|Editor Rating:||7/10, based on 1 review|
|User Rating:||8.0/10 - 1 vote|
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When I first started playing Draconus, I wasn't very impressed. It seemed like some sort of fancy-looking medieval version of Fighting Force--obviously, not a good impression to have floating around in my melon. But as I played it, and got into the intricacies of the battle system, figured out how particular levels worked and found what items I needed to advance, a lot of my negative first impression dissipated The story is interesting, with excellent narration. I also like how you can pick from one of two warriors at the start of the game, and upgrade various offensive and defensive traits as you progress through levels. The visuals (including the detailed character models, textures and effects), and the ambient and battle sound effects are well above-average. The design and detail of the levels is downright amazing as well. The animation, however, is not awe-inspiring. In fact, it's just plain ridiculous most of the time, with all of that wacky flipping and weird side-stepping. It really should've been tweaked a lot more. And while I'm talking about the game's problems, the puzzles are too easy, and a lot of the enemies are in desperate need of an IQ boost (as are most of the bosses). The voice-overs are really silly, and the humor is cheesy and unnecessary. Still, even though it's a tad rough around the edges, Draconus as an above-average action/adventure stands on its own.
It's a good thing I stopped playing Draconus when I did, because if I had to hear one more horrid voice actor ramble, I might have hung up my reviewin' pants. Draconus has lots of really annoying traits that, if done properly, could have given this game the polish to make it really stand out. Instead, it's a decent action-adventure that drowns in a sea of glitchy graphics, annoying camera angles and ugly player animation. But, just when you start hating this game, something cool happens, such as a cool sword fight, or a really well-designed level. You just never know whether you want to break the disc in half or sit back and enjoy the ride.
A beautiful-looking game that obviously has some beefy production values, I'm a little bummed to report that Draconus almost feels over-produced. From exaggerated player movements to the fact you start with a decked-out arsenal, I was contemplating these obtuse irregularities as much as I enjoyed playing the game. In most games like this the excitement comes from building your character up, and while there's definitely some cool power-ups in Draconus, this adventure requires more brawn (in the form of action) than brains. In the end, though, it manages a slight twist on an otherwise traditional gaming experience.