Namco's PlayStation release of Tekken set high standards for 3-D fighting games. Their original title shocked gamers with unsurpassed rotational effects. These amazing visual effects set the basis that many other companies would be attempting to clone for their own titles in the following months and even now. With the Namco minds looking into the future, they found themselves trying to top a title that was designed to surpass all others. What they released was the second version in the series that features more playable characters and new stage backgrounds to give the visual end a serious facelift. Unlike most sequels, the story is an exact continuation of the first one, bringing all of the same excitement into the next stage of development. The game begins with Heihachi climbing back up the cliff he was thrown off by his son Kazuya to once again claim the title of King of the Iron Fist.
In the process of being ported over from the arcade, Namco has tastefully added cinemas at the beginning and end of the game to liven up the playing experience for players used to the coin-op version. The Bosses have their own ending cinemas as well. Tekken 2 has added five characters in addition to the 18 characters found in the original. The characters still have the same polygon feel, but the clean quality of the original has taken a back seat to the eye-catching stage and screen backgrounds. Technical additions to this release includes team battle, survival, Time Attack Options and an auto-save feature.
Similar to the original Tekken, Tekken 2 characters all have 10-hit combos which can be achieved with the same "button tapping" technique. Players of the first game will find it quite easy to pick up a controller and start playing since many of the players' special moves and throws are the same. Fortunately, Namco added new moves to the existing characters from Tekken.
Once you were thrown in Tekken, you were a "sitting duck" and a mandatory hit usually followed. Namco fixed that problem by adding a "side roll" to roll out of the way and Counter Strikes. Some characters have Counter Strikes, which are similar to Alpha Counters, in which once your opponent attacks, you then counter and return the favor, taking off a nice chunk of energy. Namco decided to give some existing characters a visual overhaul, including Yoshimitsu with his new robotic arm, P-Jack and Jack 2 and Kunimitsu who is looking and sounding more like a girl than before.
Loyal Tekken followers and fans of the second-generation stand-up are bound to fall into Tekken 2 on the PlayStation. If you are ready to move up to the next level in the Tekken series and be a part of the interesting world of characters, you should not bypass T2. It is an unbelievable title that must be experienced to thoroughly enjoy. Until summer of '96 however, players will have to just wait patiently for the second of hopefully a long line of easily playable fighting titles.
- MANUFACTURER - Namco
- THEME - Fighting
- NUMBER OF PLAYERS - 1 or 2
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I am going to make this review short and straight to the point. Ready? This game is one of the top three games available for the Playstation and you must go buy it. It is worth every penny of the price. Thanks for coming. Don't forget to tip your waitress, drive carefully and see you next time!
I know, that is not good enough. My job would be way too easy if that was all that I needed to write. Okay, so on a more serious note, Tekken 2 is the second game of the incredibly successful series. The original title was good, but was plagued with minor glitches here and there. Now, Namco has fixed the graphical glitches, added more characters and made the best fighting game ever.
So what is new in this game other than the graphical improvements? I'm glad you asked. First, let's start off with new characters and new bosses. Next, let's move over to the three new modes of gameplay (Survival, Battle and Practice). Of course, we have 23 new fighting backgrounds that are graphically pleasing to the eye. Rounding off the whole stack is the incredibly fluid animations of each fighter without ever running into any slowdown.
For those people who have not played Tekken, let me explain the premise of the games. These games are 3D fighting titles at its best. There are a number of options that can be changed but the basic idea is the same as most fighting games. You have a life bar that depletes as you get hit by the other fighter and likewise for the opponent's life bar as you hit him. The idea is to knock the life bar to zero and win the match. That is all there is to it.
Enough of that. Let's talk about gameplay. The best part of the gameplay in Tekken 2 is the speed of the game. I really get annoyed with fighting games that are slow and unresponsive. When I hit the buttons or move, I want to have the character perform the move at the same time. This is apparently more difficult to program than it is to say because this is a major flaw in some other games on the market. Not Tekken 2. Every button push is instantaneous. This is a fast paced game that really pulls you into the action.
Some new characters make their video game debut in this game. Well, that is not entirely true. The first new character is Heihachi. He was in the first game but was only a boss and not selectable to play. He is now available and ready to go. The next new character is Jack-2. Once again, Jack is not really new to the scene but is just more redefined than his predecessor. A totally new character on the scene is Lei. He is a detective on the Hong Kong International police force. The final new entrant is Jun. Jun is an officer of the Wildlife protection agency. Her entrance is to stop the evil Kazuya, who is known for smuggling animals. With the new characters combined with the old, the total number of playable characters at the beginning of the game is 10. If you play the game in arcade mode and finish it with each character, their boss becomes a playable character. This brings the total number to 20, plus a few more surprises.
