So why hasn't anyone developed a 3-D, go-anywhere version of Final Fight/Double Dragons yet? ASC Games' Perfect Weapon was a step in the right direction, but its retendered environments were too limiting. Die Hard Arcade was really, really close, but its corridors and rooms didn't give gamers much room to maneuver. Now Core Design, the Unbiased developers behind Tomb Raider, is finally hitting the mark with Fighting Force, a 3-D fighter that lets gamers spread out and kill someone.
The game packs 30 stages in all, which are divided into 10 levels, and it's obvious that these stages are inspired by the Final Fight and Streets of Rage beat-'em-ups. The game begins on a sidewalk alongside a busy street, with your character under attack by suit-wearing goons from all directions. But since the polygonal environment is so expansive, you don't have to wade through the villains in a straight line from one end of the level to the other. You can take the fight out into the road if you want, clambering onto the safety meridian and tossing villains into the paths of speeding cars.
When you get near the exit point of one stage, the computer takes over and runs your character to the next stage of battle. You'll also come across forks in the road in some levels, so you'll have to play through Fighting Force several times before you see all 30 stages. By the end of the game, you'll have battled through an office building, a submarine and a shopping mall flying fortress, among other locales. Some stages-such as the wide-open sidewalk and city park areas-allow more exploration than others, but all levels allow full freedom of movement
But beyond its mere 3-Dness, the coolest thing about Fighting Force is that nearly everything you find can be used as a weapon. See that hot dog cart? Pick it up and crash it down on your enemies. Or smash open that pop machine and use the soda cans inside to K.O. the approaching punks. Fighting Force's levels are so interactive that whatever isn't nailed down can be used against enemies. The game has its share of normal weapons, too, such as knives, guns and missile launchers. But why blast a baddie with a gun when you can chuck a car instead?
Of course, Fighting Force lets you get your knuckles bloody, too. Players can pick one of four characters-two dudes and two babes-to take through the game, and each has more than 40 moves. Most attacks are simple jab-jab-kick combos, but the characters have a few super moves and projectile attacks in their arsenal, too. Best of all, two players can fight alongside each other in true Final Fight form.
Fighting Force is only one of several projects now under way at Core Design (which, considering the mega-success of Tomb Raider, is no doubt just fine with Eidos Interactive, Core's U.S. publisher). Other games in the works include Swagman, Ninja and-of course-Tomb Raider 2. But don't get too excited about playing all these games at once. Core has pushed forward Ninja's release date from August until later in the year so that Fighting Force and Swagman can have their time in the limelight.
- MANUFACTURER - Core Design
- THEME - Action
- NUMBER OF PLAYERS - 1 or 2
Download Fighting Force
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
Streets of Rage meets Tekken in this "punks step up to get beat down" brawlfest filled with flailing fists, head-stompin' psychos, and blood-drippin', broken-bottle-wavin' action.
The evil crime boss Doctor Zeng is using a new drug called Bio-thene to turn the nation's population into zombies. He's also stolen a new energy source that increases Biothene's potency 1000 times and turns the drug into a powerful fuel. Zeng is rumored to be creating a weapon of apocalyptic proportions, one that will orbit the earth fueled with Biothene and destroy the world on his command. It's up to you stop the madman and save the world.
Fighting Force features 3D slobber-knockin' fisticuffs at its fiercest. One or two players can enter the fray choosing from four fighters, each possessing their own moves and attributes. Players battle through 10 nonlinear levels consisting of approximately 25 stages from big-city office buildings to flying airships and secret islands. If you and a friend just want to duke it out, there's a Battle Arena mode that resembles the two-player fight at the end of Die Hard Arcade.
Moves and Mayhem
Each character struts the streets with over 50 moves in their repertoire, including devastating combos, throws, and special moves. You'll be able to punch, kick, pull an enemy's jacket down to lock his arms as you pummel him, shoot villains who are already down, and link up with another player to tag team fools. Interactive backgrounds enable you to pick up everything from rocket launchers to hot dog carts, and you can even smack soda machines to get pop bottles that you can use to smash heads.
