You also can't seem to manage holding a flashlight and gun at the same time. In addition, the game sends you back and forth through the labyrinth-like corridors of Doom so many times you actually come close to being able to find way around. I know it sounds like I'm nitpicking, but all of these little annoyances start to add up and by the middle of the game you start to ponder them as you blast the hyper-realistic beasties that assail you.
My biggest complaint with Doom 3 is in the multiplayer. id created multiplayer first-person shooters and through the years have advanced it considerably, what's been included in this game is almost insulting. You can play deathmatch, you can play team deathmatch, you can play free for all. In other words you can run around blasting each other and that's it. Worse still - you can only do this with 8 people. No I'm not talking about the console version; Doom 3 the pc game has an 8-person limit.
Don't get me wrong, Doom 3 is a masterfully created experience, a virtual haunted house of scares and boogiemen, just don't expect anything deeper. This review may come off as a bit harsh, but Doom 3 truly is a fantastic game to play in the single player mode ' offering up enough scares for a month of sleepless nights. The multiplayer mode, while flawed, is still quite enough to keep you busy until someone comes out with a capture the flag mod.