One thing that made the first game so good was the ease of the controls. This holds true in the second title as well. I must commend the developers for not jumping on the 40-button push sequences just to do a move. They have kept the controls simple enough that most people will be able to pull off even the coolest of moves with just two or three button pushes. What this does is give new players the ability to perform most of the special moves and the die-hard players can master the more difficult ones as they learn the game. What this amounts to is anyone can pick up a controller, be instructed of the basics and have a good time.
Along the same lines of the characters attacks, Namco has done something which may prove to be revolutionary. In the middle of each match, you can pause the game and go to a screen that shows you all of the documented moves for the character you are playing and shows the correct button locations to pull off the moves. That's right, no more crumpled-up manual next to you on the floor. No more magazine strategy guide that lists all the moves. Nope, it is all available, on screen, with the push of a button. I think we will see this idea in more than a few upcoming titles.
As if just playing the game wasn't good enough, Tekken 2 has added some new modes that are a blast. The first new mode is the Survival mode. In this mode, you fight to see how many opponents you can defeat before your life meter runs out. This means that your life does not rejuvenate between fights so there is no squeaking out victories only to be refreshed for the next fight. Next is the Team Battle mode. This allows you to choose the number of characters to play and you fight with each until they lose. After they lose, you move to your next character selected and continue with that character until they lose. I really enjoyed this mode as it allows you to play different characters in the same game.
The only thing that I found disappointing with the game really has nothing to do with the gameplay. I was really let down by the endings of each character. In the first game, all of the endings were entertaining and added to the story. The endings in this game are 15 second clips that almost seem like an afterthought. After working that hard at defeating the game, I wanted a better reward. Also, since the endings in the first were so good, I figured they would only be better in the second. I was let down a bit.
All I can say is wow. The graphics are so good that it is almost scary. From the almost lifelike intro to the beautiful backgrounds, the graphics are a winner. This game deserves some kind of award for the cinematics for the intro; even the endings are excellent graphically, but disappointing in content. The new fighting backdrops are all carefully drawn and perfect. The biggest problem with the first game was graphical break-up and various tweaks. Not anymore. All of those problems have been corrected, and it may be fair to say that this is the smoothest game on the market.
Tekken 2 is definitely not a disappointment. The creators could have skated by on name alone to sell this game, but really went the distance to improve on the first and release a better game. Boy, did they hit the mark. The fighting engine is awesome. The graphics are awesome. The characters' moves are awesome. This game just plain kicks ass. Go buy it right now and you will thank me after only a few rounds.
I love this game. It's been said idly before but this time it's for real. Seriously though, Tekken 2 is probably the best fighter of the year for me. It's much different than the Street Fighter Alpha-type but that's why it's so refreshing, and it's 100 percent better than the first Tekken. The combos are incredible--you can almost feel the hurt. There's a good variety between the characters and plenty of hidden characters to choose from. I like that anyone can play this one and have fun. You don't have to memorize the controls to play T2, although it could help your longevity. The graphic is flawless and the opening is awesome.
If I'm playing a fighting game, I usually prefer something flashier, like games with fireballs and crazy combos. Tekken 2 does not have the former, but definitely has the latter. This game is deep-so many combos to leam with so little time. That's what gives this title its value: the long term play. You might get bored playing it in the beginning, but if you stick with it long enough (and have friends who are willing to play that long with you), you might just get hooked. Having so many characters to play helps as well. My favorite parts of the game are the holds and throws. Seeing them makes you want to go "ouch.'
It's about dam time this game was released in the U.S. Tekken 2 is the best 3-D fighting game you can find for any system, and the PlayStation version is even better than the arcade game. You can choose from 23 characters (11 initial fighters, their Bosses and one final Boss), and each combatant can pull off dozens of moves, combos and arm- and neck-snap-ping throws. Unlike in the arcade game, each fighter has his or her own beautifully rendered ending. The polygon drop-out problems of the original are virtually non-existent in Tekken 2, and the fighters now swivel their heads to follow opponents.
Undoubtedly one of the top three fighters of the year, Tekken 2 is what a sequel should be. Although not a lot has changed on the surface besides a few more fighters, there are many new features that are hidden beneath the surface that induce one of the best features any fighting game can have: a Practice Mode. You can work on your combos privately without being bashed by the computer or another opponent The characters have dropped a little in polygon smoothness, but this Is made up for in game speed and playability. This title really has personality: the personality to kick the snot out of you.