Hot on the heels of its success with Tomb Raider, Eidos is brewing up another interesting game with a totally different slant. Fighting Force can best be described as a 3D version of Streets of Rage. You command one of four characters as you battle through high rises, city streets, and more while throwing enemies, splitting skulls, and firing weapons like you was straight outta Compton. With great-looking graphics and more than 200 moves per character (including multi-hit combos and, in the two-player mode, the ability to hold enemies while your partner pounds 'em), Fighting Force has the potential to be the best next-gen beat-em-up to hit the shelves this summer. If all goes well, this title could become a force to be reckoned with.
It seems Fighting Force is right on track for an October release. Eidos' fighting game (spotlighted in the July '97 issue of EGM) will feature 3-D fighting similar to Streets of Rage, complete with 40-50 moves per character and a bizzaro madman who plans to feed the world large doses of LSD in hopes of global genocide. With Core Design (Tomb Raider) doing the programming honors, expectations are high.
Memories, memories, memories. Fighting Force takes me back in time to the 16-bit era where side scrolling beat-'em-ups ran rampant. Great games like Final Fight and such. I spent many an hour bashing heads with the lead pipe and special moves in that game. Now it is the 32-bit era and frankly, I am surprised it took someone this long to release this type of game. The question is whether or not this generation will embrace a brawler like Fighting Force, or did this genre come to an end with the 16-bit systems?
Fighting Force lets you choose four different characters to battle through 3D worlds. You can either play alone or play with a friend to team up and whup some ass. Weapons and hand to hand combat are all abound to help you make it through the seven levels and 22 stages. A lack of action is not a problem with this game.
This game can be best described as a 3D Final Fight. Everything, from the silly names of the opponents to the subway levels, screams Final Fight. This is not bad, because I loved that game. If you have never played it, the object is the same as with Fighting Force. You play as a good guy who is always being harassed by a gang of thugs. Your job is to beat up these thugs by any means possible and progress farther into the level. Once you reach the end of the level, you will see a count of the enemies you got and how much damage you inflicted, and then it is on to the next level. That is about it.
Fighting Force lets you choose from four different characters to play, each with their own unique attributes. Two of the characters are men and two are women. All of the characters have one thing in common: they can bust some serious noggin. They all have standard punches and kicks but each one has unique special moves. Some of the moves are more devastating than others, but also take longer to pull off.
A big part of the game is the various weapons you will find to help your cause. For example, if you beat on the cop car at the beginning of level one, a rocket launcher pops out of the trunk. Pick it up and wait for someone to come attack you, and launch a missile at them. I really enjoyed blasting the van full of bad guys. You will also find night sticks, grenades and pistols. Just about everything that is on the screen can be picked up and used as a weapon also. Throwing tires, engines, trash cans and anything else you find will help keep you alive longer.
The thing I liked most about this game was the freedom you had. You were free to pretty much explore anywhere you wanted. You did run into dead ends and walls quite often, but you could still roam around in a 3D environment, which was quite fun. Also, you were able to interact with the backgrounds and environments by smashing buildings and other objects.
That brings me to the thing that sets this game apart from the older 16-bit titles that share the same game style. Since all of the objects can be interacted with, it is up to you to do so. To be more specific, it was up to you to smash the hell out of everything. At the end of the levels, you receive points for the amount of damage you inflict on your surroundings. As a general rule, it was always good to hit anything that looked like it needed to be broken. If it looked like it was breakable, it probably was.
One thing to be cautious of is the learning curve of the controls. Actually, the controls are easy enough. It is the orientation that takes some time to get used to. Since this is a 3D game, it takes some time to adapt to the different angles and directions. There were numerous occasions where I wanted to do something, but turned the wrong direction. After playing for a bit, it does get easier but it never really becomes second nature. I guess this is an inherent problem with 3D games and having the freedom to move in and out of the screen, but it is still an issue.
The other thing I really did not like about this game was that it became repetitive. It seemed like you were fighting the same guys over and over. Sure, you moved up levels and the bad guys changed between levels, but there was not much variation during levels. I don't want to say that the game gets boring, but once the shine of a new game wore off, it definitely lost some appeal.
The graphics in this game are pretty well done. The 3D environment gives you an idea of what is to come in the future. On the flip side, the 3D also reminds you that there will be some adjusting to do to get used to this type of game in 3D. Even though the bad guys did get repetitive, they were still cool-looking and had personality.
I think the old school gamers will enjoy this game just for the nostalgia of the gameplay. As far as the newer generation gamers, you will have some fun with this title, but you may not find it overly exciting. About the same time you get a handle on the feel of the controls, you will also start to tire of the same old enemies. You could do a lot worse than this game.
Fighting Force is an old-school Streets of Rage-style beat-em-up that'll have PlayStation thugs bashing punks bloody for months to come. If you're down with blasting bad guys and kicking fools in the head, then Fighting Force is just the violent fix you're looking for.
The story is simple: Some psycho named Doctor Zeng is trying to destroy the world, and it's up to you to battle his henchmen--and ultimately Zeng himself--to ensure the safety of mankind. You choose from four characters (including a femme fatale and a vigilante freedom fighter) for one- or two-player chaotic combat. Brawlers can rip railings off the wall to whack enemies, blow up cars, and smack around scum on the subway system. Unfortunately, the two-player game suffers from severe slowdown, and your fighters sometimes get stuck when they wander too far away from each other.
Fighting Force might not be the most cerebral game, but if martial-arts mayhem and mad beat-downs are what you're after in a game, roll with Fighting Force for some pimp-slapping good times.
- To take out a bunch of enemies at once, run around, then slide into them as they line up to hit you.
- Throw objects offscreen to kill enemies coming at you.
- After completing a level, run around the empty stage and collect any power-ups that are still lying around. You'll sometimes find added health that just might make a difference in the next round.
- While playing as Hawk, 'if you find yourself surrounded by enemies, floor the whole group using your Spin Kick.
The detailed 3D environments are packed with interactive items, like soda machines that you can smash for health power-ups, but sometimes buildings and vehicles block your view of the action.
Gunshots, groans, and the sounds of smacking fists add audio punch to each fight The music should've been hyped up more, though, to match the action on the screen.
Each character has over 20 moves and plenty of weapons at their disposal. But if you're standing by a weapon and try to throw a punch, you'll be in trouble. Instead of throwing a punch, your character will bend down to pick up the weapon and end up getting pummeled.
Despite its few flaws, Fighting Force delivers the fierce fun and beat-fools-silly action that PlayStation gamers are looking for. Take it for a rumble if you have the guts to bash the bad guys and save the world.
Snapshots and Media
- Fighting Force 64
- Soul Blade
- Tekken 2
- Tekken 3
- Tekken: Dark Resurrection
- Toshinden 3
- Black and Bruised
- Bloody Roar
- Capcom Fighting Evolution
- Capcom Vs. SNK Pro
- Cardinal Syn
- Dead or Alive 4
- Def Jam: Fight For NY
- Def Jam Vendetta
- Fighter Maker
- FX Fighter Turbo
- Guilty Gear X2 #Reload
- K-1 The Arena Fighters
- Kakuto Chojin
- King of Fighters EX Neoblood
- Legaia 2: Duel Saga
- Marvel vs Capcom 2
- Mortal Kombat Trilogy
- Neo Contra
- Onimusha Blade Warriors
- Pride FC: Fighting Championships
- SVC Chaos: SNK vs. Capcom
- The King of Fighters 00/01
- Virtua Fighter 4
- Wu Tang: Shaolin Style
- X-Men: Next Dimension